- Mar 6, 2018
- 141
- 1,003
It's normal for an object to have multiple textures in second life. If you want it to work for the Sims, you have to take those textures and combine them into one map using a photo editing software (i.e. Photoshop or GIMP).hi, I used HydraStorm 6.3.8.58105 (the viewer that HHHeaven suggested)
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and it saved the object as Collada aka. dae file with textures, the viewer doesn't allow me to save any CC as obj. file =( In blender, every time and import any dae file, it always open into 1 single prim0 with multi textures, I dun know which part that I did wrong =( I didn't configure any blender options tho
Have you checked the folder you exported the object to? The textures should be there in either .png or or .tga format. It's easy to confuse .tga files for .dae files since you can't see the previews for the textures like you can with .png.