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VN Ren'Py Completed Sister, Sister, Sister [Final] [Virtual Indecency]

3.00 star(s) 51 Votes

macadam

Chicken Bubble Butt
Game Developer
Aug 5, 2016
7,020
10,204
gonna test it

google drive link have died from heart attack ... too many download from it lol
 

wep

OffLine
Respected User
Former Staff
Aug 16, 2016
2,899
16,923
I wanted to try something a bit different...also, I'm toying around with the idea of a harem ending as a special for my high level donors, so I wanted to have options. I also have idea for other characters that I can work into the story in a later chapter. I have ideas to work in at least one aunt (I agree with you...two would be interesting. I may try to swing that), a cousin, and one or two mysterious strangers that work into the back story. I'll probably only use one or two of those ideas, as I don't want things to get too convoluted, and I already have a pretty complex plot in mind. The specific characters that I add will be voted on by my high level donors when I hit a certain Patreon goal.
Good start, I 'm seriously considering to support you.

The harem ending is IMHO a must for a game labeled corruption/mind control.
However what do you mean with "harem ending as special for the high level donors"?
Are you planning to have major game content (not minor stuffs like dresses/walktrought) ONLY for high donors?
Will this content be release with the rest of the game for all the donors/supporters at some point in future?

Thanks
 

berny

Active Member
Jun 8, 2017
575
1,145
I kinda liked the game. Usually I like games where the characters have more motivation than "let's bang because this is a sex game", but i kinda liked the twins. They are so over the top with their "let's corrupt our brother, because we can", that I can actually enjoy it as a game that doesn't take itself too seriously.
 

stevedave83

New Member
Game Developer
Jun 20, 2017
13
20
Good start, I 'm seriously considering to support you.

The harem ending is IMHO a must for a game labeled corruption/mind control.
However what do you mean with "harem ending as special for the high level donors"?
Are you planning to have major game content (not minor stuffs like dresses/walktrought) ONLY for high donors?
Will this content be release with the rest of the game for all the donors/supporters at some point in future?

Thanks
I'm going to add additional scenes for high level donors. It's a pathway involving the cheerleader that will only be available to high level donors. I'm deciding whether or not I want to tie that exclusively into the harem ending...I would like to make it something really special.

I kinda liked the game. Usually I like games where the characters have more motivation than "let's bang because this is a sex game", but i kinda liked the twins. They are so over the top with their "let's corrupt our brother, because we can", that I can actually enjoy it as a game that doesn't take itself too seriously.
I really appreciate that you get what I'm trying to do. I did want to do something over-the-top, and the twins were the first characters that I created. The whole game is really about them, their relationship with each other, and the relationship that they want to have with the rest of the family. I'm going to explore their motivation more in future installments, but you pretty much hit the nail on the head...they try to trick themselves into believing that they're selfless, but their real motivation is simply the fact that that can, and they want to.

Again, I appreciate all the feedback, both positive and negative. I have a detailed outline of the next two chapters, as well as the general direction that I want to take the story (probably five or six chapters total), but I'm starting to get some great ideas from you all that are influencing some minor changes.

And not to pimp the Patreon page too much, but if you're considering becoming a donor, even at the $1 level, it starts to add up! All the money I make now goes back into the game for purchasing art assets, software, and getting a computer that is more suitable for rendering graphics (my current rig is geared toward audio production).

Thanks!

-sd-
 

D3ssel

Newbie
Nov 15, 2016
90
289
I initially liked it as well. Even considered becoming a patron, actually.

But, ugh, US$ 10 monthly to just access the unfinished, smallish build of the game?

No, thank you!

By the time he finishes it, someone who has been a Patreon from the very start would have spent hundreds just to have something as basic as early access.... Can't these people do some simple math?

Why would someone donate, say, US$ 5 per month, and still need to go through piracy channels in order to play the game? Is this the kind of "appreciation" they'll get for giving their hard earned money in good faith to a project?

Even though it has a lot of potentials, it will just be another 1-2k per month game, at most, patronage wise. Mark my words.

These people and their greed... Bah!
 
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stevedave83

New Member
Game Developer
Jun 20, 2017
13
20
I initially liked it as well.

But, ugh, US$ 10 monthly to just access the unfinished, smallish build of the game?

No, thank you!

By the time he finishes it, someone who has been a Patreon from the very start would have spent hundreds just to have early access.... Can't these people do some simple math?

Even though it has a lot of potentials, it will just be another 1-2k per month game, at most, patronage wise. Mark my words.

These people and their greed... Bah!
That's just for early access. Perhaps I wasn't clear in my description, but I'm releasing each chapter to the public for free one month after the $10 patron release.

EDIT: I'm also viewing the Patreon not as a way to 'buy' the game(s) but as a way to support my work. If people would like me to produce more content faster, then I want to give them a little something extra in the form of extra content, earlier access, and at the higher levels, the ability to shape minor aspects of the game and its characters.
 
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D3ssel

Newbie
Nov 15, 2016
90
289
That's just for early access. Perhaps I wasn't clear in my description, but I'm releasing each chapter to the public for free one month after the $10 patron release.
I know.

And people who have donated to lower tiers, like, for instance, US$ 5, would have to wait for the same as those who didn't give a single cent. Is that fair?

Now, multiply that US$ 5 per your whole development time, which will probably be over a year... That equals to US$ 60.00+, easily. And, the whole time, said patron would still have to come here (or other piracy channels) in order to play the game. Or watch people who never donated a single cent doing so and playing the game earlier than they did.

Fair?

NOT how I would go about this. Just my personal opinion.

EDIT: I'm also viewing the Patreon not as a way to 'buy' the game(s) but as a way to support my work. If people would like me to produce more content faster, then I want to give them a little something extra in the form of extra content, earlier access, and at the higher levels, the ability to shape minor aspects of the game and its characters.
And, yet, you are "selling" early access, putting it behind a somewhat considerable (when you think long term patronage) paywall?

Again, I dig the concept and think it has loads of potential. But the only way I would ever consider becoming a patron was if I loved it enough to pay the US$ 10 for it. I would never, ever, consider paying for the lower tiers. Not worth it, IMO.
 
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stevedave83

New Member
Game Developer
Jun 20, 2017
13
20
So your only problem is the $5 tier? If people don't want to use it, they don't have to. The $1 tier is identical, so people can use it if they would rather. I wanted to have another option or those that wanted to donate a little more, but not $10 ('donate' being the key word). If they tier proves to be unpopular, I'll probably cull it.

And, to answer your question, yes that is fair. I'm not forcing anyone to donate. That's why I called those levels tip jars. Tip me a few bucks if you want to, knowing that you'll get the same product at the same time as those who don't tip.

I'm a musician in my 'day job'. At every gig I play I put out a tip jar, even though I get paid by the venue, just for those that want to give something extra. I've been tipped anywhere from pocket change to a $100 bill by people that knew they were getting the same product as everyone else who just paid the cover charge. The concept really isn't that difficult to grasp.
 

D3ssel

Newbie
Nov 15, 2016
90
289
So your only problem is the $5 tier? If people don't want to use it, they don't have to. The $1 tier is identical, so people can use it if they would rather. I wanted to have another option or those that wanted to donate a little more, but not $10 ('donate' being the key word). If they tier proves to be unpopular, I'll probably cull it.

And, to answer your question, yes that is fair. I'm not forcing anyone to donate. That's why I called those levels tip jars. Tip me a few bucks if you want to, knowing that you'll get the same product at the same time as those who don't tip.

I'm a musician in my 'day job'. At every gig I play I put out a tip jar, even though I get paid by the venue, just for those that want to give something extra. I've been tipped anywhere from pocket change to a $100 bill by people that knew they were getting the same product as everyone else who just paid the cover charge. The concept really isn't that difficult to grasp.
Oh, well...

Then try asking for those who did tip less to actually leave the place, so you can do your show solely for the "high tippers". Oh! And do tell the low tippers that they should come back in 30 days when you will be doing a public show where no tips will be allowed nor needed. I'm sure that will play out quite right.

Your project, your funeral.

Go about it as you want to. I'm sincerely interested in it and giving you my honest point of view.

I do hope the best for you though, and pity those souls who do not "donate" US$ 10 or more.

You talk about people donating, "tipping" you, giving you their support, and, yet, you do not grant to those same donors the courtesy of something as basic as access to your project?

Because, you know, they could just wait a bit and get it anyway for free. Or on a piracy site...

And the mere concept of someone who might have donated US$ 50 or more, in the long run, having to go to a piracy site to actually play the game is mind boggling to me.

Or they could just wait for the public release, even though they might be donating towards your art for several months, right?

After all, they do get a very nice cold automated "thank you" from you every time their CC is billed, on the 1st of every month, correct? That should be enough.

Seriously, though, it's just all about showing them the same appreciation they showed towards your art. Nothing more, nothing less. The concept really isn't that difficult to grasp.

Is that the gratitude you show when people tip you?

Okdokie...
 
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Thjis

Member
May 19, 2017
393
192
So your only problem is the $5 tier? If people don't want to use it, they don't have to. The $1 tier is identical, so people can use it if they would rather. I wanted to have another option or those that wanted to donate a little more, but not $10 ('donate' being the key word). If they tier proves to be unpopular, I'll probably cull it.

And, to answer your question, yes that is fair. I'm not forcing anyone to donate. That's why I called those levels tip jars. Tip me a few bucks if you want to, knowing that you'll get the same product at the same time as those who don't tip.

I'm a musician in my 'day job'. At every gig I play I put out a tip jar, even though I get paid by the venue, just for those that want to give something extra. I've been tipped anywhere from pocket change to a $100 bill by people that knew they were getting the same product as everyone else who just paid the cover charge. The concept really isn't that difficult to grasp.
This is the ongoing argument with the Patreon model. Darkcookie is making about 170k a year and his work is free, no special access. Then you have someone like Darksilver who is making more but is a greedy turd. How much is enough etc. Not criticizing your choices. As long as you are upfront and honest, I really don't care. I am a bit miffed at DS over some of the things he has done vs what he has said. So this is a subject that I often feel the need to post on. IF you make a decent game, you are honest and actually are making a product you will make money even if you are not asking for it. You can make the same kind of money asking with restricted access, not sure which is best and to be honest, not sure what I would do if I was in your position. *Shrugs*
 

SuddenReal

Well-Known Member
Jun 21, 2017
1,549
2,330
I'm a musician in my 'day job'. At every gig I play I put out a tip jar, even though I get paid by the venue, just for those that want to give something extra. I've been tipped anywhere from pocket change to a $100 bill by people that knew they were getting the same product as everyone else who just paid the cover charge. The concept really isn't that difficult to grasp.
Yes, but those people don't tip you the same amount each month. Nor do you play a private session for the ones that tip a lot. There are a lot of ways to reward people for giving you money, and I'm not saying they shouldn't be rewarded. But giving extra game content to high tippers means you withhold content to the rest. That doesn't become an incentive to tip a lot, but rather an incentive to stop tipping all together. Instead of giving them more content, why not give them polls of scenes they'd like to see and then give them those screenshots? That way you don't cheat the people who don't have enough money to pay the full tier out of the full game, and you still have an incentive to donate more. I've gone to concerts too, myself, and the only incentive musicians there gave to tip was to sign the albums they sold. What's the use of having a signed copy of an album from an underground band, you ask? Well, I don't know, but I have a couple because I liked the band. And yes, I paid more for exactly the same thing as everyone else who bought an album, but at the time, that autograph was worth the money. If it had been a seperate album with extra tracks, I wouldn't have bought it and just downloaded it.
 

Coretherius

New Member
Jul 2, 2017
14
20
I might be new here, but I believe this is going way off topic. I think a deep discussion on how people spend their money belongs in another place and here should be for the product itself. Just my opinion.
 
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hofuldig

Member
Jul 5, 2017
234
282
you could always do $5 for the base game $10 for the game + the extra content and then free one month after, problem solved, you will get a ton of patrons checking out the $5 version and then if they really like it they would likely bump up to the $10 version.
 

macadam

Chicken Bubble Butt
Game Developer
Aug 5, 2016
7,020
10,204
well well...

game look very good to me. i very like the different girls and they are not too bitch or too easy...
another one on my radar, sound promising
 

Paitryn

Well-Known Member
Mar 10, 2017
1,590
2,233
So your only problem is the $5 tier? If people don't want to use it, they don't have to. The $1 tier is identical, so people can use it if they would rather. I wanted to have another option or those that wanted to donate a little more, but not $10 ('donate' being the key word). If they tier proves to be unpopular, I'll probably cull it.
The difference between your music job and this project is that you have a product which has something of a set determined value by the industry. the AAA titles go for 60 bucks. This is what would be your standard limit. truthfully your game will have a retail worth to an individual of about 5 USD total if it went to sale on steam so be fortunate that patreons are willing to spend 60 over a lifetime. Build an extras pack give it out to 10-15 dollar patrons and you got something.

Your games writing is good. I like the models (big fan of the mom's body and gwens short hair...not enough short haired girls in porn games!) Has a lot of potential and I have signed up for the 1.00 tip jar so what you do at the 5 or 10 dollar impacts me none at all. But I do know that people like to see value attached to their spending.
 
3.00 star(s) 51 Votes