Skyrim Patreon mods

5.00 star(s) 1 Vote

leproso0413

Well-Known Member
May 26, 2017
1,454
361
One question, what mod do you use in SSE to have more animations? the maximum is 750 for both humans and creatures. What mod do you recommend to increase the animations?
 

QK30

Newbie
May 11, 2017
27
109
Anyone have these combat mods
[Skyrim SE/LE] Vanargand Animations - Archery
 

Deyrina

Newbie
Dec 8, 2019
54
125
I 've been thinking ...And why invent another bicycle ? isn't it easier to port the necessary fishing mods from AE to SE
 

Tariam

Newbie
May 15, 2021
45
361
Another bump request for this guy's combat animation mod:
 

bockso

Newbie
Feb 5, 2018
16
1
Someone have to last version of Unofficial Skyrim Special Edition for 1.5.97, it's not really a patreon mod, but it's walled now
 

superfan2

New Member
Jun 26, 2017
5
1
Someone have to last version of Unofficial Skyrim Special Edition for 1.5.97, it's not really a patreon mod, but it's walled now
Due to changes on the Nexus all you need to do is get it is find the archived version here you go
 
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Feb 28, 2021
377
1,099
The AE update is just annoying.
Now there's going to be another LE/SE clusterfuck :
- AE breaks SKSE
- mods in SE won't work in AE
- newer mods are going to be made in AE, and will be AE-exclusive
- having to wait years before most SE mods get ported over to AE
- SE mods that have been abandoned won't ever be ported over to AE

Fuck Microsoft. Fuck Bethesda. Fuck Todd Howard. Fuck this slimy money-grubbing industry.
 

Xazz

Member
Jun 14, 2017
412
756
Its actually good on the engine side of things, sm1 said that the script lag is much less in AE compared to SE
 
Feb 28, 2021
377
1,099
Its actually good on the engine side of things, sm1 said that the script lag is much less in AE compared to SE
Not really. They only changed the compiler used to build the 64-bit version of Skyrim from VS 2015 to VS 2019, so I doubt that there's much improvement engine-wise for the switch 2015/2019 upgrade.
The reason for the upgrade is most likely due to Microsoft wanting to streamline Skyrim with XBox Live (VS 2017 which means VS 2015 Skyrim is "incompatible"). I am told that there are other ways to do circumvent this whole issue, so it's clear that Microsoft don't give a damn about Skyrim's modding community.
 

Xazz

Member
Jun 14, 2017
412
756
Not really. They only changed the compiler used to build the 64-bit version of Skyrim from VS 2015 to VS 2019, so I doubt that there's much improvement engine-wise for the switch 2015/2019 upgrade.
The reason for the upgrade is most likely due to Microsoft wanting to streamline Skyrim with XBox Live (VS 2017 which means VS 2015 Skyrim is "incompatible"). I am told that there are other ways to do circumvent this whole issue, so it's clear that Microsoft don't give a damn about Skyrim's modding community.
We'll see this guy was optimistic about it


But yeah the hole VS19 is totally bs, other games use a workaround but microsoft enforced it on their studios i guess
 

Kisakushi

Newbie
Mar 4, 2020
37
413
The AE update is just annoying.
Now there's going to be another LE/SE clusterfuck :
- AE breaks SKSE
- mods in SE won't work in AE
- newer mods are going to be made in AE, and will be AE-exclusive
- having to wait years before most SE mods get ported over to AE
- SE mods that have been abandoned won't ever be ported over to AE

Fuck Microsoft. Fuck Bethesda. Fuck Todd Howard. Fuck this slimy money-grubbing industry.
In my view, the mod community has already been dead even before AE release and there is only money-grabbing community left now. Though Bethesda is the culprit for this without any doubt, but those modders are not innocent at all. Both of them just treat mod as a tool to make money now and I don't see any essential difference between Creation Club and Patreon mods. So even the community dead, I won't feel any sympathy for it.
 
5.00 star(s) 1 Vote