Thank you very much for all this! I feel more confident I'm on the right track now.
I'm making a fantasy Harem vn, that while none of the women are technically related to you (to stay 100% complaint with Patreon's rules), it is absolutely built around family like love, relationships, & tension; a mother like figure, a book smart but cute and naïve little elf, a bratty rough girl, etc. You'll go on adventures with them and meet plenty of other women as well (elves, gnomes, goblins, witches, etc.) but it's centered around just four close relationships, where you all live and eat together in a little cabin deep in the dark forest.
Since I finished Soft Serve I spent about a month full time playing AVNs and taking detailed notes on character arcs, archetypes, tension points, mechanics etc. that I loved and what I didn't like. And since then I've been world building and working on it full time. I should have the first release ready in the first half of next year. I may message you at that time, to see if you have time and would like to play it and let me know if you agree it's ready for release. I'm hoping to make a big splash.
WOW! It seems you put more effort in researching just one aspect of a game than most creators do in their entire 2-4 years of actually updating their game! It's impressive because it seems obvious to look around at what is successful, but also weigh what is important to your own vision of storytelling.
First off, I'd LOVE to preview your game!
As far as the "close" relationships of the characters go, can you add a cheeky relationship option. You know the one
the ol' "What is she to you ______ (Default: Landlady/Elf Matriarch)" HEY! The MC could be half elf, you never know, don't judge me!
Honestly, that sounds good to me. Fun moments with a close knit family/group gives me a warm feeling. Even if it isn't family loving, i love the idea of people that have a connection that goes beyond loyalty put it on the line to possibly start a relationship with that person. There is a deep respect and love that must be trampled on before such a physical bond can exist.
More than anything, I like cute romances. If you've ever played Killer7's My New Family, it's probably one of the cutest games made on this site. I'm not saying the story is the best and the choices basically boil down to "would you be willing to be in a relationship with her?" say no, you'll never have sex with her, if you say yes, you will get an option to date them every now and then. ANYWAY, play the game and pay attention to what it does better than most VN's on this website: the incidental dialogue.
Killer7 does something on purpose that makes the game feel, at first, the same and boring. K7 "romances the ordinary" in the story. The meaning behind that phrase is that you take something simple like everyday life and enhance and zoom into that with respect and love. K7 focuses a lot of the same exact points in a formula (think Slice of Life). I'm not saying it doesn't get boring or repetitive, but it becomes endearing anyway.
Example of the formula: MC wakes up with his sister harem, he talks to one of them while the other 2/3 make breakfast; they have an endearing conversation at breakfast, the sister and mom give him a kiss goodbye depending on what is happening; the mc has a thought of what to do, you have a choice of whether you visit "character X"; you get back, sisters want to do something, you hang out with one or all of them; you hang out with another person maybe; you get back home and settle for bed with sisters, they do something cute for the MC, then sleep. Start over the next day.
That's the formula, yet all those moments are used to give each character purpose, dote on them by showing them being adorable, or making you laugh out loud at the funny/clever things they say. Each character has a distinct personality with background that define their characters. If you get anything from researching that game, I'd say pay special attention to the way the MC interacts and ultimately wins the love of the character Lucy. Their dialogues are some of the best written banter I've seen in any media. It's cute, irreverent, clever, inspired, dorky and realistic. It's the kind of thing that you can imagine teasing your little brother or sister.
ANYWAY^2, the point is, I think you'd get a lot from this game. You don't have to do this exactly, but when you described the characters in your story that love each other, my mind went straight to this game so I thought you'd appreciate it.
If you wanna see a section of the game that made me laugh out loud, I'll post it below. For context, it's the MC talking to his best friend (they often joke about her being a big sister to him) about something very serious with grave consequences. The MC is ready to hear some dark news and she basically says "I'm kidding" The MC gets annoyed and feels a bit betrayed, she apologizes and the following lines happen.
P.S. Keep in mind about what I said about NTR content and stuff of that ilk. I'd hate for your comment section to be bombarded with "Is there NTR in your game?" or "There is NTR? Fuck this game, I'm out!"
If it's not your intention, don't add anything that might misconstrue that it's NTR. Many devs, some big devs *looks at Royal Candy at the moment* add it without the intention of true NTR, but show other guys banging future and current love interest be it boyfriend/husband/family member, and everyone ends up with a bad taste in their mouth D:
The general rule is "If there is any sexual thing going on with one of the Love Interests/Possible Love Interest make sure it's with the main character, or if not the main character and they HAVE to be in a relationship, don't SHOW or TELL the audience about it" Example, "Mom character has a boyfriend/husband, don't show them having sex if the character is gonna be a love interest" *looks at Royal Candy again* D: