- Dec 29, 2017
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![doodle.png doodle.png](https://attachments.f95zone.to/2024/05/thumb/3663928_doodle.png)
Overview:
SLR Translator is a tool I've been developing over the past 2 years to translate RPGM games at a high enough standard to be able to finish them without getting stuck, without being dependent on online services.
You can find countless examples in my main translation thread.
If you've ever used Translator++ before, then the tool will immediately feel familiar, because I am using it's UI licensed under GPLv3.
But the actual translation process is very different from Dreamsavior's stuff.
Most outside credit there actually goes to Reddo9999, his code helped me a lot.
(We don't know each other, but his code is also licensed under GPLv3.)
Important Notes:
Press F1 with the tool open for tutorials on how to use this.
This tool will only function if you have a working SugoiV4 server running locally on port 14366.
(The standard setting.)
Visit the Sugoi thread to find out more about Sugoi.
If you'd like to support development of this tool or my work in general you can donate here:
You must be registered to see the links
Thread Updated: 2024-06-29
Release Date: 2024-05-16
Developer: Shisaye
Version: 1.069
OS: Windows (64bit)
Installation:
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Q: So this is just another way to run Sugoi on a game?
A: No, Sugoi is only used for basic dialogue. Most scripts, noises, menu buttons, etc., have pre-defined translations from a dictionary I've built. There's also hundreds of regex patterns fixing common quirks and issues with Sugoi.
Q: Translator++ is terrible and constantly crashes stuff, so this does the same?
A: This is not using T++ parsing or converting. I'm just using its UI. Even old VX/Ace converts and exports correctly in SLR Translator, and as a result this does not have the crashing issues T++ has.
Q: When I use SLR on a cell why do some parts remain Japanese?
A: That means those parts have preset translations. Just click the "Fix cells and check for errors" button and the Japanese will be replaced.
Q: Does this release mean you will stop taking translation requests?
A: No, I realize not everyone has the hardware to run this, and so while this is meant to replace me when I'm gone, I'm not gone, yet.
But please keep those requests to my translation thread and keep all posts here about SLR Translator itself.
Q: Do you still want to enforce your translation rules?
A: I will still only take requests, that fit my request rules, but you can obviously use this tool however the heck you want.
But If you choose to use a SLRMTL for a Game-Release thread, then you need to deal with the fallout yourself. I will not monitor those threads and I will not react to any bug reports from it.
If you notice an issue caused by this tool, post it here.
DOWNLOAD
SLR Translator
Additional Tools (Extractors, Official Editors, etc.):
(I did not make any of these.)
SLR Translator
You must be registered to see the links
You must be registered to see the links
Additional Tools (Extractors, Official Editors, etc.):
(I did not make any of these.)
You must be registered to see the links
Last edited: