- Nov 27, 2020
- 162
- 571
The hair is gorgeous, thank you very much!You don't have permission to view the spoiler content. Log in or register now.You must be registered to see the links
35k Polys
28 HQ Swatches
The hair is gorgeous, thank you very much!You don't have permission to view the spoiler content. Log in or register now.You must be registered to see the links
35k Polys
28 HQ Swatches
in the game it looks terrible..I love you guys -thanks for save our game!Just look!1- 114200 poly 2 - 124200 poly!!In game looks like garbige!
Thank u, HHHeaven! You are perfect, omg. <3You don't have permission to view the spoiler content. Log in or register now.You must be registered to see the links
35k Polys
28 HQ Swatches
Gorgeous conversion, but simsfileshare seems to be down (as always.) Could you post an alternative link?You don't have permission to view the spoiler content. Log in or register now.You must be registered to see the links
35k Polys
28 HQ Swatches
this is beautiful thank you so muchSomebody here asked to convert this hairstyleYou must be registered to see the links
And I make it today. Download hereYou must be registered to see the links
HQ, all LODs, 115 colors included. Enjoy!
or instead of opening photoshop bake the new texture to the new image in blender by having the new uvmap selected and the original uvmap active for renderingwhich program do you use to rip the meshes and textures from? If it's darkstorm I'd suggest saving the meshes as obj format first and get the textures via the dae files. When you open up the obj file in Blender , the texture files should be assigned to the separate mesh parts. Move the UV's around a new image so they arent overlapping and then hit join to combine the whole mesh. Open up your new UV map in Photoshop and copy and paste the textures. Pop me a message if you need any help
I second this they’re so cute <3hey, i don't want to bother but i've always dreamed to have hairstyles like that in ts4. there are some creators doing something similar but the quality is awful most of times. i was wondering if its possible to convert those hairstyles >.< and again, you guys are amazing! my sims never looked so perfect!
it is, right? hope someone can convert this one day TT___TTI second this they’re so cute <3
omgggggggggggg, thank u *-*You must be registered to see the links
Someone converted this hair so here you go.
which program do you use to rip the meshes and textures from? If it's darkstorm I'd suggest saving the meshes as obj format first and get the textures via the dae files. When you open up the obj file in Blender , the texture files should be assigned to the separate mesh parts. Move the UV's around a new image so they arent overlapping and then hit join to combine the whole mesh. Open up your new UV map in Photoshop and copy and paste the textures. Pop me a message if you need any help
hi, I used HydraStorm 6.3.8.58105 (the viewer that HHHeaven suggested)or instead of opening photoshop bake the new texture to the new image in blender by having the new uvmap selected and the original uvmap active for rendering