- Dec 29, 2017
- 3,181
- 5,505
"Technically" you can just drop in the tyrano addon into the www/addons folder of SLR and it "should" work.Shisaye, would you be willing to add support for TyranoScript games into the SLR? I've been messing around with Tyrano games recently, and while the whole process is a bit scuffed (extract using external tools, make the project, shift over to slr, prep/translate/error-correct, shift back to T++, export as folder, further edit the files in N++, repack with external tools) it does work in the end and things would be a little more convenient if I could just stay in the SLR translator the whole time.
But using SLR for anything other than RPGM is not a great idea because the system doesn't make a difference at the moment.
Meaning if you use the prep and post buttons it will use hundreds of patterns designed to work with RPGM scripts on it, and even potentially delete cells based on wrong context.
"Technically" I already have a setup to make it check for engine before executing certain parts of the prep and post processes, but that is not used, yet, and not tested either.
I don't know a single T++ addon that actually works properly. They're all unfinished/broken.
And so While I could technically just add all parsers currently available in T++, the infrastructure is actually there, they would work the same way, It's basically just adding broken bloat.
I would need to fully understand a new engine first, make my own version of the parser with properly saved context, and then basically rebuild the SLR process for it, and considering I'm not sure how long I can keep working on this I don't really want to loose focus.
While it is working reasonably well now, it's not like SLR Translator is perfect for RPGM already. There's still some major issues with certain games using tes encryption for example.
Edit: Basically in summary I really don't like adding something to SLR Translator, for which I can't actually provide support. I mean if it's part of my tool and someone has an issue with it, they will expect me to fix it, and rightfully so.
I'm not Dreamsavior, who apparently has no issue whatsoever with keeping shit broken and ignoring complaints, while even getting paid for it.
Edit2: An even bigger issue is the escaper. While I have something to make the prep and post buttons work based on engine, I don't actually have anything for the escaper, yet. That based on engine would actually be a lot more annoying to implement.
Edit3: It seems like for tyrano no cell would actually be outright deleted, just the tagging would be wrong obviously.
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