Sadowdark

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Mar 4, 2020
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Her mutation took absolutely every aspect of Sarah to the next level. But let's not forget that along with that came the Queen of Blades, who is the one who is plotting against Sarah, her first gift was "Lust", which you could say gives Sarah a piece of the Queen of Blades lust, which makes Sarah need to have more sex in general to deal with it, and not to lose her head.
We wanted to make the lust theme even stronger, but we overdid it with designing the mechanics, and then there were issues with the code preventing an open-world system erased the possibility of implementing this system at all...
Shadow Portal

So there will be no in-game choices like skipping futa or watching sara fuck zerg and open world again?.
 
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Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
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Shadow Portal

So there will be no in-game choices like skipping futa or watching sara fuck zerg and open world again?.
I think we can hold a poll regarding that because I'm hearing more and more comments where people don't want to see certain content, but then again we need to think about how to do this, it's not going to be an easy task.
 

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
882
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this game looks interesting! does it have any gangbang/DP content? tentacles dont count :D
Hi, just in a recent update there was a scene like this, haha, it turned out hot:

But I'll be honest, there are some scenes like this in the game, but we plan to add some more gangbangs in future updates ;)
Fnpr56AWQAAPfBf.jpg
 
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Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
882
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Moreover, they're not tentacles, they're huge ursadons that won't just leave their prey behind. There are a few more scenes involving them, Sarah and Lizzara. Basically we took the Ursadons from Starcraft as the basis, just modified them a little bit. It turned out quite interesting.
 
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MahPr

Newbie
Mar 8, 2021
27
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You're only looking at one side of the coin right now. I want to give you some more insight, I'm not saying it's just because of that, it's generally so that you can look at it more broadly.
The bottom line is that we have the necessary staff of people, our core artist is very skilled and can accomplish almost anything. BUT everyone has performance limits, she can only draw a certain amount of art per month. For our project to grow, we need to attract more and more new and talented artists, and as you may know finding people who can join the team is not so easy, especially for an 18+ project, it's my personal experience. I'm not even talking about making sure everything fits and stuff.
Next we take our setting, a huge abundance of artists draw mostly people. (Not talking about the current furry trend), generally speaking, this is again what I've experienced. So, basically a lot of people do not know how or have no experience drawing creatures, do not know what StarCraft is and stuff, and that's where we are saved by Stukov, why? Because this is the only male character that is a human (Terran), familiar to almost 90% of artists of all stripes.
Why am I saying this? Because really not everything is so rosy when it comes to finding artists for the project. I'm not talking about regular team members, you can see that many scenes are different from each other, have some changes in the style of artists and stuff, it's not our intention, it's all part of life. Someone comes to us, someone leaves, and this is the basis of 18+ game development, many people do not want to spend a lot of time on this, as such work can not even be put into their portfolio (I say if they are counting on a career in AAA projects).
Next point, is of course the desire to do the usual scenes with human on human content, human anatomy is beautiful, and there are a lot of great reference ideas that we want to implement, implement because someone asked for some pose, we were inspired by the idea, but with zerg or Abathur it would simply be impossible to implement, and that's where Stukov comes in.
This is just a small part of the iceberg I told you about, in fact, we can talk about it forever, and most importantly, do not think that we want to harm our project, and that we deliberately do what you do not like. You have to understand that no one will ever be able to please everyone.
Yeah, that's a good point about artist availability. Expense, too. And I am definitely grateful for all the wonderful content you've made! However, I would like to make the counter-point that asking for Stukov content to be skippable isn't the same as demanding more of the other content. If I skipped every Stukov scene, I might have missed out on 80% of the game, and yes, that would be less time I spent playing. But I wouldn't mind because I saved myself some time getting to the parts I do like. I may only get 20% of the game, but on the other hand, I don't waste 80% of my play time holding 'Ctrl.'

If your Patrons demand more content, and the only content you can do is Stukov, and they're alright with that, then by all means, make more Stukov content. It's your job. You've gotta get paid.

I understand that writer and programmer time is limited, too. Restructuring the game for non-linear play isn't work that can be done in a day. But - adding a 'skip to the end of the scene' button for the top 5 most objectionable scenes . . . That might be an hour. Maybe later on you can check for dialog that references those events after they happen (for example, I don't think I recall any references to the Stukov 'wife' scene after it's over) And if there are no complications, tweak the dialog/menu to make it a proper choice, because the story will re-converge afterwards anyway.

I don't remember if the 'wife' scene was an actual choice, or something that was absolutely going to happen either way, but if it was a choice, some more warning would've been nice. (Sai'mon says to the player, "I wonder how well Stukov really treated his wife?" before the choice) Or an option to claw the bastard's eyes out after it went wrong.

I wouldn't blame you for wanting a mandate from your Patrons before you spend time on anything besides new content. Perhaps a poll there would help?
 

Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
882
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Yeah, that's a good point about artist availability. Expense, too. And I am definitely grateful for all the wonderful content you've made! However, I would like to make the counter-point that asking for Stukov content to be skippable isn't the same as demanding more of the other content. If I skipped every Stukov scene, I might have missed out on 80% of the game, and yes, that would be less time I spent playing. But I wouldn't mind because I saved myself some time getting to the parts I do like. I may only get 20% of the game, but on the other hand, I don't waste 80% of my play time holding 'Ctrl.'

If your Patrons demand more content, and the only content you can do is Stukov, and they're alright with that, then by all means, make more Stukov content. It's your job. You've gotta get paid.

I understand that writer and programmer time is limited, too. Restructuring the game for non-linear play isn't work that can be done in a day. But - adding a 'skip to the end of the scene' button for the top 5 most objectionable scenes . . . That might be an hour. Maybe later on you can check for dialog that references those events after they happen (for example, I don't think I recall any references to the Stukov 'wife' scene after it's over) And if there are no complications, tweak the dialog/menu to make it a proper choice, because the story will re-converge afterwards anyway.

I don't remember if the 'wife' scene was an actual choice, or something that was absolutely going to happen either way, but if it was a choice, some more warning would've been nice. (Sai'mon says to the player, "I wonder how well Stukov really treated his wife?" before the choice) Or an option to claw the bastard's eyes out after it went wrong.

I wouldn't blame you for wanting a mandate from your Patrons before you spend time on anything besides new content. Perhaps a poll there would help?
You should also understand that the "skip to the end of the scene" button itself is very destructive to the project. Why? Because casual players may just not understand what it is for, or click accidentally, skip everything, and give one star to this "incomprehensible game". You are looking at a solution that will satisfy only your desires. But we need a solution that won't make the game worse. Believe me, if you skip everything involving Stukov, it will be 80%, but more like 80% of the second chapter. In the third one Stukov is a rare guest.
And these are the only points that I see not digging too much into this implementation. This needs some analyzing, looking at other projects, at how they solved it, and so on. And most importantly someone has to do it. And this will delay the major updates, and will little by little lead to huge problems...
We don't give up trying to find a solution, we always like to tackle difficult problems, we just have to find a solution that's satisfactory to everybody. And that's quite the challenge :D

You don't think we don't want all of our players to be happy, do you? That's our main goal. And considering the fact that we also try to expand our audience constantly and we get more and more new players from different parts of the world, and after their feedback we get to know other people's desires and views on our game.

I also remembered one more thing about the difficulty with Stukov, that I like to write the script like a spiderweb... yeah that sounds weird, and it's kind of bad, but you could say that's our modus operandi. That is, to chain different scenes into other scenes. It's bad in that you can't just edit the scene, because there will be references to other scenes everywhere, and breaking one can break several scenes at once. But on the other hand, it makes the script very lively, that is, it becomes more than just a boilerplate, and the player feels that it's not just a game, it's life. Everything is connected, everything is happening because of something... it's hard to put it into words.
But it's hell for a screenwriter, honestly since you just have to keep even the oldest scenes in your head, and constantly review them before writing the next piece.

That's a bit off-topic, haha. I hope you'll forgive me.
 

Sadowdark

Conversation Conqueror
Mar 4, 2020
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Shadow Portal

Will there be a quest log? E.g. A new dialogue appears, you like the new scene, then it gets really boring because you watched this new scene, e.g. Sara has sex with zerg several times in a row and you don't know what to do next because the game doesn't tell you what to do next . So you quickly skip all the scenes in the game that you've seen enough times to discover something new. And suddenly she appeared in some scene that you've seen so many times, some variable that allowed me to see something new. And then again the same. This should be fixed.
 
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Shadow Portal

SlutCraft, Camelot
Game Developer
Jan 8, 2019
882
1,593
Shadow Portal

Will there be a quest log? E.g. A new dialogue appears, you like the new scene, then it gets really boring because you watched this new scene, e.g. Sara has sex with zerg several times in a row and you don't know what to do next because the game doesn't tell you what to do next . So you quickly skip all the scenes in the game that you've seen enough times to discover something new. And suddenly she appeared in some scene that you've seen so many times, some variable that allowed me to see something new. And then again the same. This should be fixed.
In the recent versions, we introduced a quest log, now Sai'mon always points out what scene you need to do to continue the story. Also, this can be turned off in the settings, if you do not like hints and want to experience the game completely on your own.
 

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SlutCraftHeatOfTheSperm-0.32
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MidnightKing

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Jun 27, 2017
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You should also understand that the "skip to the end of the scene" button itself is very destructive to the project. Why? Because casual players may just not understand what it is for, or click accidentally, skip everything, and give one star to this "incomprehensible game".
That's a bit off-topic, haha. I hope you'll forgive me.
I feel as though you have to be extremely stupid to not understand the concept of a skip button. Provided a little disclaimer is given the first time it shows up, it is completely on their own stupidity that they skip a scene without realizing it through clicking a random button. It feels like catering to absolute morons in the highest degree, which irks me. People are stupid for sure, but trying to build around that level of stupidity feels like it would be working against the game more than anything.

Now I get the part about being disjointed. I realized myself after pushing through the Stukov stuff just how much of a presence he has. I still think a skip scene button would be beneficial. Though a band aid solution for sure, still a solution as opposed to nothing. As that other person said, I'm just holding the skip button every time Stukov scenes show up. I can't imagine we are the only two either with how many people seem to dislike certain content in general.

At the end of the day, I don't think it's crazy to say a very large part of this games audience is here for the sex stuff. If I'm constantly running into stuff I do not want to see, I'm going to stop playing the game. It took me like four separate tries before I finally made myself push through the beginning to see the alien stuff later in game. I'd guess there are a lot of people with less patience than me who didn't bother and ignore the game completely.

I don't believe there is any easy solution as the problem is now so deeply ingrained given how developed the game has become. But the longer a solution is put off, the harder it's going to be to implement it should the game keep growing as it does.

Just my two sense as a random non-paying player of the game anyway. You probably already understand all of that.
 
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retardo

Member
Sep 17, 2017
462
1,406
This dev is really arguing that a skip button for scenes no one likes is destructive to the game and will lead to one star reviews.
Not only is that ridiculous, but the deluge of Stukov scenes in a zerg alien sex game aren't leading people to 1 star reviews?
It's mostly annoying because the screenshots only have 2 images where Stukov is involved, despite him being a majority of chapter 2's content, which is the only chapter where Sarah isn't butt ugly with a weird blue waffle vagina, dreads, gaunt vampire cheeks, and pimple nipples.
 
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slowparson

Active Member
May 30, 2017
805
543
"v.0.32.1
  • Added censorship to all scenes"
Sooo, now the game is boring but OK to sell in Japan? Or is this optional?
 

Asenaris

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SlutCraft [0.33] Compressed (UnTested)

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Shadow Portal

SlutCraft, Camelot
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Jan 8, 2019
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"v.0.32.1
  • Added censorship to all scenes"
Sooo, now the game is boring but OK to sell in Japan? Or is this optional?
Don't worry, version 32 is almost no different than 32.1. The difference is 32.1 is made for Japanese sites because they have mandatory censorship.
In version 33, the censorship can be turned off in the Patreon version.
 

sani45

Member
Sep 20, 2019
163
61
What do you mean there are no new scenes?
There are four scenes added in update 32:
New scene: Sarah doll.
New scene: Psi-energy onanism (oh yeah, it involves that tentacle!)
New scene: New friends
New scene: Mutalisk essence
And wasn't the scene with the doll in 0,32

You can clarify now generally available versions will be censored.
Or censorship is only for Asian players
Если вас это не затруднит
 
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