(Yeah, I don't know who decided it was a good idea to directly link the game's actual folder rather than reuploading somewhere else, that's just silly, especially since we know the dev hangs out around a few places like this every now and then, and I'm sure there's ways to see that a given link is suddenly getting hundreds of clicks from another site.)
That said though, I'm not too interested in keeping close tabs on this game (outside of following this thread), the game's just not good, it's a janky mess of grinding and bugs explicitly made to waste your time to pad out and slow down a plot nobody cares about.
I downloaded the new version and even then I think I opened it for a few minutes and lost interest.
My main use for pirating is to "try before I buy" and it's not that the game's just too early-access to be good, it's that the game's just full of bad decisions. I want the dev to sit down and play their game. No joke, just play it. Devs (especially in indie circles) don't play their own games enough. As such, the game isn't really worth my money (related: I need to get around to unsubbing from a couple Patreon subs.)
The last decade or two has been full of "I don't want to say anything because I'll sound mean", so it's not like the dev's gonna get feedback from players. I want the dev to sit down, play the game, and go "huh, I've walked this path 40 times now and I've got 60 more times to go" or "okay, I just sit here and wait for night-time... and wait...? Is the day/night cycle working? It's been 20 minutes now???" but I'm not seeing it much. Every changelog has a LITTLE in there that shows some promise, but then you play the game and learn the fix for a complaint is some endgame thing where you don't really need it anymore, or that there's been some bandaid fix (like making okayish attempts to optimize the town alone instead of doing that while also making the day-night cycle faster, as the day progresses shockingly slowly regardless of FPS.)