They are working at the moment on XXXmas 2024 Episode which is Expected to release in January 2025.someone knows when the next update will be? Thanks !
So maybe the next update will be at the end of February or at the beginning of March.
They are working at the moment on XXXmas 2024 Episode which is Expected to release in January 2025.someone knows when the next update will be? Thanks !
Well. For me. I downloaded it and tried it to see if I liked it or not. So far, I like it. But you have to try before you can pass judgement. It might not be for some.How do you think the game is worth playing?
Everything working fine, are u stay in the place that shows u "!" mark ? Also u have to press "I" then select key click use to open the door.Haven't looked back through the pages, but I wanted to ask if the dev is aware of a bug introduced in the last two versions where you can't open your brother's door after getting the key in the beginning. I lost my saves when trying to fix a compatibility issue, so I had to start over in the 0.36b and 0.37b versions and both of them have this issue, so I am unable to progress in the game.
The game usesDepends on your graphics card
- Create a shortcut of the OST_Game.exe
- Right click the shortcut and select "properties"
- Add -dx11 onto the end of the target. Should look something like this: "C:\Games\Silicon Lust\OST_Game.exe" -dx11
- Play the game through the shortcut
// Prints out information about a failed compute pipeline compilation.
// This is fatal unless the compilation request is coming from the precaching system.
static void HandlePipelineCreationFailure(const FRHIComputeShader* ComputeShader, bool bPrecache)
{
// Dump the shader hash so it can be looked up in the SHK data. See the previous function for details.
UE_LOG(LogRHI, Error, TEXT("Failed to create compute pipeline with hash %s."), *ComputeShader->GetHash().ToString());
#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
UE_LOG(LogRHI, Error, TEXT("Shader: %s"), ComputeShader->GetShaderName());
#endif
if (!bPrecache)
{
// Same as above, precache failures are not fatal.
UE_LOG(LogRHI, Fatal, TEXT("Shader compilation failures are Fatal."));
}
}
looks like a pool cover to me.anyone know why the water like this?
Pretty sure it's a graphical thing. The pool isn't supposed to be covered, and this never goes away.looks like a pool cover to me.
For me it was fixed by saving just before going up the stairs, close the game. Then remove the Tape10.sav file from the game directory and loading the last save file and you should be good to go. If it still crashes, remove the rest of the save files and leave only the latest one and try again.always get crash when watch videos on the camera at day two
Lots! Auril's games tend to be very sex scene-centric. Lots of fully animated 3D sex scenes with cumshots.How much sexual content this game has ?