Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
700
1,239
I think we can try making a choice at the beginning of the scene as to which variation of the scene you want to watch.
 
  • Like
Reactions: asgxxx

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
700
1,239
There are sex scenes at the end of chapter two. Penetration/play scenes can be added in the feeding session, like a "new game+" or something similar.
Yeah, it's really not a bad idea, but I'm not sure we'll be able to implement it in the near future.
 
Dec 26, 2022
52
55
Hi everyone, in the meantime we have a very interesting post going on:
What kind of game are you looking forward to from Shadow Portal?
I think... My mind thinks... :D If possible, and taking different phase. Interactive scenes? and if mini games are planned to be implemented, turn based strategy? Like inside 20 x 20 grid. Also, If there is a leveling method, should be interesting while progress you unlock costumes, powers etc.
 

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
700
1,239
I think... My mind thinks... :D If possible, and taking different phase. Interactive scenes? and if mini games are planned to be implemented, turn based strategy? Like inside 20 x 20 grid. Also, If there is a leveling method, should be interesting while progress you unlock costumes, powers etc.
Ooh, turn-based strategies, and you have good taste. It's one of my favorite genres. By the way, we planned in a new project (which is planned after the slut), to make mechanics related to turn-based strategy. But we need to find an optimal solution between the visual part, so that we can quickly realize everything, and of course the interest.

Because the mini-game labyrinth came out frankly bad. And we spent a lot of time on it.
 
Dec 26, 2022
52
55
Ooh, turn-based strategies, and you have good taste. It's one of my favorite genres. By the way, we planned in a new project (which is planned after the slut), to make mechanics related to turn-based strategy. But we need to find an optimal solution between the visual part, so that we can quickly realize everything, and of course the interest.

Because the mini-game labyrinth came out frankly bad. And we spent a lot of time on it.
Thank you and I'm happy to hear that we have similar viewpoints. :D Indeed, I was aware of the remarks regarding the labyrinth. It is a very unfortunate approach even after your hard work. However, I believe the length and nature of the game were the reasons it did not pique the interest. That it didn't relate to pornographic movement. I bet the forks will be interested if Sarah was shown by side, while something like collecting the crystals made those tentacles inside her electrify making her moan and make horny faces and reduce the pleasure if missed or collected some other debris. The more you progressed, wilder those tentacles got. You can get the image I'm trying to say right? ;) It's just my conclusion and I'm not certain.
 

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
700
1,239
Hi everyone, we have an exciting new section, I think many of you have questions for our characters, then this is the perfect chance for you!

Ask your favorite SlutCraft character a question
 
  • Like
Reactions: morphisiusz

vostii

New Member
Feb 14, 2023
2
5
I was pleasantly surprised to find out that there is a hentai game based on Starcraft :D I don't have much experience in such games, but it turned out much better than I expected. Thanks for the game, subscribed to you on patreon :)
 

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
700
1,239
I was pleasantly surprised to find out that there is a hentai game based on Starcraft :D I don't have much experience in such games, but it turned out much better than I expected. Thanks for the game, subscribed to you on patreon :)
Thank you so much! We are glad you enjoyed our game. We would appreciate it if you could rate this topic so that people can learn more about our game.
 
  • Like
Reactions: Kentai Animate

bogdankl

Member
Aug 18, 2018
104
172
does anyone have a walkthrough that actually useful? the fking walkthough on the front page tells you to choose your answer carefully because the choice matters BUT IT DOESN'T FKING TELL YOU WHAT THE CHOICES DO, and it's 70 fking pages
 

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
700
1,239
does anyone have a walkthrough that actually useful? the fking walkthough on the front page tells you to choose your answer carefully because the choice matters BUT IT DOESN'T FKING TELL YOU WHAT THE CHOICES DO, and it's 70 fking pages
If you have suggestions on how to improve it, we're listening, we're always for improvements in all areas of our game.
 
  • Like
Reactions: wcsim

bogdankl

Member
Aug 18, 2018
104
172
If you have suggestions on how to improve it, we're listening, we're always for improvements in all areas of our game.

2 things in my opinion,

the walkthrough is just way to big, nobody wants to spend more time reading the walkthrough than playing the game, the simplest way of fixing it is to turn it into a more bullet point style walkthrough where you just list the requirements for doing each of the event and the choices that have consequences and what they are

and second,

1707650896163.png

this is not good, when you have a choice, it should clearly state what the choices are and what they do, whats the point of a walkthrough that does not explain what you need to do and what are the consequences of your choices, < it may be revealed later in the walkthrough but refer to the first point on this, i'm not gonna read a light novel detailing the game before playing it, i'm gonna use it as I go along > also when listing the choices use the exact wordage of the choices, that way, people who need simple answers can just use crtl + f to search for the choice in the walkthrough and don't have to waste time searching through it or bothering you with questions
 
  • Like
Reactions: cooldude33

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
700
1,239
2 things in my opinion,

the walkthrough is just way to big, nobody wants to spend more time reading the walkthrough than playing the game, the simplest way of fixing it is to turn it into a more bullet point style walkthrough where you just list the requirements for doing each of the event and the choices that have consequences and what they are

and second,

View attachment 3345349

this is not good, when you have a choice, it should clearly state what the choices are and what they do, whats the point of a walkthrough that does not explain what you need to do and what are the consequences of your choices, < it may be revealed later in the walkthrough but refer to the first point on this, i'm not gonna read a light novel detailing the game before playing it, i'm gonna use it as I go along > also when listing the choices use the exact wordage of the choices, that way, people who need simple answers can just use crtl + f to search for the choice in the walkthrough and don't have to waste time searching through it or bothering you with questions
Have you seen the overall volume of our game? At the moment we're approaching 3 million characters, that's almost 500,000 words. There are over 80 scenes in the game, with more levels and other things. How do you fit it all into a small walkthrough?

Regarding the second, it's simple (I mean the first part of the second point).

At that moment we had slightly different plans for the games, and since this system was not yet implemented, we left this system unimplemented.

I also insist you treat the game as a WIP product. That is, the game is still not complete, and that some things in it are not implemented. Then you can enjoy the game itself more.
 

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
700
1,239
Even if we simplify the walkthrough into a format, choose A, choose B, it's already the same 20 pages of text.
Have you seen the overall volume of our game? At the moment we're approaching 3 million characters, that's almost 500,000 words. There are over 80 scenes in the game, with more levels and other things. How do you fit it all into a small walkthrough?

Regarding the second, it's simple (I mean the first part of the second point).

At that moment we had slightly different plans for the games, and since this system was not yet implemented, we left this system unimplemented.

I also insist you treat the game as a WIP product. That is, the game is still not complete, and that some things in it are not implemented. Then you can enjoy the game itself more.
 
  • Like
Reactions: Kentai Animate
3.60 star(s) 65 Votes