MaraTDuoDev

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Dec 4, 2016
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Bad idea to hope to make money with shitty art my man
Can you commission me a great artist? I am sure you are quite generous and give me few thousand dollars to pay a top notch artist.

Again if your complain is "why you arent doing a AAA game" its because I cant pay for something like that, if you dont like it go and play anything else, no one is forcing you to play this game, some people may enjoy it, and the game is for them
 
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Deleted member 900601

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Sep 21, 2018
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I mean the premise and the art of the game are good, but you're going with a slow pacing of the action, which is fine, but you update like once every 3 months. At this rate, it will take 2 years before any intercourse actually happens.
 

MaraTDuoDev

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Game Developer
Dec 4, 2016
1,565
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I mean the premise and the art of the game are good, but you're going with a slow pacing of the action, which is fine, but you update like once every 3 months. At this rate, it will take 2 years before any intercourse actually happens.
I already said several times: First release was just testing, a prototype. I didnt had a patreon or anything set for that same reason, nor I promised monthly releases, and said several times we might not use it for future development

Now we are working on this for serious, and this month alone we have released 2 updates on top of the first one (0.2, 0.2a, and 0.3), so I am unsure what else you need to see that we are working on this now
 
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ILCjr

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Dec 27, 2018
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I have played this since the first one, and this version is a hot mess. When I first hit start it goes straight to the news room proclaiming that the bill passed. Then goes to Ben's room and they are talking like it is not passed yet. Then Skips to Terrah outside with her team captain. The to Magda, and Josh, real quickly. Then skips to Ben Perving on Magda. It really misses many of the important story points, that only us who have played before, know about.
 
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MaraTDuoDev

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Dec 4, 2016
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I have played this since the first one, and this version is a hot mess. When I first hit start it goes straight to the news room proclaiming that the bill passed. Then goes to Ben's room and they are talking like it is not passed yet. Then Skips to Terrah outside with her team captain. The to Magda, and Josh, real quickly. Then skips to Ben Perving on Magda. It really misses many of the important story points, that only us who have played before, know about.
thanks, I'm checking it out, yeah it's kinda out of place that scene, but what story points you think are missing? I just reduced exposition a lil bit but the setting imo is still explained or shown (i didnt want to have 5 scenes where everyone talks about the laws and the vote)
 

ILCjr

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Dec 27, 2018
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thanks, I'm checking it out, yeah it's kinda out of place that scene, but what story points you think are missing? I just reduced exposition a lil bit but the setting imo is still explained or shown (i didnt want to have 5 scenes where everyone talks about the laws and the vote)
The Scene between Terah and Andra, the question was asked about if Terah and Magda was fighting, to which there is a reply. There is no reference for new players to know what is going on. The first part just seems disjointed, but starts clearing up after the Ben and Magda scene. Personally, I would have left the morning conversation in for build up between the protagonists, but I also understand what you are saying as well.
 
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MaraTDuoDev

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The Scene between Terah and Andra, the question was asked about if Terah and Magda was fighting, to which there is a reply. There is no reference for new players to know what is going on. The first part just seems disjointed, but starts clearing up after the Ben and Magda scene. Personally, I would have left the morning conversation in for build up between the protagonists, but I also understand what you are saying as well.
that's true, yeah we decided to jump some of the "fight" scenes and just mention them after the fact. We did something similar with when they put the new rules (saying something like "yesterday we had this discussion and these were the results")
I agree it makes it more disjointed, and I agree it helped to define the characters a lil bit more, but also it made the tone of the game darker (focusing too much in the infighting), and it slowed down the game too. It is quite hard to balance expoisition / char development within a porn game lol
 
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MaraTDuoDev

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Dec 4, 2016
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Hello, i just played your newest version and i have to say that i liked the previous version better where you played the female protag and gained stats, weirdly enough i still had some saves from that period and they still loaded and i got to play a bit before it broke, might want too look into that might have some loose or even bloated code/assets. I've played many games on this site ranging from rpgs, trainers, to full visual novels. Ive noticed on thing about all of them early on they either show the good out the gate or have a lot of build up. If your going don the build up route make sure the h scenes are worth the wait. One thing i did like was the art work and the new story you had in place. One thing i notice from many games and i know you are in a small team. Is the lack of a gallery feature, you haven't implemented any h scenes yet so there is no need rightnow. But the addition of a gallery early on lowers the need for multiple save files and replays to see the scenes. While i liked the old direction i am still interested in this project moving forward. I wish you all the best and hope you have a good day/night.
Sincerely, a guy who plays to many porn games.
Thanks for the feedback! Actually, I just changed the names of the old files instead of deleting them, which is why those old files work for a while. The current stuff is a VN, so it runs straightforward, and the rest of the stuff (code, assets) really won't affect it much.
The assets used there will be used in this version too (soon!) so I didn't delete them for that reason either.

I think the pacing for each character will be different: Ben is, of course, the first one who will eagerly give in to the debauchery, followed by Magda and finally by Terah, who is the most reluctant one.

I would say there are two sex scenes in the game or at least a handjob to Ben from Stella. But that aside, the gallery idea isn't bad, I will think to add that for future versions (probably not for the next one since p. much that's already planned).

Thank you for your feedback and have a good day / night too!
 
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radical686

Member
Nov 30, 2018
467
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Feedback:

The good:
--The exposition with the two boys about being homeschooled is better off on the cutting room floor.
--I think switching ahead a year was a good idea. It made no sense that people were out in the street fucking the first day. The scenes with the mother by herself and the father and daughter in the car made more sense.
--The scene with Kyle and Ben was quite funny if you like MM content. I endorse lesbian and gay content in the story. It was wise to make it a choice.

Needs work:
--Some of the content is still written as if the bill just passed the day before. Others consistent with the "year later" theme.
--There's no sense of the passage of time. The Lillian/Magda scene seemed weird. Unsure whether it was a few days, or . . . I just don't know.
--Some of the choices are often really confusing. There were several times where I had no idea what the outcome would be.
--There were times when there should have been more than two options. For instance, Magda has one self-reflection scene where she's either attracted to her son or still madly in love with her husband. It felt like there should have been one more option, such as indifferent to both, which would be consistent with a non-incest relationship with the son, but moving toward cheating on her husband. It felt like you were just forced to choose either the son or the husband.
--Similarly, 3 choices for Terah when in the car with her Dad would have been good. I was hoping to play Terah as a lesbian, but the choice was between her dad and another boy. What about thinking about girls. That appeared to be in the background as part of the convo, but the choice points just didn't execute that part very well.
--There was no lead up to the teacher scene. She's just suddenly all over Ben and it didn't make a lot of sense. Once the sex started it was interesting. But, leading up to it was just kind of "huh?"

Recommendation:
--There were times it was hard to differentiate conversations. I think it may help to switch text colors for names so that you can clearly see that the conversation has changed points of view.
--It's also not clear when someone is speaking vs thinking inside their head. If the italics are supposed to be internal thoughts, make the entire dialogue for that person be in italics.
--the whole scene with the four boys just seems odd, too long and boring. Maybe break it up and save some of the content for later conversations. You also need to redirect the dialogue so it doesn't seem like the boys are talking about the bill passing the day before. Also some of the dialogue with the kids at school didn't appear to recognize that things had changed and it had been a year since the bill had passed.
--try to telegraph the effect of choices more clearly. The choice often says one thing then the next sentence doesn't always match the choice all that well.
--In general, the choices really aren't telegraphing the routes you identified. After playing to the end of content, I had no idea that some of those choices might lead to some of those different routes.

This game has a lot of potential. I wouldn't give you this much feedback if I thought it was a waste of time.

Good luck.
 
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Evilko

Member
Apr 11, 2017
109
198
MaraTDuoDev good art, not bad story, very promising game, i'm looking forward to it. I wish you good luck, patience and money if possible to finish it :D
About your art, as i said before it is good, having nice and pleasing style, but currently it looks more like not polished gem, given some time and effords (and money) it will shine. Again, good luck ;)
 
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MaraTDuoDev

Well-Known Member
Game Developer
Dec 4, 2016
1,565
2,483
Feedback:

The good:
--The exposition with the two boys about being homeschooled is better off on the cutting room floor.
--I think switching ahead a year was a good idea. It made no sense that people were out in the street fucking the first day. The scenes with the mother by herself and the father and daughter in the car made more sense.
--The scene with Kyle and Ben was quite funny if you like MM content. I endorse lesbian and gay content in the story. It was wise to make it a choice.

Needs work:
--Some of the content is still written as if the bill just passed the day before. Others consistent with the "year later" theme.
--There's no sense of the passage of time. The Lillian/Magda scene seemed weird. Unsure whether it was a few days, or . . . I just don't know.
--Some of the choices are often really confusing. There were several times where I had no idea what the outcome would be.
--There were times when there should have been more than two options. For instance, Magda has one self-reflection scene where she's either attracted to her son or still madly in love with her husband. It felt like there should have been one more option, such as indifferent to both, which would be consistent with a non-incest relationship with the son, but moving toward cheating on her husband. It felt like you were just forced to choose either the son or the husband.
--Similarly, 3 choices for Terah when in the car with her Dad would have been good. I was hoping to play Terah as a lesbian, but the choice was between her dad and another boy. What about thinking about girls. That appeared to be in the background as part of the convo, but the choice points just didn't execute that part very well.
--There was no lead up to the teacher scene. She's just suddenly all over Ben and it didn't make a lot of sense. Once the sex started it was interesting. But, leading up to it was just kind of "huh?"

Recommendation:
--There were times it was hard to differentiate conversations. I think it may help to switch text colors for names so that you can clearly see that the conversation has changed points of view.
--It's also not clear when someone is speaking vs thinking inside their head. If the italics are supposed to be internal thoughts, make the entire dialogue for that person be in italics.
--the whole scene with the four boys just seems odd, too long and boring. Maybe break it up and save some of the content for later conversations. You also need to redirect the dialogue so it doesn't seem like the boys are talking about the bill passing the day before. Also some of the dialogue with the kids at school didn't appear to recognize that things had changed and it had been a year since the bill had passed.
--try to telegraph the effect of choices more clearly. The choice often says one thing then the next sentence doesn't always match the choice all that well.
--In general, the choices really aren't telegraphing the routes you identified. After playing to the end of content, I had no idea that some of those choices might lead to some of those different routes.

This game has a lot of potential. I wouldn't give you this much feedback if I thought it was a waste of time.

Good luck.
Thanks a lot for this feedback!

You and the other commenter are right, the very beginning is quite confusing, I am already just rephrasing or rewriting some stuff just to be more consistent, but you wont need to start the game again nor anything, and imo even if that was kinda weird I think people for the most part understand what's going on, hopefully.

Now that I am working on the writing more closely with the writer, we are trying to make the game more uh fun or lighthearted than before, which was kinda grim.

I agree we need to make it more clear when things are happening, specially in the early scenes which are more messy than the late ones, imo.

I think that's a good idea, about making indiferent choices too, specially when it's about Ben and Joshua, since I guess is reasonable you may not like any of the two and are headed to "magda living alone" path. Also a line changes a lil bit when Terah is with joshua if you selected the lesbian choice before, but a neutral choice or lesbian choice would make some sense too, I think.

About making the choices clear... that's quite difficult I guess, I could write what does it changes (which stat) but imo that also breaks immersion a lil bit, maybe rephrasing those who are more confusing would be better.

The teacher scene, well, maybe is not explained in the game yet, but I think it will make more sense in the future :p won't spoil that for now.

As for the recommendations: Might be a good idea to change colours, is also not too complicated to do. Maybe I should add a (thinking) or something like that to their names or if italics is enough to get the point across, making all the text italic of their dialogues is a bit more troublesome and would really take me more time :p

The scene with the 4 of them was almost twice as long before haha but yeah is by far I think the longest scene in the game, although since we are presenting 3 characters, and we go through the exposition of the voting etc. it can't be helped too much, maybe we can reduce some stuff but imo we already reduced most of the filler it had but trying to keep it as a natural conversation or scene.

It is true some of the choices don't change dialogue much if at all, but overtime you'll see the effects, this is also because early choices are like the first changes and dont really affect much their thought process, but is like the seeds for the future change.

Still, as you say, maybe we should make it more clear.

Overall the choices right now start defining the next stuff:
Magda relationship with Joshua
Magda incestous thoughts and feelings towards Ben
Ben incestous thoughts
Ben homosexuality leaning
Ben relationship with Stella
Terah homosexuality leaning and relationship with Andra
Terah incestous thoughts and relationship with Joshua


A bunch of stuff pretty much, but again they won't change their personality overnight, but by the next update you'll start to see its effects

Thanks again for the feedback!
 

MaraTDuoDev

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Game Developer
Dec 4, 2016
1,565
2,483
MaraTDuoDev good art, not bad story, very promising game, i'm looking forward to it. I wish you good luck, patience and money if possible to finish it :D
About your art, as i said before it is good, having nice and pleasing style, but currently it looks more like not polished gem, given some time and effords (and money) it will shine. Again, good luck ;)
yeah the artist is doing sketchy, unpolished art for now, he can do far greater stuff but it also costs way more than I can afford right now, and not just that I probably will add sketches for secondary stuff the next updates since I pretty much run out of my pocket money, although I will try to keep the sex scenes in the current quality
 

radical686

Member
Nov 30, 2018
467
1,331
I think that's a good idea, about making indiferent choices too, specially when it's about Ben and Joshua, since I guess is reasonable you may not like any of the two and are headed to "magda living alone" path. Also a line changes a lil bit when Terah is with joshua if you selected the lesbian choice before, but a neutral choice or lesbian choice would make some sense too, I think.

About making the choices clear... that's quite difficult I guess, I could write what does it changes (which stat) but imo that also breaks immersion a lil bit, maybe rephrasing those who are more confusing would be better.
I thought about it and I know you don't want to make it obvious, but think about what the purpose of the choice is. Continuing with this example, is the purpose to:

--take route toward Ben and away from Joshua
--take route toward Joshua and away from Ben

The way it's written that appears to be the choice in front of you.

You mentioned several paths, however. So, separate it into two separate choices. Make the first choice just about feelings for Ben. If she chooses attraction to Ben, she can still, in the exposition, express some discomfort with that choice. Then have another reflective choice about Joshua, followed by exposition elaborating on her feelings about it.

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Having two separate choices would also make it easier to write, and to be honest, it's more consistent with how people think.

I think my main suggestion is that you should have a sense of what the purpose of the choice is and what each choice means. Many Devs use good/bad or love/lust or trust/distrust counters for each character. I suggest using such counters for each character and the higher the score the more you are moving toward a sexual relationship with that person or going the other way . . .

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It's possible you've already considered these suggestions and are implementing them, but it was the best way for me to express what I was trying to say about those choices.

The teacher scene, well, maybe is not explained in the game yet, but I think it will make more sense in the future :p won't spoil that for now.
I hesitated on this, b/c I thought you might intend to insert additional content there, I just wasn't sure. However, playing from the end of content would mean I wouldn't get to see those changes.

I would suggest talking to your collaborators and discussing development goals. Use something like Trello to map out what you're hoping to accomplish for each release. Doing backfill may make people feel like they have to redo previous stuff. Others may see that and decide to wait until the backfill is done before playing or supporting you.
 
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bsjfan69

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Oct 4, 2017
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The writing is surprisingly very good. If not the best writing I've seen in a porn game, it's up there. Unfortunately however, the story is quite stupid, the art is terrible, and there's practically no content. Might be good in a decade or two.
 
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3.10 star(s) 9 Votes