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VN Ren'Py Sofia's Dark Fantasies [Beta v1.06 - Episode 1 + Special] [Greuceanu Heavy Industries]

3.40 star(s) 27 Votes

How many of you played the game and appreciate the render quality?

  • Played and wasn't impressed by the renders

    Votes: 55 10.6%
  • Played and seen potential in the AI Polish

    Votes: 150 29.0%
  • Played and Loved the AI polish

    Votes: 132 25.5%
  • Didn't play it because it's AI crap

    Votes: 116 22.4%
  • Didn't play at all?

    Votes: 65 12.5%

  • Total voters
    518

Greuceanu

Active Member
Game Developer
Jul 28, 2017
657
1,924
The AI one is clearly better unless you wanna spend time and resources improving the renders natively. If you did that would obviously be better than AI. But no doubt you're using it because cheaper and easier. AI renders have a glossy magazine look that isn't to everyone's taste but fits the story very well imo.

Also I have a question, will there be dramatically different consequences for the two paths in future updates? Or is it about player preference, like choose whether to see something. Anyway, the AI stuff is genuinely unique and innovative. Good luck!
by the way, big fan of the Night Driver game, as well ;) love the aesthetic
 
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Greuceanu

Active Member
Game Developer
Jul 28, 2017
657
1,924
The AI one is clearly better unless you wanna spend time and resources improving the renders natively. If you did that would obviously be better than AI. But no doubt you're using it because cheaper and easier. AI renders have a glossy magazine look that isn't to everyone's taste but fits the story very well imo.

Also I have a question, will there be dramatically different consequences for the two paths in future updates? Or is it about player preference, like choose whether to see something. Anyway, the AI stuff is genuinely unique and innovative. Good luck!
So the thing I forgot to mention is that what we do isn't cheaper or easier, it's actually a lot more time consuming. there's no world where AI polished can look worse vs 3D renders...unless you are like Blizzard or some large studio but we choose to do ai polish because the results are stunning, again emphasis on the word POLISH the images aren't created with AI...but the resolution is meticulously increased through multiple iterations.

I know a few other devs that use ai to do something similar but they choose to do a single click, single prompt iteration and that has massive down sides but I tbh most people refuse the play the game because they hear AI is used, pretty sad:)
 
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Jun 28, 2020
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For the new update we have a lot more choices from choosing between 2 paths to choosing how far you go down that path or how what endings come with that
So you're saying final endings for Sophia will differ based on choices. That's what I wanted to know... speaking of which, I'm guessing one of the endings is her cucking grampy, i.e married but "open". You made that character too stupid and trusting not to have that option! :BootyTime:
by the way, big fan of the Night Driver game, as well ;) love the aesthetic
Agreed! In terms of writing/dialogue, one of if not the best.
So the thing I forgot to mention is that what we do isn't cheaper or easier, it's actually a lot more time consuming. there's no world where AI polished can look worse vs 3D renders...unless you are like Blizzard or some large studio but we choose to do ai polish because the results are stunning, again emphasis on the word POLISH the images aren't created with AI...but the resolution is meticulously increased through multiple iterations.
I imagine training the AI is the bulk of the work though? It's very hard to beat AI on "photorealism" but - in my humble and amateur opinion - native 3d can do almost everything else better given the time/resources. And like I said the glossy or "superficial" style of AI works perfectly for this particular story/theme of this game, so that whole debate is academic.

Also I am aware that you're enhancing your own work so don't worry about accusations of plagiarism etc from me at least. What you're doing is the future and will end up as the correct/default function of AI in productivity.
 

Greuceanu

Active Member
Game Developer
Jul 28, 2017
657
1,924
So you're saying final endings for Sophia will differ based on choices. That's what I wanted to know... speaking of which, I'm guessing one of the endings is her cucking grampy, i.e married but "open". You made that character too stupid and trusting not to have that option! :BootyTime:

Agreed! In terms of writing/dialogue, one of if not the best.

I imagine training the AI is the bulk of the work though? It's very hard to beat AI on "photorealism" but - in my humble and amateur opinion - native 3d can do almost everything else better given the time/resources. And like I said the glossy or "superficial" style of AI works perfectly for this particular story/theme of this game, so that whole debate is academic.

Also I am aware that you're enhancing your own work so don't worry about accusations of plagiarism etc from me at least. What you're doing is the future and will end up as the correct/default function of AI in productivity.
Yes to the first statement

AI training is part of it and my 2x4090 are already veterans :) but this current release with 800+ animations and quite a few animatons took a while to do the ai polish with 2 different ai tools :) again it's a workflow that i want to keep to our team but it's much harder as it's much much better vs generating images or single prompts:)

AI isa already used like this by nvidia:)
 

Greuceanu

Active Member
Game Developer
Jul 28, 2017
657
1,924
new animation workflow for AI Polished Frames is amazing here's the workflow


VS the old workflow


Our amazing Blender Artist discovered this and we redid all 12 animations for this next release :)

This isn't any ai tool like deforum or runway but frame by frame perfection :) some animations have 300 frames...some 240, in total we have around 2000+ frames/images for the animations that we will launch in the next release
 
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Greuceanu

Active Member
Game Developer
Jul 28, 2017
657
1,924
not bad, i hope dev create more pantyhose scenes and some animations
well it's funny you say that...we are about to launch the KPI's for Episode 2 (numbers) we will have 15 or 16 animations in our Episode 2 that will come out on Patreon and SubscribeStar this weekend + 850 images, some pantyhose but more coming in Chapter 2 but a lot of leggings!!!
 
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3.40 star(s) 27 Votes