Droid Productions

[Love of Magic & Morningstar]
Donor
Game Developer
Dec 30, 2017
7,776
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The game is not properly picking up the character name for the girl introduced in Tyra's quest and is just referred as <OPH>. Could be my continuing a save from 17.0e, don't know if it happens in pure playtrough.
Yeah, there was a path through that could leave you not having set her name. It's fixed on the beta branch.
 

Seesama

Newbie
May 15, 2017
65
74
138
Yeah, there was a path through that could leave you not having set her name. It's fixed on the beta branch.
Thought it was something in those lines. Later when the quest is concluded it's fixed at least when it comes to hovering over her character (no interactions in this patch). There's also one maybe only my specific issue, but the hips of Tristan are rigged a bit too high on both of the missionary scenes. Both call (in the first case explicitly) for deeper penetration but there he is halfway out for the entire scene. Maybe people won't care because the thigh later covers up the direct view and anatomy and porn viewers aren't too well acquainted as far as successful tropes have shown, but I sadly am.

Otherwise I have to again compliment the ridiculously good comedic writing and the game in general. Can't wait to get my hands on it after the polishing phase where, if I understood correctly, you've taken some time to look at (and hopefully refine) the deck builder.
 

Droid Productions

[Love of Magic & Morningstar]
Donor
Game Developer
Dec 30, 2017
7,776
20,193
930
Otherwise I have to again compliment the ridiculously good comedic writing and the game in general. Can't wait to get my hands on it after the polishing phase where, if I understood correctly, you've taken some time to look at (and hopefully refine) the deck builder.
The tutorial of it, and visual indicators, mainly. The actual mechanics haven't changed, but we're adding stuff like this, which helps explain WHY things work as they do:

1762872301567.png
 

Seesama

Newbie
May 15, 2017
65
74
138
The tutorial of it, and visual indicators, mainly. The actual mechanics haven't changed, but we're adding stuff like this, which helps explain WHY things work as they do:

View attachment 5428114
Damn, can't wait for it. Already seeing some cards I haven't even come across (although I have little incentive to look after I have my pretty balanced build). I understand you were planning on a written guide/spreadsheet of where the cards come from? And I hope there would be a way to have a preview/cheat sheet on what cards different companions bring.

I am a bit bummed out that the system itself stays as-is, but then again there's little incentive in the game to go grind the dungeons and become better with different builds and it's easy to see that adding that incentive part is a lot of work that would add only a little and for few players. Much better to use that dev time on BG4.
 
4.30 star(s) 19 Votes