Good start, I 'm seriously considering to support you.I wanted to try something a bit different...also, I'm toying around with the idea of a harem ending as a special for my high level donors, so I wanted to have options. I also have idea for other characters that I can work into the story in a later chapter. I have ideas to work in at least one aunt (I agree with you...two would be interesting. I may try to swing that), a cousin, and one or two mysterious strangers that work into the back story. I'll probably only use one or two of those ideas, as I don't want things to get too convoluted, and I already have a pretty complex plot in mind. The specific characters that I add will be voted on by my high level donors when I hit a certain Patreon goal.
I'm going to add additional scenes for high level donors. It's a pathway involving the cheerleader that will only be available to high level donors. I'm deciding whether or not I want to tie that exclusively into the harem ending...I would like to make it something really special.Good start, I 'm seriously considering to support you.
The harem ending is IMHO a must for a game labeled corruption/mind control.
However what do you mean with "harem ending as special for the high level donors"?
Are you planning to have major game content (not minor stuffs like dresses/walktrought) ONLY for high donors?
Will this content be release with the rest of the game for all the donors/supporters at some point in future?
Thanks
I really appreciate that you get what I'm trying to do. I did want to do something over-the-top, and the twins were the first characters that I created. The whole game is really about them, their relationship with each other, and the relationship that they want to have with the rest of the family. I'm going to explore their motivation more in future installments, but you pretty much hit the nail on the head...they try to trick themselves into believing that they're selfless, but their real motivation is simply the fact that that can, and they want to.I kinda liked the game. Usually I like games where the characters have more motivation than "let's bang because this is a sex game", but i kinda liked the twins. They are so over the top with their "let's corrupt our brother, because we can", that I can actually enjoy it as a game that doesn't take itself too seriously.
That's just for early access. Perhaps I wasn't clear in my description, but I'm releasing each chapter to the public for free one month after the $10 patron release.I initially liked it as well.
But, ugh, US$ 10 monthly to just access the unfinished, smallish build of the game?
No, thank you!
By the time he finishes it, someone who has been a Patreon from the very start would have spent hundreds just to have early access.... Can't these people do some simple math?
Even though it has a lot of potentials, it will just be another 1-2k per month game, at most, patronage wise. Mark my words.
These people and their greed... Bah!
I know.That's just for early access. Perhaps I wasn't clear in my description, but I'm releasing each chapter to the public for free one month after the $10 patron release.
And, yet, you are "selling" early access, putting it behind a somewhat considerable (when you think long term patronage) paywall?EDIT: I'm also viewing the Patreon not as a way to 'buy' the game(s) but as a way to support my work. If people would like me to produce more content faster, then I want to give them a little something extra in the form of extra content, earlier access, and at the higher levels, the ability to shape minor aspects of the game and its characters.
Oh, well...So your only problem is the $5 tier? If people don't want to use it, they don't have to. The $1 tier is identical, so people can use it if they would rather. I wanted to have another option or those that wanted to donate a little more, but not $10 ('donate' being the key word). If they tier proves to be unpopular, I'll probably cull it.
And, to answer your question, yes that is fair. I'm not forcing anyone to donate. That's why I called those levels tip jars. Tip me a few bucks if you want to, knowing that you'll get the same product at the same time as those who don't tip.
I'm a musician in my 'day job'. At every gig I play I put out a tip jar, even though I get paid by the venue, just for those that want to give something extra. I've been tipped anywhere from pocket change to a $100 bill by people that knew they were getting the same product as everyone else who just paid the cover charge. The concept really isn't that difficult to grasp.
This is the ongoing argument with the Patreon model. Darkcookie is making about 170k a year and his work is free, no special access. Then you have someone like Darksilver who is making more but is a greedy turd. How much is enough etc. Not criticizing your choices. As long as you are upfront and honest, I really don't care. I am a bit miffed at DS over some of the things he has done vs what he has said. So this is a subject that I often feel the need to post on. IF you make a decent game, you are honest and actually are making a product you will make money even if you are not asking for it. You can make the same kind of money asking with restricted access, not sure which is best and to be honest, not sure what I would do if I was in your position. *Shrugs*So your only problem is the $5 tier? If people don't want to use it, they don't have to. The $1 tier is identical, so people can use it if they would rather. I wanted to have another option or those that wanted to donate a little more, but not $10 ('donate' being the key word). If they tier proves to be unpopular, I'll probably cull it.
And, to answer your question, yes that is fair. I'm not forcing anyone to donate. That's why I called those levels tip jars. Tip me a few bucks if you want to, knowing that you'll get the same product at the same time as those who don't tip.
I'm a musician in my 'day job'. At every gig I play I put out a tip jar, even though I get paid by the venue, just for those that want to give something extra. I've been tipped anywhere from pocket change to a $100 bill by people that knew they were getting the same product as everyone else who just paid the cover charge. The concept really isn't that difficult to grasp.
Yes, but those people don't tip you the same amount each month. Nor do you play a private session for the ones that tip a lot. There are a lot of ways to reward people for giving you money, and I'm not saying they shouldn't be rewarded. But giving extra game content to high tippers means you withhold content to the rest. That doesn't become an incentive to tip a lot, but rather an incentive to stop tipping all together. Instead of giving them more content, why not give them polls of scenes they'd like to see and then give them those screenshots? That way you don't cheat the people who don't have enough money to pay the full tier out of the full game, and you still have an incentive to donate more. I've gone to concerts too, myself, and the only incentive musicians there gave to tip was to sign the albums they sold. What's the use of having a signed copy of an album from an underground band, you ask? Well, I don't know, but I have a couple because I liked the band. And yes, I paid more for exactly the same thing as everyone else who bought an album, but at the time, that autograph was worth the money. If it had been a seperate album with extra tracks, I wouldn't have bought it and just downloaded it.I'm a musician in my 'day job'. At every gig I play I put out a tip jar, even though I get paid by the venue, just for those that want to give something extra. I've been tipped anywhere from pocket change to a $100 bill by people that knew they were getting the same product as everyone else who just paid the cover charge. The concept really isn't that difficult to grasp.
The difference between your music job and this project is that you have a product which has something of a set determined value by the industry. the AAA titles go for 60 bucks. This is what would be your standard limit. truthfully your game will have a retail worth to an individual of about 5 USD total if it went to sale on steam so be fortunate that patreons are willing to spend 60 over a lifetime. Build an extras pack give it out to 10-15 dollar patrons and you got something.So your only problem is the $5 tier? If people don't want to use it, they don't have to. The $1 tier is identical, so people can use it if they would rather. I wanted to have another option or those that wanted to donate a little more, but not $10 ('donate' being the key word). If they tier proves to be unpopular, I'll probably cull it.