Nope thank youThanks for the awesome feedback! Yeah I admit that forcing myself into the game most of the times isn't that nice to see, but I'm still gathering feedback on the whole thing trying to see where it works and where it doesn't. I'll improve for sure on that! Thanks again!
and you are wrong it was not forceful because it was funny and somewhat fluid within ( can't explain it really just know it was really good )
i only mean that when the plot is critical or important keep the focus on the moment / the scene like for example the Sylvia scene where she prepares to and explains the incident to the MC in the room
that is literally the backbone of the game premise so the focus should have been exclusive to it so balance between these
however keep popping out after all now you are a part of the game