Skyrim Patreon mods

5.00 star(s) 1 Vote

MrFreyZ

Member
Sep 20, 2023
151
124


Key changes:

- When you first start Skyrim:
Viriya's stall in the Grand Plaza is already set and Snippy is following her
(no need to do the long quest you start the game in a post situation of that quest)

- The whole CC Fishing mod is reduced to 3 quests only and you get them from asking Viriya at her stall:
1. No Contest
2. Crustacean Extermination
3. Private lessons (here the glitchy Lynea dialogue behavior after the quest is fixed by using copy of Lynea during the quest then disabled at the end)

- Hearthfires Houses NO AQUARIUM (no need to use the patch from the mod its already integrated)

- Most of non necessary clutters from CC Fishing in the world were disabled (this include the dead bodies in Alfland, exterior changes of Bronze Water Cave disabled from start)

- Mila has a pet goldfish from start

- WankiSkeever plaques fix is already integrated

- New dialogue of Viriya (Lynea) added using xVASynth.


NOTE. For better results use this mod when starting a new game.



New unique CC Fishing items:
I will have to share another plugin for that
Integrated in new locations in a smart way (an example a unique ring was set in a chest in DarkFall Cave)
 
Last edited:

MrFreyZ

Member
Sep 20, 2023
151
124
thats the version I'm on. I don't recall ever seeing that bug. Does this happen even with no mods installed? As in just a vanilla game run via skse?
I tested it even in a unmodded skyrim.
There is a showcase video from a known youtuber that show it as well.
(let me find it....)
 

javelin 93

Newbie
Aug 22, 2018
97
235
Here's a question for everyone who's played TESV since 2011: Since SE was released in 2016, how many essential updates do you think have been absolutely necessary to game stability and performance at the cost of breaking essential mods like SKSE?
Why AE? What is it that Bethesda couldn't do on 1.5.97 that they needed to create AE for? .esl expansion is the only thing I have found beneficial. It wasn't till BOBW that I even considered the upgrade. For me, 1.5.97 is the final version. Todd and his hubris Fuck toy arthmoor, destroyed this game for the sake of greed
 

yarr

Newbie
Apr 11, 2018
45
209
Hello, thats probably a stupid question, but will I be able this way to play the CC or is it only for having the dependencies for some mods?
Hi, you do absolutely get all the content that is provided in CC!
Even the Survival Mod works fine, giving you all the effects. If you plan to use that, I recommend
for backward compatibility and fixes! ;)
there are conversions or releases that work on latest AE for more than half of those mods, but go off
My point is that there is no reason to get an AE Skyrim build. The "stability" is the same, and it always depends on how good you are at modding Skyrim. The fps you get is the same, some mods will never be converted to AE and since Skyrim will slowly lose its players and modders base, SE to AE conversion/replacement mods will become less possible.
Every meaningfull 1.6+ mod gets converted back to 1.5. For example, the "AE exclusive" Knotwork mod was released on Sep 13, requiring 1.6.1130+ DLL only avaiable on AE. Guess how much time it took to get it converted to SE? A single day.
So what is the actuall point of using AE, unless it makes Bethesda feel like they can bullshit their fans like that?
 

richardwagner

New Member
Jul 1, 2021
9
0
Hi, you do absolutely get all the content that is provided in CC!
Even the Survival Mod works fine, giving you all the effects. If you plan to use that, I recommend
for backward compatibility and fixes! ;)

My point is that there is no reason to get an AE Skyrim build. The "stability" is the same, and it always depends on how good you are at modding Skyrim. The fps you get is the same, some mods will never be converted to AE and since Skyrim will slowly lose its players and modders base, SE to AE conversion/replacement mods will become less possible.
Every meaningfull 1.6+ mod gets converted back to 1.5. For example, the "AE exclusive" Knotwork mod was released on Sep 13, requiring 1.6.1130+ DLL only avaiable on AE. Guess how much time it took to get it converted to SE? A single day.
So what is the actuall point of using AE, unless it makes Bethesda feel like they can bullshit their fans like that?
thank you for the answer! glad to know that I can stay with 1.579
 
Last edited:

yarr

Newbie
Apr 11, 2018
45
209
thank you for the answer! glad to know that I can stay with 1.579
A small addition, all the quests that CC adds will be given to you via a courier delivering a bunch of letters. You might need to be lvl 2 to get that(?), but it took me to chill a minute in Whiterun to get courier spawned.
 

javelin 93

Newbie
Aug 22, 2018
97
235
Hi, you do absolutely get all the content that is provided in CC!
Even the Survival Mod works fine, giving you all the effects. If you plan to use that, I recommend
for backward compatibility and fixes! ;)

My point is that there is no reason to get an AE Skyrim build. The "stability" is the same, and it always depends on how good you are at modding Skyrim. The fps you get is the same, some mods will never be converted to AE and since Skyrim will slowly lose its players and modders base, SE to AE conversion/replacement mods will become less possible.
Every meaningfull 1.6+ mod gets converted back to 1.5. For example, the "AE exclusive" Knotwork mod was released on Sep 13, requiring 1.6.1130+ DLL only avaiable on AE. Guess how much time it took to get it converted to SE? A single day.
So what is the actuall point of using AE, unless it makes Bethesda feel like they can bullshit their fans like that?
I personally think it was to reintroduce "Horse Armor" aka Creation Club, I could be wrong ,but that's just how I think.
 
Sep 7, 2018
112
195
That sounds even better than the Fishing revamped mod I'm using. I'll have a look and see if they can be used together. (Or just toss the other one.) Skipping that awful questline (even with the fixed mod) is right up there with skipping the awful Blandfalls Boring quest via Skyrim Unbound. Once it's skippable, you just never go back. :cool:
 

ethernalzuko

New Member
Oct 25, 2017
2
12
Well, me too, still using 1.5.97. As an experienced mod user, I don't care about arthmoor or any other modder schizo episodes or nexus drama. I know what I want and where to download it. Thats it. Why should i drop my ideal modded se and waste fucking month only for reinstalling hundreds of mods, checking compatibility problems, and doing other boring shit.

Just for what? How much good is the AE update? Maybe next gen with very good graphics or maybe good big story dlc, so make Dovakhiin great again. Or at least is there a professional Bethesda (ha-ha)tech update so you won't have to install the 1000 in 1 fix pack anymore? No, you will only get useless CC content, and esp 1.71. Do you really need that now?.

And the funniest part here is that even if you spend time to get ae modded build with all ass pain, then after several months Bethesda will release new mega super big boss patch with fishing 2.0. Rly, its a disaster of greed. I think most remember the drama of the old LE and SE. At that time, many people were hostile to new se but after time they admitted that SE broke the old mods limits and flip the table in modding. I want to see game evolution, mods, tools like pandora and other GAME CHANGE stuff. Otherwise, use the golden rule don't touch it while it works.
 

Wayward|Wind

Member
Nov 9, 2023
108
176
I wonder how many of you know where Arthmoor came from. Quarn and Kivan were authors of the Oblivion Unofficial patches. Kivan was making unofficial patches way back in the days of Baldur's Gate (the 1st and 2nd ones) and Quarn made his name on modding Bethesda titles. Arthmoor was a protege that joined them in the last days of their work on Oblivion patches long after Bethesda had moved on. When Skyrim was announced, Quarn made it clear he wasn't going to continue his work on that game and Kivan expressed a similar attitude. They decided to pass that responsibility to the very eager Arthmoor.

Quarn and Kivan kept their work focused on fixing bugs, not introducing subjective changes to the content. They were measured and respectful. This is where Arthmoor diverges from their efforts and earns his much deserved disdain. Much as Arthmoor seeks to change Skyrim to his own distorted view, guided not by conceptual design work but by mining the data files, the AE update introduced content focused solely on making money through the Creation Club. The result is something very different from the game so many people love. If you understand this then you will understand why many mod authors stopped updating their mods with 1.5.97 which, to them, was the definitive final version of the game. Hopefully, then, you'll also understand the futility of trying to shame users into upgrading to 1.6.xxxx when they don't need or want to.

But I digress; the title of this thread is "Skyrim Patreon mods" and this remains a very much off-topic discussion.
 

vrajk

Member
Oct 16, 2021
132
125
Hi, you do absolutely get all the content that is provided in CC!
Even the Survival Mod works fine, giving you all the effects. If you plan to use that, I recommend
for backward compatibility and fixes! ;)

My point is that there is no reason to get an AE Skyrim build. The "stability" is the same, and it always depends on how good you are at modding Skyrim. The fps you get is the same, some mods will never be converted to AE and since Skyrim will slowly lose its players and modders base, SE to AE conversion/replacement mods will become less possible.
Every meaningfull 1.6+ mod gets converted back to 1.5. For example, the "AE exclusive" Knotwork mod was released on Sep 13, requiring 1.6.1130+ DLL only avaiable on AE. Guess how much time it took to get it converted to SE? A single day.
So what is the actuall point of using AE, unless it makes Bethesda feel like they can bullshit their fans like that?

Bethesda ruined the fun, but I don't want to wait for Fuzzlesz. He wouldn't be there always to convert every mod.
 
5.00 star(s) 1 Vote