FoxuS67

Newbie
Oct 23, 2017
23
21
LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 903]
hr failed
at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12Viewport.cpp:192
with error 8000000A



0x00007ff68166c93f OST_Game-Win64-Shipping.exe!UnknownFunction []
0x00007ff68166f086 OST_Game-Win64-Shipping.exe!UnknownFunction []
0x00007ff681bd68d3 OST_Game-Win64-Shipping.exe!UnknownFunction []
0x00007ff681bf67e9 OST_Game-Win64-Shipping.exe!UnknownFunction []
0x00007ff6803ec24d OST_Game-Win64-Shipping.exe!UnknownFunction []
0x00007ff682291e1a OST_Game-Win64-Shipping.exe!UnknownFunction []
0x00007ff681679ba6 OST_Game-Win64-Shipping.exe!UnknownFunction []
0x00007ff6829d0b95 OST_Game-Win64-Shipping.exe!UnknownFunction []
0x00007ff6829c9a02 OST_Game-Win64-Shipping.exe!UnknownFunction []
0x00007ff6829c9d0a OST_Game-Win64-Shipping.exe!UnknownFunction []
0x00007ff6829cad1c OST_Game-Win64-Shipping.exe!UnknownFunction []
0x00007ff6829d3014 OST_Game-Win64-Shipping.exe!UnknownFunction []
0x00007ff6844f51e2 OST_Game-Win64-Shipping.exe!UnknownFunction []
0x00007ffdf6387974 KERNEL32.DLL!UnknownFunction []
 

vindickdiv

New Member
Jul 16, 2017
10
4
Definitely having some serious issues aside from the optimization. Fatal error crashes, the dx11 workaround no longer works since it is not designed to run on it. Once you have items, you cannot advance such as opening brothers door or looking at neighbor with binoculars. This is struggling to run on an i9 platform with a 4070ti.
 

SimpleTimes

Newbie
Jan 26, 2021
99
319
Ok I see:

Message to Dev:

1. Reduce the number of polygons

One of the most common ways of optimizing game resources is to reduce the number of polygons in your 3D models. Polygons are the shapes that form the surface of your models, and the more polygons you have, the more processing power and memory your game will need. Reducing the number of polygons can make your models simpler and lighter, but also less detailed and realistic. To balance quality and performance, you can use tools such as Mesh Simplify or ProBuilder to automatically or manually reduce the number of polygons in your models, while preserving essential shapes and functionality. You can also use normal maps or bump maps to create the illusion of depth and detail on low-poly models, without adding extra polygons.
2. Compress textures and sounds
Another way to optimize game resources is to compress your textures and sounds. Textures are the images that cover your models and give them color and detail, while sounds are the audio files that play in your game. Textures and sounds can take up a lot of space and bandwidth, especially if they are high-resolution or uncompressed. Compressing your textures and sounds can reduce their file size and loading time, but also diminish their quality and fidelity. To balance quality and performance, you can use tools such as TexturePacker or Audacity to compress your textures and sounds, adjusting the level of compression and format to suit your needs. You can also use atlases or spritesheets to group multiple textures into a single file, or use looping or streaming techniques to play back sounds efficiently.
3. Using LOD and occlusion culling
A third way of optimizing game resources is to use level of detail (LOD) and occlusion culling techniques. LOD is a technique that changes the quality of your models according to their distance from the camera, while occlusion is a technique that hides objects that are not visible from the camera. Both techniques can improve the performance and quality of your game, by reducing the number of polygons and textures that need to be rendered at any given time. To use LOD and occlusion culling, you can use tools such as LOD Group or Occlusion Culling Window in Unity, or LOD System or Occlusion Culling Volume in Unreal Engine, to configure the parameters and conditions of your models and scenes.
4. Optimizing scripts and shaders
A fourth way to optimize game resources is to optimize your scripts and shaders. Scripts are the code files that control the logic and behavior of your game, while shaders are the code files that control the appearance and lighting of your game. Scripts and shaders can affect the performance and quality of your game, consuming CPU and GPU resources and generating heat and noise. Optimizing your scripts and shaders can improve the performance and quality of your game, by reducing the complexity and frequency of your calculations and operations. To optimize your scripts and shaders, you can use tools such as Visual Studio or Shader Graph to debug and modify your code, or use built-in or custom functions and variables to simplify and optimize your logic and rendering.
5. Test and measure
A fifth way to optimize game resources is to test and measure your game. Testing and measuring your game can help you identify and resolve problems or bottlenecks that affect the performance and quality of your game, such as lag, stuttering or glitches. Testing and measuring your game can also help you evaluate and compare the impact of your optimization techniques, such as the trade-off between quality and performance, or the compatibility and scalability of your game. To test and measure your game, you can use tools such as Profiler or Frame Debugger in Unity, or Profiler or GPU Visualizer in Unreal Engine, to monitor and analyze your game's CPU, GPU, memory and network usage, or use tools such as Device Simulator or Unreal Insights to simulate and test your game on different platforms and devices.
6. Learning from others
A sixth way to optimize game resources is to learn from others. Learning from others can help you discover new tips and techniques for optimizing your game resources, as well as avoiding common mistakes and pitfalls. Learning from others can also help you gain inspiration and feedback for your game, as well as network and collaborate with other game developers. To learn from others, you can use resources such as blogs, podcasts, videos, books or courses to learn from gaming industry experts and professionals, or use platforms such as forums, social media or game jams to interact and share with the gaming community.
7. Outsource / Subcontract
You can call on an external company or developer with the skills and experience to optimize your game. Sometimes, subcontracting can save you time and money. What's more, it can even help you make money in the long term, or build up a diary of contacts for future projects.


You can call on an external company or developer with the skills and experience to optimize your game. Sometimes, subcontracting can save you time and money. What's more, it can even help you make money in the long term, or build up a diary of contacts for future projects.
You can use kits, platforms or software to help you optimize your games. Certain kits can save you a lot of time, like Solverf SDK Platform or Mantle, or even OR-Tool from Google, Simplygon, Sumologic.
For Unreal Engine 5 Optimization for Beginners
Did ChatGPT write this?
 
  • Haha
Reactions: Tomoushie

Nikko_

Member
May 31, 2017
173
423
How the hell did this game get 4 stars when it runs like sh*t. You all got 4090s or something? Isn't being playable the very first requirement?
 

xxaccursedxx

Member
Dec 3, 2018
133
103
How the hell did this game get 4 stars when it runs like sh*t. You all got 4090s or something? Isn't being playable the very first requirement?
As you can see, most reviews were before the massive graphical overhaul. And to be honest, I really did liked it before.
 
  • Like
Reactions: Artix0

battano

Newbie
Sep 1, 2017
19
11
Auril stuff was always a bit heavy .I personally think they always overdo the textures and in this update they said they updated the physics and the character textures. Im sure they will fix it in the next update.
 

DJ M E S S

Member
Feb 25, 2019
189
68
Silicon Lust March Update 0.33b

We begin the fifth year in Silicon Lust's development with a bang as Kira and her friendly neighbours head out of the suburb for the first time to indulge themselves on the beach, which officially is closed for public.

  • Added five new scenes
  • Added new playable beach area
  • The game now uses FSR3 with frame generation
  • Updated character textures
  • Updated some in-game models (new dick)
  • Updated the settings for boob physics
  • Fixed the rain effect on day 1
  • Fixed the bug with the animation in the VHS scene
  • Little changes in day 1: We can now choose to order pizza or cook, choosing to cook will skip the pizza girl's attack and unlock a different event following the blackout.
  • On the beach Kira is presented with a multiple-choice quest. Only one option can be viewed per playthrough, so using the save feature is recommended.
  • There are also two options Kira can answer to Alice's phonecall on the latest day (Saturday), resulting in two different scenes.
MEGA

GDRIVE
Five new scenes !!! Oh! The bestest of other update before that just only two new scenes or one new scene, i understand now why the dev take a long time
 
  • Haha
Reactions: Tomoushie

gogol1234

Newbie
Sep 18, 2023
40
44
This is one of the least optimized game I have seen, there are a few options, and they change nothing of the framerate on a 4070 TI.
Furthermore, being locked out of removing the sounds entirely the slider locks at 10%) is annoying, and not being able to affect the resolution at all appart from shrinking the window is the cherry on the cake.
 

recettear

Newbie
Apr 29, 2018
79
171
Performance seems to have taken a nosedive between 0.32b & 0.33b.

Can't even see a menu option to disable FSR if it's that causing it.


I had to delete the Config folder from %localappdata%\OST_Game\Saved to get it to load
it didn't work for me. Oh well.
 

phenon08

Member
Aug 26, 2018
152
374
In the discord they said this: to launch a newer version I need to open the 0.31 put all the settings at low detail close the game and launch the 0.33.
I couldn't try it because the only link I found for version 0.31 is in mega
can't they just share a config file?
 
4.10 star(s) 69 Votes