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Tool RPGM SLR Translator - Offline JP to EN Translation for RPG Maker VX, VX Ace, MV, and MZ

Shisaye

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Dec 29, 2017
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While working on a major update I noticed that the "return to default" button in the SLR options menu doesn't work.
It actually breaks the translator.
Please do not use that button until I've fixed it.
I think for now I'm just going to remove large parts of that menu, because It's pretty bad in general.
Editing the files directly is actually way more comfortable than that cramped menu.
 

Shisaye

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Dec 29, 2017
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I've released v1.054.
The "why on earth didn't I do this sooner" update.
Over 1000 lines of code changed.

Translation quality for multiline plugins significantly improved.

Please delete your Appdata profile folder for the last time.
(At least it "shouldn't" be required on future updates anymore.)
 

Shisaye

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Dec 29, 2017
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I've released v1.055.
Disabled the development copy system, because it didn't work correctly and just caused problems.
Exported jsons will now be made human readable by default, but you can still turn that off in the options menu if you don't like it.
 
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Shisaye

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I've released v1.056.
There were specific scenarios in which script stuff wasn't escaped properly, mostly concerning \FF[] \AA[] stuff, but I've improved it for all other entries, too, just to be sure.
 

Shisaye

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I've released v1.057.
I removed a lot of unnecessary regex patterns, and fixed some broken ones.
 

Shisaye

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I've released v1.058.
Improved the system for detecting and shortening excessively repeated stuff.
 

Shisaye

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I've released v1.059.
Main change is that placeholders will now by default be %1 %2 %3 etc., instead of %A %B %C etc and get spaces around them.
That seems like a bad idea because it makes detecting errors harder and might leave additional spaces in text, but Sugoi seems to completely leave those alone now, which fixes quite a lot of situations in which placeholders were lost.
(Both can be changed in the options menu.)
 

Moadsnake004

New Member
May 13, 2021
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Best Mascot Ever.

Edit:
SLR Translator has a lot of optimizations based around Japanese to English translation + the Sugoi Offline Translator v4.0 NMT model.

Using SLR Translator in its intended configuration requires:
1) The Sugoi Offline Translator v4.0 model in either or in .
2) Software that can run that model on either the CPU or GPU.

The PyTorch/Fairseq/original version of the model and a small flask server to run it are available from the Official Toolkit (~6.5+ GB), but FOSS alternatives are also available here for convenience, reduced size, better performance, improved compatibility, added cache, added UI, transparency, stability, etc.

I went ahead and bundled everything together in a Sugoi-Repackage to bootstrap the Sugoi Offline Translator v4.0 NMT model + SLR Translator as fast, as clearly, and as reliably as possible. The Sugoi-Repackage is already included under AdditionalTools.7z\apps\Sugoi-Repackage-CPU in the OP. Just double click on the .bat to set up the software and then add the CTranslate2 format model to the correct folder to begin using SLR Translator right away.

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For more detailed notes on the Sugoi-Repackage, see the , expand the small summary below, and also read this.

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Hello, I just had a few questions about how you got your SLR Translator to work and about things in the Repackage.

First, to run a working SugoiV4 server locally, you have to click and run the "activateOfflineTranslationServer.bat" file, correct?

Second, as a NVIDIA user with more than 8GB of RAM, do I extract "Sugoi-Repackage-CUDA.2024-05-21.7z" or "Sugoi-Repackage-CUDA-Full.2024-05-20.7z" with 7-zip? Also, should I use Fairseq or CTranslate2?

Lastly, in the Sugoi Toolkit V8.0, there in an "Instructions" folder with a "Basic Guide" text file. In it, there is a line that reads "For offline mode, I replace the big model (2.5GB) with the base model (900MB) so the program is lighter." Is the Sugoi Repackage related to this and should I replace the current basic model with the big model? Are the benefits to doing so?

I apologize for this long post! I am just a bit unfamiliar with these more technical setups and was just looking for a bit of clarification!
 
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Shisaye

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I've released v1.061.
Some more VX Ace Scripts automation stuff.
 

Shisaye

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how to fix this error? TELL.SHISAYE.UKNOWNCOMMAND3m
Please compare it with the original cell.
UKNOWNCOMMAND3 usually means the escaper fucked up, "\something" was sent to sugoi, and then it ended up broken like "\some's thing".
Essentially the error system just looks for irregularities in the cell using regex patterns.
It might be completely fine, but you have to compare the cell with the original one if it looks like it makes sense or not.

In this specific case (not knowing the original cell) I would guess that one of the \n linebreaks got eaten and only the \ was left over.
Because the "m" suggests that it looked at "\I'm" and detected "\I'" as an irregular command.

\n escaping will be improved in 1.063, I'm working on a better system for that.

Edit:
Escaping \n is not as easy as it seems because RPGM also uses \n[number] and \n<text>, and so I can't just escape all \n on it's own or it will split the RPGM name stuff.
I need to escape them based on context.
It's already doing that, but it's currently somewhat unreliable when there's a lot of them.
 
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Entai2965

Member
Jan 12, 2020
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Escaping \n is not as easy as it seems because RPGM also uses \n[number] and \n<text>, and so I can't just escape all \n on it's own or it will split the RPGM name stuff.
I need to escape them based on context.
It's already doing that, but it's currently somewhat unreliable when there's a lot of them.
What context is that? Is the context determined by the code[] block number that it appears in or something else? How do you know if it is \n, \n[number], or \n<text>? Are <text> and [number] arbitrary lengths or always 1-5 characters long or some other pattern?
 

Shisaye

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Dec 29, 2017
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What context is that? Is the context determined by the code[] block number that it appears in or something else? How do you know if it is \n, \n[number], or \n<text>? Are <text> and [number] arbitrary lengths or always 1-5 characters long or some other pattern?
I made that sound harder than it is, I just didn't bother to do it properly.

I just meant to check whether or not <text> or [number] exists behind the \n and if it does to escape the whole thing and not just the \n.
Essentially currently I was just grabbing everything with greedy regex patterns because lazy and stuff.
Which works "most of the time", but not always.
Now I will make separate entries instead that are executed one after another and confirm each time that there's no overlap.
 
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lalatina477

Newbie
Jun 26, 2020
24
4
how to fix this string.trim error?? me try to unpack a exe with enigmavb then try translate use this then me got this error
 

Shisaye

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Modder
Dec 29, 2017
3,209
5,573
how to fix this string.trim error?? me try to unpack a exe with enigmavb then try translate use this then me got this error
Huh... I've never seen that one before.
Which game are we talking about?
I would need to test that on my end.