Full traceback:
File "game/my_label.rpy", line 2560, in script
call screen sara_room_01
File "H:\otherGames\SlutCraft\SlutCraft_0_14_0\renpy\ast.py", line 1861, in execute
self.call("execute")
File "H:\otherGames\SlutCraft\SlutCraft_0_14_0\renpy\ast.py", line 1849, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "H:\otherGames\SlutCraft\SlutCraft_0_14_0\renpy\statements.py", line 203, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 519, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "H:\otherGames\SlutCraft\SlutCraft_0_14_0\renpy\exports.py", line 2755, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "H:\otherGames\SlutCraft\SlutCraft_0_14_0\renpy\ui.py", line 289, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "H:\otherGames\SlutCraft\SlutCraft_0_14_0\renpy\display\core.py", line 2672, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "H:\otherGames\SlutCraft\SlutCraft_0_14_0\renpy\display\core.py", line 3059, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "H:\otherGames\SlutCraft\SlutCraft_0_14_0\renpy\display\core.py", line 531, in visit_all
d.visit_all(callback, seen)
File "H:\otherGames\SlutCraft\SlutCraft_0_14_0\renpy\display\core.py", line 531, in visit_all
d.visit_all(callback, seen)
File "H:\otherGames\SlutCraft\SlutCraft_0_14_0\renpy\display\core.py", line 531, in visit_all
d.visit_all(callback, seen)
File "H:\otherGames\SlutCraft\SlutCraft_0_14_0\renpy\display\screen.py", line 424, in visit_all
callback(self)
File "H:\otherGames\SlutCraft\SlutCraft_0_14_0\renpy\display\core.py", line 3059, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "H:\otherGames\SlutCraft\SlutCraft_0_14_0\renpy\display\screen.py", line 434, in per_interact
self.update()
File "H:\otherGames\SlutCraft\SlutCraft_0_14_0\renpy\display\screen.py", line 619, in update
self.screen.function(**self.scope)
File "game/my_inventory.rpy", line 17, in execute
screen interface_inventory:
File "game/my_inventory.rpy", line 17, in execute
screen interface_inventory:
File "game/my_inventory.rpy", line 22, in execute
grid 6 3:
File "game/my_inventory.rpy", line 27, in execute
for item in inventory:
File "<screen language>", line 27, in <module>
NameError: name 'inventory' is not defined
While running game code:
File "game/my_label.rpy", line 2560, in script
call screen sara_room_01
File "renpy/common/000statements.rpy", line 519, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/my_inventory.rpy", line 17, in execute
screen interface_inventory:
File "game/my_inventory.rpy", line 17, in execute
s