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New Update is out, same as last time and anyone who had the March Paid Version can redownload again for the new boss.
Any chance the download is available?You must be registered to see the links
New Update is out, same as last time and anyone who had the March Paid Version can redownload again for the new boss.
Where are you, hero, that will download us an update...waiting for the new version..
Where are you, hero, that will download us an update...
Here comes the hero
As any game programmer can tell you, performance is not an issue until the person developing the game on his RTX 4080 burns up!Performance problem is fixed now?
What?As any game programmer can tell you, performance is not an issue until the person developing the game on his RTX 4080 burns up!
But for real, only big performance fixes will be related to big framework stuff that require an entire rewrite/rebuild of some game systems, the others are happy little accidents or just stupid mistakes being fixed.
Yeah that's the joke, i think he was mocking himWhat?
First of, there are some performance issue. Game chokes on a simple scene like a bitch on a dick, without any activity in performance monitor, besides usual half percent of cpu/IO/RAM. And scenes itself have like...well, 30 textures, maximum. Fine, okay, 100. There are some problems with draw calls, I think.
Second, what framework? Frameworks on unity, from my and no only experience, from unity store, even paid ones, are shit. Because literally all abuses Update() virtual instead of FixedUpdate().
Never said there are no performance issues, you are correct if we do some testing:What?
First of, there are some performance issue. Game chokes on a simple scene like a bitch on a dick, without any activity in performance monitor, besides usual half percent of cpu/IO/RAM. And scenes itself have like...well, 30 textures, maximum. Fine, okay, 100. There are some problems with draw calls, I think.
Second, what framework? Frameworks on unity, from my and no only experience, from unity store, even paid ones, are shit. Because literally all abuses Update() virtual instead of FixedUpdate().
Well, looks like my wish for what the mini boss would do was granted. I love it. Also, careful after you beat the boss. There's a bug where if you beat him, and then lose to one of the zombies he summoned, it'll proceed to the first part of the H-scene, and then the next part, you instantly die again and start the loop. So basically, you soft locked the game.
Also, does anyone else have any sound lag for certain things? Menu sounds and attack sounds are a bit delayed, but H-scenes seem pretty synched.
After fighting the mini boss a bit, I gotta say that the battle itself, at the moment, is made where you can feasibly not get a game over from the boss. With the first boss, if you got caught twice, you lose. But here, no matter how many times you get caught for the H-scene, if you can escape fast enough, you can keep going and not accumulate any stacks of zombification. I think there'd be more of a threat from the boss if either you got a stack of zombification when you get caught for the H-scene, or if the boss could fight back besides summoning zombies, like shooting projectiles that cause zombification. Speaking of which, if you stand next to the boss, he can't do shit if he summoned all the zombies already, besides teleporting if you hit him enough.
With 1 boss (tentacles) in the previous version - a similar bug. If you kill the boss, but leave 3 of his minions (without blue glows) - Game Over will start and the boss will come to life (and the character will receive an H-scene depending on the state)After fighting the mini boss a bit, I gotta say that the battle itself, at the moment, is made where you can feasibly not get a game over from the boss. With the first boss, if you got caught twice, you lose. But here, no matter how many times you get caught for the H-scene, if you can escape fast enough