so that was it huh, anyway the fight is pretty fun, way better than the first boss of sinisistar i tell you thatIf you lose once, you will have a 'half-game over' scene, and if you lose again, you get a different game over scene
so that was it huh, anyway the fight is pretty fun, way better than the first boss of sinisistar i tell you thatIf you lose once, you will have a 'half-game over' scene, and if you lose again, you get a different game over scene
Another decent strategy (if you have no more magic) is to kill the ground tentacles, because they seem to be independent from the boss. Move to the far left to avoid the little enemies and dodge the tentacles while hitting them, each goes down in just a few hits.For those saying the boss is hard, it's actually rather easy, jump and shoot it in the hole it has when it's open, deals 100 dam. Do that about 6 times and it drops dead, but well, nothing happens yet from there on out.
You are the real heroMega
enjoy. The two stage boss fight is interesting and bodes well for the future, but I honestly want more. It's still a WIP
I noticed that, too. That this game is potentially mod friendly is certainly going to prolong its life cycle. Don't get me wrong, while I enjoyed the first game it's not something you come back to after a few playthroughs. I like to think it's a great learning experience for the dev, though, and that this sequel will reflect it. So far it's off to a good start but if there's one thing I'm hoping for it's that not every thing she comes across wants to kill/devour/breed with her. I know there's a fellow NPC nun but I'm thinking something she could have a potential 'happy ending' with, in a bow chicka bow wow way.This artist is really talented in the paper-doll type style of H-customization.
You can find the layers to play with using in Mod\Player\Lelia\Portrait\. I think you can just replace these sprites or open them up with an image editing software and play around with the layers and make unique situations like these.
Hopefully, the gallery would be this type of customization, would make it the king of H-ACT games in terms of content as far as I am concern.
No there isn't any setting available yet as it's still a test build. It's probably a bit more heavy than the previous game because it uses a 3d space for the levels now.Is there a graphics setting whatsoever? Game seems to be a good bit more performance intensive than the first title. Average-ass laptops with i5 and 4 gigs of RAM are gonna struggle to run it
Its debug build. It runs like shit both with nvidia videocard and with integrated, despite using at max 1 gig of ram.Is there a graphics setting whatsoever? Game seems to be a good bit more performance intensive than the first title. Average-ass laptops with i5 and 4 gigs of RAM are gonna struggle to run it
I also crash the game this way.i think im doing something wrong, but i cant even kill the first enemy without the game crashing
> Me omw to replace the sprites with Freddy Fazbear and McSlap all in-game enemies out of existencepotentially mod friendly
You my enemy now.> Me omw to replace the sprites with Freddy Fazbear and McSlap all in-game enemies out of existence
It's a known bug, it's mentioned in the last dev blog post.Funny bug... after the boss died it still kept attacking with its tentacle attacks