Much better this time around- you can see that you do have a vision, and a bit of what you're working on. I can definitely see this coming into something that will be playable in the future, and given that I love the theme, I'm excited.
I might try to echo some people here- don't get wrapped up in trying to make this for multiple genders and shit. It's not that different genders don't have their place or anything, it's just that you can easily lose focus, spread yourself too thin, and the game suffers. Hell, I actually prefer games where you're a female protag and you get abused and/or enslaved, etc. so it's not like I don't like that as a possible theme, or a female slaver as a possible theme (though that doesn't really do it for me), or any one of the other 356million genders, but if I were you, I'd wait, let the game take shape, get it to basically a finished state where all you're doing is adding increasing amounts of finished content to a finished game, and then look at that kind of thing, or develop a second game for it. The problem with that kind of thing in a single game, especially if it's just one person making the game, is that it's like trying to develop multiple games at one time and getting pulled in all sorts of directions. You'll just burn yourself out, and get nothing done.
Now on the other hand, if you restricted yourself to coding, and then brought aboard a few people to write (1 for Male Protag, 1 for Female, 1 for female sub content, etc.), and then also at least one person per kind of content whose job it was to find the pictures and videos and crop them for better viewing (mine, for example, takes a lot of scrolling around, because they are large enough that even at full screen I'd be scrolling, and I don't like playing at full screen), then you might really have the freedom to do that without either the game suffering, or you personally suffering. Just my opinion, I see it all the time with game devs, and there is no better way to slow development to a crawl, or kill it entirely.