Adoringfan
Engaged Member
- Dec 17, 2016
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Sadie, the escort and The Matron have sex scenes.Does this still have no sex scene yet
Sadie, the escort and The Matron have sex scenes.Does this still have no sex scene yet
And Kenzie!Sadie, the escort and The Matron have sex scenes.
hazel too unless ur on the clintonian definitionSadie, the escort and The Matron have sex scenes.
Both, ideally. They'll probably have their own flavour of it.for femdom use virtue or vice ? MakinWaves
Sins of Night Cheat MOD [vRelease_6mab1] [asahibito]
I prefer not to deal with stamina-type mechanics. Since I did not find an existing mod, made a dirty and simple mod to always keep those stamina stats at max.
20251123: Mod updated for game version Release_6
OVERVIEW:
This mod keeps Health and Blood at 100 and money at minimum of 10000. Sets Power/Social/Stealth to 3.
FEATURES:
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INSTALL:
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CHANGELOG:
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View attachment 4143159
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Kate won't have sex scenes for a long time. Next release will be worth checking outIt's worth to play now or is better wait for more releases? Kate has sex scenes?
Feet? Feet? What's sexy about feet???can't wait for feet content....![]()
Are these two clauses separate or inclusive?Kate won't have sex scenes for a long time. Next release will be worth checking out![]()
Seperate we can hope...Are these two clauses separate or inclusive?![]()
What isn't great about beautiful women feet?Kate won't have sex scenes for a long time. Next release will be worth checking out
Feet? Feet? What's sexy about feet???
As an Athlete I can tell you quite a few things bud XDWhat isn't great about beautiful women feet?
Not to mention ballerinas.As an Athlete I can tell you quite a few things bud XD
as a martial artist i don't have that problem... lot of taping tho...and it's glue plaster dirty everywhere.As an Athlete I can tell you quite a few things bud XD
The Evelyn sharing? I fixed that. Make sure you have the latest version from the OP.i get some error when i try to go help at the bar
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 167, in script call
File "game/script.rpy", line 187, in script call
File "game/scripts/eveEvents.rpy", line 3405, in script
File "game/customScreens.rpy", line 2993, in execute
File "game/customScreens.rpy", line 2993, in execute
File "game/customScreens.rpy", line 2996, in execute
File "game/customScreens.rpy", line 3000, in execute
File "game/customScreens.rpy", line 3006, in execute
File "game/customScreens.rpy", line 3045, in execute
File "game/customScreens.rpy", line 3051, in execute
File "game/customScreens.rpy", line 3054, in execute
File "game/customScreens.rpy", line 3065, in execute
File "game/customScreens.rpy", line 3066, in execute
File "game/customScreens.rpy", line 3068, in execute
NameError: name 'goth' is not defined
-- Full Traceback ------------------------------------------------------------
Traceback (most recent call last):
File "game/script.rpy", line 167, in script call
File "game/script.rpy", line 187, in script call
File "game/scripts/eveEvents.rpy", line 3405, in script
File "renpy/ast.py", line 2231, in execute
self.call("execute")
~~~~~~~~~^^^^^^^^^^^
File "renpy/ast.py", line 2195, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/statements.py", line 379, in call
return method(parsed, *args, **kwargs)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/common/000statements.rpy", line 485, in execute_pause
renpy.pause()
~~~~~~~~~~~^^
File "renpy/exports/statementexports.py", line 198, in pause
rv = renpy.ui.interact(mouse="pause", type="pause", roll_forward=roll_forward, pause=delay, pause_modal=modal)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/ui.py", line 304, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 2219, in interact
repeat, rv = self.interact_core(
~~~~~~~~~~~~~~~~~~^
preloads=preloads,
^^^^^^^^^^^^^^^^^^
...<4 lines>...
**kwargs,
^^^^^^^^^
) # type: ignore
^
File "renpy/display/core.py", line 2757, in interact_core
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/displayable.py", line 432, in visit_all
d.visit_all(callback, seen)
~~~~~~~~~~~^^^^^^^^^^^^^^^^
File "renpy/display/screen.py", line 503, in visit_all
callback(self)
~~~~~~~~^^^^^^
File "renpy/display/core.py", line 2757, in <lambda>
root_widget.visit_all(lambda d: d.per_interact())
~~~~~~~~~~~~~~^^
File "renpy/display/screen.py", line 514, in per_interact
self.update()
~~~~~~~~~~~^^
File "renpy/display/screen.py", line 715, in update
self.screen.function(**self.scope)
~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
File "game/customScreens.rpy", line 2993, in execute
File "game/customScreens.rpy", line 2993, in execute
File "game/customScreens.rpy", line 2996, in execute
File "game/customScreens.rpy", line 3000, in execute
File "game/customScreens.rpy", line 3006, in execute
File "game/customScreens.rpy", line 3045, in execute
File "game/customScreens.rpy", line 3051, in execute
File "game/customScreens.rpy", line 3054, in execute
File "game/customScreens.rpy", line 3065, in execute
File "game/customScreens.rpy", line 3066, in execute
File "game/customScreens.rpy", line 3068, in execute
File "renpy/ui.py", line 1001, in _textbutton
text = renpy.text.text.Text(label, style=text_style, substitute=substitute, scope=scope, **text_kwargs)
~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/text/text.py", line 2195, in __init__
self.set_text(text, scope, substitute) # type: ignore
~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/text/text.py", line 2329, in set_text
i, did_sub = renpy.substitutions.substitute(i, scope, substitute) # type: ignore
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^
File "renpy/substitutions.py", line 355, in substitute
s = interpolate(s, variables) # type: ignore
~~~~~~~~~~~^^^^^^^^^^^^^^
File "renpy/substitutions.py", line 89, in interpolate
raise e
File "renpy/substitutions.py", line 81, in interpolate
value = renpy.python.py_eval(code, {}, scope)
~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1292, in py_eval
return py_eval_bytecode(code, globals, locals)
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1285, in py_eval_bytecode
return eval(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "<none>", line 1, in <module>
NameError: name 'goth' is not defined
Windows-11-10.0.26200-SP0 AMD64
Ren'Py 8.4.1.25072401
SinsOfNight Release_6
Tue Dec 9 11:54:40 2025
That should be fixed in the latest version in the OP.Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 167, in script call File "game/script.rpy", line 187, in script call File "game/scripts/eveEvents.rpy", line 3405, in script File "game/customScreens.rpy", line 2993, in execute File "game/customScreens.rpy", line 2993, in execute File "game/customScreens.rpy", line 2996, in execute File "game/customScreens.rpy", line 3000, in execute File "game/customScreens.rpy", line 3006, in execute File "game/customScreens.rpy", line 3045, in execute File "game/customScreens.rpy", line 3051, in execute File "game/customScreens.rpy", line 3054, in execute File "game/customScreens.rpy", line 3065, in execute File "game/customScreens.rpy", line 3066, in execute File "game/customScreens.rpy", line 3068, in execute NameError: name 'goth' is not defined -- Full Traceback ------------------------------------------------------------ Traceback (most recent call last): File "game/script.rpy", line 167, in script call File "game/script.rpy", line 187, in script call File "game/scripts/eveEvents.rpy", line 3405, in script File "renpy/ast.py", line 2231, in execute self.call("execute") ~~~~~~~~~^^^^^^^^^^^ File "renpy/ast.py", line 2195, in call return renpy.statements.call(method, parsed, *args, **kwargs) ~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "renpy/statements.py", line 379, in call return method(parsed, *args, **kwargs) ~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^ File "renpy/common/000statements.rpy", line 485, in execute_pause renpy.pause() ~~~~~~~~~~~^^ File "renpy/exports/statementexports.py", line 198, in pause rv = renpy.ui.interact(mouse="pause", type="pause", roll_forward=roll_forward, pause=delay, pause_modal=modal) ~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "renpy/ui.py", line 304, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "renpy/display/core.py", line 2219, in interact repeat, rv = self.interact_core( ~~~~~~~~~~~~~~~~~~^ preloads=preloads, ^^^^^^^^^^^^^^^^^^ ...<4 lines>... **kwargs, ^^^^^^^^^ ) # type: ignore ^ File "renpy/display/core.py", line 2757, in interact_core root_widget.visit_all(lambda d: d.per_interact()) ~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "renpy/display/displayable.py", line 432, in visit_all d.visit_all(callback, seen) ~~~~~~~~~~~^^^^^^^^^^^^^^^^ File "renpy/display/displayable.py", line 432, in visit_all d.visit_all(callback, seen) ~~~~~~~~~~~^^^^^^^^^^^^^^^^ File "renpy/display/displayable.py", line 432, in visit_all d.visit_all(callback, seen) ~~~~~~~~~~~^^^^^^^^^^^^^^^^ File "renpy/display/screen.py", line 503, in visit_all callback(self) ~~~~~~~~^^^^^^ File "renpy/display/core.py", line 2757, in <lambda> root_widget.visit_all(lambda d: d.per_interact()) ~~~~~~~~~~~~~~^^ File "renpy/display/screen.py", line 514, in per_interact self.update() ~~~~~~~~~~~^^ File "renpy/display/screen.py", line 715, in update self.screen.function(**self.scope) ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^ File "game/customScreens.rpy", line 2993, in execute File "game/customScreens.rpy", line 2993, in execute File "game/customScreens.rpy", line 2996, in execute File "game/customScreens.rpy", line 3000, in execute File "game/customScreens.rpy", line 3006, in execute File "game/customScreens.rpy", line 3045, in execute File "game/customScreens.rpy", line 3051, in execute File "game/customScreens.rpy", line 3054, in execute File "game/customScreens.rpy", line 3065, in execute File "game/customScreens.rpy", line 3066, in execute File "game/customScreens.rpy", line 3068, in execute File "renpy/ui.py", line 1001, in _textbutton text = renpy.text.text.Text(label, style=text_style, substitute=substitute, scope=scope, **text_kwargs) ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "renpy/text/text.py", line 2195, in __init__ self.set_text(text, scope, substitute) # type: ignore ~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^ File "renpy/text/text.py", line 2329, in set_text i, did_sub = renpy.substitutions.substitute(i, scope, substitute) # type: ignore ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^ File "renpy/substitutions.py", line 355, in substitute s = interpolate(s, variables) # type: ignore ~~~~~~~~~~~^^^^^^^^^^^^^^ File "renpy/substitutions.py", line 89, in interpolate raise e File "renpy/substitutions.py", line 81, in interpolate value = renpy.python.py_eval(code, {}, scope) ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^ File "renpy/python.py", line 1292, in py_eval return py_eval_bytecode(code, globals, locals) ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^ File "renpy/python.py", line 1285, in py_eval_bytecode return eval(bytecode, globals, locals) ~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "<none>", line 1, in <module> NameError: name 'goth' is not defined Windows-11-10.0.26200-SP0 AMD64 Ren'Py 8.4.1.25072401 SinsOfNight Release_6 Tue Dec 9 11:54:40 2025
Iam gettin this Error Code when i try to start the quest: Work: Manage the Bar