Absolutely. I like the concept of the game, but the hard stops really destroy the ability to enjoy it after you hit a stop, in both an immediate and a meta way. Because then you're waiting something like 5 months for 20 minutes of gameplay before you hit another stop. So you either start over, or you get these little bite size increments, or you wait so long for an increment that is more than bite sized that you'd be better off just starting over.why can't i continue to explore unseen things and are stuck at "to be continued"?
there should be, when days are exhausted an option to see the missed content
If this game ever gets finished (big if, of course), it will be a non-issue at that point. But give the current context of the game, it's a real head scratcher to why the ability to continue playing is so restricted when it could easily not be restricted. It just doesn't feel aligned (in fact, it feels inversely aligned) with the developmental realities of the project.