Smileyday
Newbie
- Nov 6, 2019
- 18
- 16
Any clue what engine this is? this is the game if that helps too. https://f95zone.to/threads/bluehat-game-in-production-dizzy-oma-ko.232489/
Looks like wolf engine, I don't think the SLR works for that, at least not easiily like rpg makerAny clue what engine this is? this is the game if that helps too. https://f95zone.to/threads/bluehat-game-in-production-dizzy-oma-ko.232489/
The error is explained in the guide when you press F1. Speaking from experience, I've had that appear in a few games but as there were just one or two of those I just left them and the game played fine, only thing is that the SHISAYE.LOSTBACKSLASH text appeared instead of textbox.What do you do about a
SHISAYE.LOSTBACKSLASH
error do I just delete the backslash thats there in the cell
or do I just leave it as is as im assuming the Shisaye.lostbackslash is just there to prevent the crash from happening
Disregard this, I figured it out by... actually watching the status window during an import. Importing spreadsheets is handled by an addon (for whatever reason) instead of the program itself, so I just needed to copy the addon from T++'s addons folder over to SLR's. It works fine now.Shisaye, the "Import from Spreadsheet" option seems to be bugged. The program hangs, then claims it's finished if I try to close it despite loading nothing into the project. I tried on a clean install of v1.126 today after encountering the bug yesterday, but that didn't help. The process works quickly and without issue in T++ v7.2.27, so I don't think the error lies with the xlsx generated by SLR Translator or the translation program I ran it through.
There's an alternative in the Additional Tools package.In order to change font for rpg vx ace games, is there any way to do it without buying vx ace? Tried changing it but my vx ace free trial ended, and i can't seem to word wrap the text for a particular game, hence thought changing font would work
I'll look into it, but why are you using an old SLR version?Hi Shisaye. SLR is crashing for me near the end when exporting my translation for Romancing Fantasy 1.7:You must be registered to see the links
The rest of the process runs fine, but tried three times and always crashes around map496 area ish.
SLR ver 1.124
I attached saved trans file prior to exporting if that helps:
Downloaded from here:You must be registered to see the links
Ok, will try exporting in parts, this is a lot bigger than most ones i translate. Also, for this game, I run SLR and it works fine, but it doesnt seem to translate most of the text, when running the batch translation it only pick 1 batch, and when playing the game most of it is untranslated:There's an alternative in the Additional Tools package.
I'll look into it, but why are you using an old SLR version?
A lot of the time when exporting fails, the process just ran out of resources.
It might be that exporting will work without issues if you just export in smaller chunks.
If you're saying it crashes after 496, try exporting all objects until Map400, and if that works then try exporting the rest on its own.
That game has a folder called "csv", that includes a "UI.csv". There's a whole bunch of Japanese text in there, which is probably the missing bits.Ok, will try exporting in parts, this is a lot bigger than most ones i translate. Also, for this game, I run SLR and it works fine, but it doesnt seem to translate most of the text, when running the batch translation it only pick 1 batch, and when playing the game most of it is untranslated:You must be registered to see the links. Is there some setting I need to use for that particular game?
Yes please thank you very much. Also thanks again for the solution to the other game, it exported fine after I broke it into two batches, was probably a resources issue like you said, seeing as there was 700 map filesThat game has a folder called "csv", that includes a "UI.csv". There's a whole bunch of Japanese text in there, which is probably the missing bits.
I can make you a custom parser for that file if you want.
Use the custom parser option and load a tpm with this code:Yes please thank you very much. Also thanks again for the solution to the other game, it exported fine after I broke it into two batches, was probably a resources issue like you said, seeing as there was 700 map files
{"files":[{"pattern":"*.csv","rules":[{"type":"regex","pattern":"/E\\d+\t+([\\s\\S]+?)(?=E\\d|$)/g","captureGroups":"1"}]}]}
The common reference does not work, it's just a leftover thing from dreamsavior's code. (That's also why it's empty instead of having the standard entries of T++.)Question. Does the `common reference` work? Because I used it and wherever the word appears in the translation it just translate it to `false` instead of the reference I made.
/[ ]*^セーブしますか??$[ ❤♥♡…!?。、・♪]*/g.toString() + ',',
shistuff = shistuff.replaceAll(/(?<=[^一-龠ぁ-ゔァ-ヴー々〆〤ヶレディファイッ]|^)(?<!\\G\[|\\fs\[|\\RB\[|\\rb\[|\\p\[|\\l\[|\\r\[|\\F\[|\\FF\[|\\FFF\[|\\FFFF\[|\\FFFFF\[|\\FFFFFF\[|\\FFFFFFF\[|\\FFFFFFFF\[|\\FFFFFFFFF\[|\\FFFFFFFFFF\[|\\A\[|\\AA\[|\\AAA\[|\\AAAA\[|\\AAAAA\[|\\AAAAAA\[|\\AAAAAAA\[|\\AAAAAAAA\[|\\AAAAAAAAA\[|\\AAAAAAAAAA\[|\\p\[|\\FH\[|\\SVVN\[|\\se\[|\\SE\[|\\_SE\[|\\M\[|\\i\[|\\v\[|\\oc\[|\\VS\[|\\NA\[|\\vs\[|\\na\[|\\PICN\[|\\PICE\[|\\picn\[|\\pice\[)^セーブしますか??(?=[^一-龠ぁ-ゔァ-ヴー々〆〤ヶレディファイッ]|$)([❤♥♡…!?。、・♪]*)/gi, "Do you want to Save?$1SHISAYESPC");
I'd like to remind you, that you've pressed this button:For this game, once I translated everything works but the setting button on the game breaks giving me this error:
View attachment 4691721
With other games, I can normally go into the img/pictures folder and just copy and rename an exisiting file, but as the file names are in japanese, not sure what the fix is for this?
You must be registered to see the links
Ok got ya. Cause I ran it again and this 18 cell was translated as sex bed for harem, so guessing can't use slr to translate that thenI'd like to remind you, that you've pressed this button:
View attachment 4694547
The cell that cannot be translated is cell 18. It seems to be part of some kind of new MZ plugin to make fancy menus.
View attachment 4694546