- Apr 2, 2020
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If anyone's wondering as to why I'm doing all this, it's accoutability. I want to be accountable to all of you. So the above mentioned is my goal. And I aim to please. (No pun intended)
Good luck. You have chosen not an easy goal for yourself. I hope you succeed.If anyone's wondering as to why I'm doing all this, it's accoutability. I want to be accountable to all of you. So the above mentioned is my goal. And I aim to please. (No pun intended)
If it was easy, then what the hell would be the point? I wanted something challenging, yet realistic to accomplish.Good luck. You have chosen not an easy goal for yourself. I hope you succeed.
So long as peeps don't mind the slightly downgraded art quality, I personally think they'll be pretty satisfied about it. 3/5 for content available with playability, 4/5 for length and replayability. 5/5 for independent reviews.... And just like that, History might be written right here and now.
Best wishes for this great enterprise!
My mind was burning when read this, you are bringing back hopes to me. I really like your ideas of adding those features. I'm always ready if you need assistance. Cheers!Here's my thots(thoughts).
Dungeons and Prisoners
Storyboarding, notes, extras.
21.36 Pacific Matrix 07/31/2020
I'm thinking a redesign on the prologue, since the entirety of the demo envelopes it.
Definitely could be some more maps.
Though, should there be a leveling cap system? How the hell would that work?
Maybe using character switching. But to define it with paths...
Wouldn't that make it akin to the 'Fire Emblem' series with class change?
Meh, why not? At least it'll offer something that peeps might like to see.
I mean, it's a fricking JRPG fer crying out loud.
(My brain needs more caffeine to process this crap, and even then it'll quickly overheat.
Just like jet fuel in a regular gas tank. Causes more damage than it's worth.)
Damage processing aside, what exactly is the correspondence between actor and enemy, variables set, status, actions, and
other such nonsense?
Does each map need to be fitted as an SRPG map, or is it purely by scripts?
The scripts must be copied AND translated.
Do I need to add more weapons and armor, clothing, accessories? (More than likely, including artwork, yes.)
Actually, I should be able to use most of the existing assets(and some references from the magical portal that exists
solely for porn, the internet) to make what I need. (Who wants to see Lynn in a dominatrix outfit spanking the living hell
outta Miene?)
Work on story, redesign leveling system, build and design Miene's path/s, associate everything necessary to Miene, copy
and paste everything necessary to other playable characters, Profit.
Oh yeah: better get some more music and sounds for this game. It's a little too bland otherwise.
Better explore what I can do with more spells, adjustments to cast time based on exp in use, skills and adjustments,
making more passives, body modifications... It's essentially gonna be like Strive for Power, but more interactive.
(Deleted for my own sanity)
I'm thinking twenty chapters, plus alot of extras. Including Prologue, that's a lot.
Even if I limit the amount of artwork that needs to be done, that's still gonna be a lot.
FIELD SEX!!! If there's one thing all fappers looks forward to, it's reserved/unreserved anytime anywhere sex!
And with my implementations of sex interaction in the stance configurations (as soon as I can figure out how to implement
that), it should verily be possible!
Oooooooooh! I can make field exploration more commandable, something similar to Ariadne, meaning more travel time on foot! That would give more chances for enemies to do their things.
[*] I'm thinking of making a 'Succubus Grimoire', a tome on all things sexual and otherwise, available by a traveling
merchant that frequents the manor and other towns that Miene has been to.
[*] Skills about repairing clothing, destroying clothing, fletching, summoning (throwing weapons, preferably, but maybe
some monsters/spirits, or something), pickpocketing, key making, lockpicking.
[*] Skills about rape, murder, sex, body modification (limited), item creation (Alchemical synthesis(1), Metallurgy(2),
Mystic formation(3(Final))), bondage making, self bondage, quick dress (outfit setup (limit to three, please!)), quick
strip, sexy strip, surrender, hypnosis, suicide, knockout, ooooooh, maybe a combo set up (Might be best to limit to five),
masturbation, finger/fondle/fist/foot(yes, that's a thing).
[*] Instead of the level up/attribute set/ skill choice routine, why not use the age old AP gain and distribute? Gain AP
by defeating enemies, doing certain actions(prerequisites necessary), and distributing once a certain amount has been
gained.
[*] SKILL TREES!!! Nothing too complicated like what Final Fantasy did here and there. Something simple, like LOTRTTA(Lord
of the Rings: The Third Age), but just a bit bigger. Different categories, basically containing a compendium of everything
possible, and with the exceptions of unique trees, basically everything is attainable. With other exceptions like Miene,
where her virginity(or lack thereof!), sanity, morality, and whatever the hell that other thing was called that defined
stuff like Rance's Chaotic Good(He's more Chaotic Neutral in my book, but meh.) determine what her available unique trees
are. Probably just a wierd mix of what's available to other playble characters. (*)KARMA!!!
[*] Succubus Grimoire should be somewhat obvious about its contents and possible acquirable skillset(it's an optional
skill tree!).
[*] Item Creation: Alchemical Synthesis(1)=Combination of existing materials to make something new. Skill level determines
success rate, regardless of recipe. Metallurgy(2) (Regardless of its original definition(Haters, eat my shorts)), use
magic and one material to make something new. Mystic Formation(3) Create something with the exclusive use of your
magic. Note: Yes, I'm getting vibes from Arifureta just thinking about it! No super big storage spell, though. Don't wanna
have to overhaul the system. I'm already cutting back as it is!
[*] Combo System: Besides the Co-op system that is somewhat in place, a skill/attack/item use consecutive sytem should be
possible.
[*] And, of course, tutorials. And lots of them! (Along with a settings option to Prompto them, or just plain turn them
off.) Whenever something new happens, a tutorial pop-up appears, or doesn't, depending on the settings.
22.46 Pacific Matrix 07/31/2020
Note to everyone reading this. Most of this stuff should be pretty easy to implement, and I could use most of the existing
assets to make what I need, including most of the art work. And once I figure out how the entirety of the scripting engine
works, it should be somewhat rough sailing from there. I 'might' be requesting some aid to touch up my artwork for this
project. Won't be able to pay anything, though. But at least your name(or username) will go into the project for
contributions.
I sort of like the idea of a fire emblem-esque class system but I think it could be cool if different class options were available based on the players actions. Sort of take a fire emblem 3 houses approach where Miene and her party start as a clean slate but the players actions help define the development of your character(s) For instance A pure virgin Miene would have different classes available then say a completely corrupted Miene who has spent the entire game sucking and fucking her way through the world.Definitely could be some more maps.
Though, should there be a leveling cap system? How the hell would that work?
Maybe using character switching. But to define it with paths...
Wouldn't that make it akin to the 'Fire Emblem' series with class change?
Meh, why not? At least it'll offer something that peeps might like to see.
I mean, it's a fricking JRPG fer crying out loud.
Abso-effin-lootly MARVELOUS! (Yes, I know I spent that improperly. But who cares?) A brood mother: I didn't consider that! Would certainly explain the writer's block for mass summoning.I sort of like the idea of a fire emblem-esque class system but I think it could be cool if different class options were available based on the players actions. Sort of take a fire emblem 3 houses approach where Miene and her party start as a clean slate but the players actions help define the development of your character(s) For instance A pure virgin Miene would have different classes available then say a completely corrupted Miene who has spent the entire game sucking and fucking her way through the world.
I feel like it would an interesting and refreshing way to play that your choices influence how your character grows. Want to make a holy and chaste warrior of purity? Sure, want to make a depraved slut who had so many monster babies she now has an army at her beck and call. Cool lets go with it.
On that note I just had an idea for class right now writing about this. Have a class tied to pregnancy or pregnancy by monster where Miene can become a brood mother and command her monster babies in battle or something like that. This could be something entirely new and creative and at least for me I think it would be fucking cool as hell to have a that as an option. Maybe it won't work in a game like this but maybe it will. Either way if it was something that could happen I think it would set this game apart from others.
Maybe this is all too ambitious but reading through your ideas here gave me a whirlwind of class ideas that could tie into sex stats and players virginity choice/sanity/number of sex acts.
I think alot of this would already tie in with the skill trees, but I think I see your point. Class tree progression, with alternating paths based on choices, experiences, karma, personality(change/warping, etc.), and maybe some other factors.I sort of like the idea of a fire emblem-esque class system but I think it could be cool if different class options were available based on the players actions. Sort of take a fire emblem 3 houses approach where Miene and her party start as a clean slate but the players actions help define the development of your character(s) For instance A pure virgin Miene would have different classes available then say a completely corrupted Miene who has spent the entire game sucking and fucking her way through the world.
I feel like it would an interesting and refreshing way to play that your choices influence how your character grows. Want to make a holy and chaste warrior of purity? Sure, want to make a depraved slut who had so many monster babies she now has an army at her beck and call. Cool lets go with it.
On that note I just had an idea for class right now writing about this. Have a class tied to pregnancy or pregnancy by monster where Miene can become a brood mother and command her monster babies in battle or something like that. This could be something entirely new and creative and at least for me I think it would be fucking cool as hell to have a that as an option. Maybe it won't work in a game like this but maybe it will. Either way if it was something that could happen I think it would set this game apart from others.
Maybe this is all too ambitious but reading through your ideas here gave me a whirlwind of class ideas that could tie into sex stats and players virginity choice/sanity/number of sex acts.
precisely, I know there are limits to what can be expected and thinking too big just ends up resulting in broken promises but it would be cool to have a system where your way of play and sexual stats actually have more impact on the game then just say how slutty your character talks.It
I think alot of this would already tie in with the skill trees, but I think I see your point. Class tree progression, with alternating paths based on choices, experiences, karma, personality(change/warping, etc.), and maybe some other factors.
Don't choices typically start as thoughts for characters? Or even life in general?precisely, I know there are limits to what can be expected and thinking too big just ends up resulting in broken promises but it would be cool to have a system where your way of play and sexual stats actually have more impact on the game then just say how slutty your character talks.
If you want to help out, even a little bit, then join the chat when you get the chance!My mind was burning when read this, you are bringing back hopes to me. I really like your ideas of adding those features. I'm always ready if you need assistance. Cheers!
On that note, the best thing to do right at this moment you read this; WRITE DOWN THOSE IDEAS!!!I sort of like the idea of a fire emblem-esque class system but I think it could be cool if different class options were available based on the players actions. Sort of take a fire emblem 3 houses approach where Miene and her party start as a clean slate but the players actions help define the development of your character(s) For instance A pure virgin Miene would have different classes available then say a completely corrupted Miene who has spent the entire game sucking and fucking her way through the world.
I feel like it would an interesting and refreshing way to play that your choices influence how your character grows. Want to make a holy and chaste warrior of purity? Sure, want to make a depraved slut who had so many monster babies she now has an army at her beck and call. Cool lets go with it.
On that note I just had an idea for class right now writing about this. Have a class tied to pregnancy or pregnancy by monster where Miene can become a brood mother and command her monster babies in battle or something like that. This could be something entirely new and creative and at least for me I think it would be fucking cool as hell to have a that as an option. Maybe it won't work in a game like this but maybe it will. Either way if it was something that could happen I think it would set this game apart from others.
Maybe this is all too ambitious but reading through your ideas here gave me a whirlwind of class ideas that could tie into sex stats and players virginity choice/sanity/number of sex acts.
Great minds think alike!Holy shit, this thread blew up while I wasn't looking. But man, am I happy for the recent developments, especially in these trying times. A Renaissance for a unique game that deserves the love and attention it's getting now.
Also, any plans on fully adding futanari content? It seems to be partially integrated, from what I've seen. And it would be nice to be able to get NPCs pregnant.
PS: Seduction/Prostitution mechanics would also be neat, for when you want to fuck your way through tough enemies, or even friendly NPCs.
In my opinion choice is best when you are able. Giving people the choice to turn off something they don't like allows a larger audience. Look at NTR (maybe a bad example), it is a incredibly polarizing fetish and many players avoid it unless there is an option to avoid it. Same could go with Futanari and other fetishes. If you give people an option to remove it, they are more likely to play the game. Me personally I tend to subscribe to the "something for everyone" crowd. If you can put it in and do it justice; you should, however it is a bad idea to stray to far from what you know and end up putting in something you don't know how to create. Example putting in a fetish you don't know much about or how to write well is a deteriment.Great minds think alike!
I have to agree. But honestly, I didn't think anyone would want all that much interactivity with npcs.
That begs the question, tho: should I put optional filters for specific content in the game?
And if there's gonna be futanari, there might as well be basically EVERYTHING! Even the forbidden(by governments!) contents.
Also, this is for everyone reading this: Should I take out the original Japanese altogether, or does someone wanna help me implement that fully? Mind you all, this will be further down the road, preferably near or at completion.
I understand that. Which is why there is research involved. Plus, more stuff can always be implemented as DLC content at a later date. Plus, I don't wanna charge people anything that they've already been playing for free anyways(plus, I don't want a lawsuit from ILL himself), if anything let the peeps decide who to support, and not take any business(income) away from the poor fellow.In my opinion choice is best when you are able. Giving people the choice to turn off something they don't like allows a larger audience. Look at NTR (maybe a bad example), it is a incredibly polarizing fetish and many players avoid it unless there is an option to avoid it. Same could go with Futanari and other fetishes. If you give people an option to remove it, they are more likely to play the game. Me personally I tend to subscribe to the "something for everyone" crowd. If you can put it in and do it justice; you should, however it is a bad idea to stray to far from what you know and end up putting in something you don't know how to create. Example putting in a fetish you don't know much about or how to write well is a deteriment.