Check kemono for inquisitor. Just so you know, it's not compatible with newer MCO versions and ADRI seems to have abandoned all his mods to work on his own For Honor / Chivalry style game.
Inquisitor works fine with newest MCO/Pandora. Honestly even having been abandoned for 2 years ABR and his other mods are so much better than mco it's embarrassing. but all his guides on their website have been purged and no one made animations for it cuz of the paywall. Hilariously distar's page for mco still claims he's gonna add compatibility with ABR as it has for years but it sounds like he might nuke and remake his own mod again (seriously why did he annihilate skysa when mco doesn't even have all the features yet) but he'll probably sit around milking the cash he's getting by paywalling the creature combat mods instead. Adri seems to have given up on everything but he also used to claim he'd add MCO support. The hilarious thing is it's not even hard. ABR already supports skysa stuff with AMR annotations and supposedly had a converter for the stuff that didn't work, but it's lost in discord hell. MCO also works decently well due to AMR annotations just by renaming the files but they don't map out that cleanly and you do need to adjust annotations to get combos working 1:1. I'm pretty sure I could get a BDI or Pandora patch + OAR configs for it in a few days of work but I wouldn't really be able to release it anywhere cuz the guy thinks he's entitled to monthly support while doing nothing at all and people for some reason respect that.
It's both funny and sad that if he had just released semi-regular public builds and made YouTube content showcasing his work and highlighting movesets he couldve blown up and made way more off ad rev. Especially if shit like those Skyrim ultima videos that are huge RN were made with abr rather than mco
If you don't want a ton of wild movesets and just want more of an AIO setup I do recommend ABR 6.55 + CGO-lite + inquisitor + jumping attack and then whatever ABR move sets are on Nexus for 5.8+ if you want. If you're not trying to run every moveset imaginable it's incomparable to MCO. Working left attacks+right block (dw block with cgo in-game hotkey), grip switching, stances/weapon conditions included with the base mod, compatibility with all vanilla style AMR and OAR mods like vanargands, fluid movement in combat unlike mco, chargeable power attacks, real sprint attacks that don't require disabling vanilla stuff like MCO does, support for AE 1.6.640 or SE, NPC changes similar to SCAR already baked in (you can also use scar), better support for his other experimental mods like inquisitor and his stagger recovery, directional attacks/power attacks integrated instead of deleted and replaced, and a more intuitive and free flowing combo system that feels great if you played fighting games. Fuck now that I say all that I really might have to go patch it, I kinda miss it