Just beat it on what I assume is Ultraviolence and I have to say that it plays well. With only two levels released the enemy variety is obviously lacking with only four enemies so far but they all look good and respond nicely to getting hit. Others have brought this up but it is a shame we can only go after the Slimegirls and not the goblins, the bees, or the giant cowgirl monster (atleast I have not got animations to play.) The weapons are the only "weak point" on the purely gameplay portion of it, the "crossbow" is strong, satisfying to use, and is a reliable weapon; the "Blunderbust" ranges in effectiveness, at close range it does amazing damage but at ranges where I could reliably use the regular doom shotgun the Blunderbust is too weak and has too much spread, either make the pellets (milk sprays?) do more individual damage or reduce the spread every boomer coomer shooter needs a good shotgun and the Blunderbust is only a few tweaks away from greatness; Finally we have the machine gun, I found the damage lacking and the ammo to be scarce without secrets, it could use a slight buff to damage. The berserk pack also, and this is strictly in my opinion, does not boost your damage enough. I do want more h-scenes, more wall art, and defeat animations if possible.