I've released v1.074.
A bunch of stuff, but the most notable is that my patterns for improving consistency in character usage (Restrict output to !?., instead of bouncing between special characters) is now active for all cell types instead of just dialogue.
I didn't use it for non dialogue because I can come up with a way to construct a plugin that would break from it.
But ultimately in all the games I've worked on I've never actually seen a dev do it, and it seems dumb to make certain parts of the translation worse just because I can "imagine" a plugin that "could" break from it.
Edit: To explain what I mean in case someone ever comes across it.
If someone would for some god forsaken reason format a plugin like a csv and then include "、"in one of the entries, then that would be replaced with ",", which would cause everything afterwards to be put in the wrong place, or just crash it entirely.
While I have seen cells in the plugins.js that separate stuff with "," , I have never seen such an entry with a "、" before.
Edit2:
I just realized I can fairly easily fix that.
I will just make a check whether or not the original text includes both ","and "、", and if it does the "、" will not be replaced.
Because why on earth would they use 2 different comma types in the same cell unless it's for a specific purpose, and then it would definitely not break csv stuff.
I will include that in v1.075.
I will also do checks for the other characters. So that if "!" and "!" exist in the same cell it will not replace the "!", and so on, just in case there's some really weird shit.