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Hey guys!
Last week I fully finished Ange’s scene. There were some changes compared to the initial plan I mentioned a couple of weeks ago... I decided to add three extra animations… because I thought another camera angle was needed and because... why not, it won't hurt. ;-p
So, the final numbers for her scene are around 120 images and 9 animations. I’m pretty happy with how it turned out, but as always, you’ll be the real judges. I’m really looking forward to reading your messages once you get your hands on the new update.
After that, I moved on to Violet’s next big sequence. It will consist of five scenes in total. Two transitional ones, two major scenes, and one that sits somewhere in-between. It will include animations and some of those “interesting” moments we all love VNs for, but I still wouldn’t call it a fully developed dramatic scene just yet. Overall the sequence takes MC through several locations tied to Violet’s world, including her personal space, places related to her business, and even territory controlled by people who are clearly not her friends.
And the main goal of this sequence is to properly introduce Violet. Who she really is, what she values, and what drives her. After that, you’ll be able to decide whether you want to start her route and go all the way with her until the very end. I think her arc will end up being the most detailed and layered one in the game, and hopefully the most interesting as well.
I’ve learned quite a lot since I started working on SUaD. On one hand, it’s a bit sad to realize that the early parts of the game are story-wise weaker than what comes later. On the other hand, that’s just part of the process and the learning curve. When SUaD is finished and it’s time to move on to a new project, all this experience with animations, visuals, and storytelling will definitely pay off. At least, that’s the plan, heh.
I might skip a devlog one week during this sequence, simply because one of the upcoming scenes is very important and I don’t want to spoil it. I want it to hit as fresh information when you finally see it in the game. If that happens, I’ll still post something instead, maybe a special render, artwork, or wallpaper.
That’s it for now, guys. Stay tuned, and I’ll talk to you soon!