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Deleted member 1952336

Ortus
Game Developer
Jan 18, 2020
667
1,360
Since nobody else asked before:
Is it possible to play a dickfree lesbian route?
It's not. It's a Kinetic novel, so no choices. The main character is bi-ish and there is a lesbian plot line but maybe 2/3rds of the stories focus is between the Futa's and the women or one Futa Dickgirl and the other Futa Dickgirl. The stories characters are two Futa's and two women.

My next project will have player choices, but it will likely be a traditional male protagonist with female harem. Sorry, probably not exactly what you're looking for here. :unsure:
 

Virulenz

Engaged Member
Sep 27, 2017
2,914
3,685
I need to remember the term "kinetic novel"...it always confuses me :p
Anyway, thank you for the answer.

Maybe...i got used to male protagonists without ntr...i need to identify myself with the protagonist to enjoy games (all genres, not only adult games) and it is possible to play a guy as long as i hunt for girls...but i never could play a girl who hunt or get hunted by dicks...thats far too much against my nature ^^
 
Dec 5, 2018
1
0
that is happening way to slow for me to use Godot now, and the engine code was too complex and changing too fast for me too dig in myself.
That is really disappointing; It worked really well for me! Are there any components of your Godot code that you could share with the community? At first glance it doesn't seem like has any templates like what you've done with these novels.
 

Deleted member 1952336

Ortus
Game Developer
Jan 18, 2020
667
1,360
That is really disappointing; It worked really well for me! Are there any components of your Godot code that you could share with the community? At first glance it doesn't seem like has any templates like what you've done with these novels.
I'm happy it worked for you.

Right now, I'm not comfortable with the idea of giving out my code.

But here are my lessons learned, which I hope is valuable to you. If not, no problem and sorry, I wish the best to you in your ventures.


1) Don't do what I did. Keep everything much simpler. Avoid 3D engines unless you absolutely need it. From market research, after I made this game I found a huge amount of people won't even try a visual novel if it's not in Renpy so you're really just shooting yourself in the foot if you go with another engine.

In addition to me realizing this from talking to people, and seeing many comments... I also looked through many games and found many devs that did their first project in another engine realized this, and now only use Renpy. The reason for this, is the people who play VN's regularly have learned to associate other engines such as Unity, and Unreal with very long loading times, more bugs, and less standard VN functionality because those devs had to split up their time in too many ways. So lots of people will not even look at your game if they don't see Renpy in the title. It automatically reduces the eyeballs on it.


2) if your goal is to make something that many people will enjoy, and might become popular enough to help you live, then don't do a real time 3D adult visual novel. The net gains from spinning the camera don't outweighed the reduced quality of having it be real time as well as the loss in Development time trying to optimize everything that could have been used more effectively elsewhere. You can get a bigger emotional punch if instead of spending time trying to manage such complexity you put more time and energy into creating intense moments in the your story.


3) Real time 3D interactive porn games may be interesting but can get boring quick (an earlier experiment I spent a lot of time on that I don't have any more). Procedurally generating characters as I did, or a character creator as I also did adds some novelty but it wears off fast. The most time efficient way to produce novel content is quality story, but if you're caught up in 3D mechanics you may not have time to produce enough of it to hold people's interests for long. If you really want to go that route, it seems like adult VR games often do well but rely on impressive unique interactive tech to succeed.


4) So to sum up these lessons learned: Everything humans do is for emotions. But in trying to create emotional experiences with incredible quality and depth we unfortunately have to keep in our calculations the time costs and yields (ROI) for all possible ways of doing things and the exponential increase in the costs of maintaining additional complexity. By using simpler methods that have been proven to be cost effective, to elicit those emotions we can spend more time to craft their breadth and depth.

Anyways, these are just my opinions from my failures and analysis afterwards. You'll probably do whatever you were going to do anyways... just like I didn't listen to anybody when they told me to spend a huge amount of time doing market research and surveys before I spent several thousand hours creating a bunch of messy tech that was too complex to maintain or be useful as anything other than an interesting experiment... haha.
 

Larry2000

Dev/Head Writer of Unexpected Opportunity
Game Developer
May 9, 2017
1,440
3,438
I'm happy it worked for you.

Right now, I'm not comfortable with the idea of giving out my code.

But here are my lessons learned, which I hope is valuable to you. If not, no problem and sorry, I wish the best to you in your ventures.


1) Don't do what I did. Keep everything much simpler. Avoid 3D engines unless you absolutely need it. From market research, after I made this game I found a huge amount of people won't even try a visual novel if it's not in Renpy so you're really just shooting yourself in the foot if you go with another engine.

In addition to me realizing this from talking to people, and seeing many comments... I also looked through many games and found many devs that did their first project in another engine realized this, and now only use Renpy. The reason for this, is the people who play VN's regularly have learned to associate other engines such as Unity, and Unreal with very long loading times, more bugs, and less standard VN functionality because those devs had to split up their time in too many ways. So lots of people will not even look at your game if they don't see Renpy in the title. It automatically reduces the eyeballs on it.


2) if your goal is to make something that many people will enjoy, and might become popular enough to help you live, then don't do a real time 3D adult visual novel. The net gains from spinning the camera don't outweighed the reduced quality of having it be real time as well as the loss in Development time trying to optimize everything that could have been used more effectively elsewhere. You can get a bigger emotional punch if instead of spending time trying to manage such complexity you put more time and energy into creating intense moments in the your story.


3) Real time 3D interactive porn games may be interesting but can get boring quick (an earlier experiment I spent a lot of time on that I don't have any more). Procedurally generating characters as I did, or a character creator as I also did adds some novelty but it wears off fast. The most time efficient way to produce novel content is quality story, but if you're caught up in 3D mechanics you may not have time to produce enough of it to hold people's interests for long. If you really want to go that route, it seems like adult VR games often do well but rely on impressive unique interactive tech to succeed.


4) So to sum up these lessons learned: Everything humans do is for emotions. But in trying to create emotional experiences with incredible quality and depth we unfortunately have to keep in our calculations the time costs and yields (ROI) for all possible ways of doing things and the exponential increase in the costs of maintaining additional complexity. By using simpler methods that have been proven to be cost effective, to elicit those emotions we can spend more time to craft their breadth and depth.

Anyways, these are just my opinions from my failures and analysis afterwards. You'll probably do whatever you were going to do anyways... just like I didn't listen to anybody when they told me to spend a huge amount of time doing market research and surveys before I spent several thousand hours creating a bunch of messy tech that was too complex to maintain or be useful as anything other than an interesting experiment... haha.
Hmm, you know what? I think you get it. From a regular user to this website, this is all pretty accurate. My market research is the time I've spent in metaphorical trashfire comment sections about these things. Renpy is just a more direct way of telling a story. Unity is bloated and often times removes or has a bad implementation of scrolling back on dialogue. The others are bad niches.

If was to add to this tapestry of "cautionary tale" I'll bring up a few things to keep in mind as well:

Make sure to have a decent first update with enough content. It may be tempting to release something like a concept demo, and that can work, but more often, people see the low quality of a first version and never come back. Look at the game Radiant. It released a phenomenal first update. Without any other updates, it earned thousands in it's fist few months on Patreon. It took them many months (6?) to get the second update, yet people appreciated the quality.

Last, but 100% not least: Know your tags/kinks. Go into your game with a hard line of content.
Are you adding ripped eyeball skull effing/gore? No? Move your line down. Adding Murder-rape-necrophilia? No? Move your hard line down. Bestiality/Scat? No? Down... NTR? " " I'd put a nuclear explosion between these quotation marks.

NTR is the most divisive of the low-end hardcore fetishes. I'm not saying you shouldn't add it (I wouldn't) but if you want to tell an engaging story that ISN'T focused on NTR, then you just nuked AT LEAST 25% your audience. That said, making something avoidable is a possible solution. However, heavy lies the head that wears the crown, it might backfire anyway. People like me rarely play games with NTR even if avoidable.

Sorry if you know all this already. I don't expect a lot of traffic in a completed game forum, but I thought since you had very insightful comments to a fellow content creator, that it's possible I slip right in :)

Have a fantastic day! I'm crossing my fingers that whatever you make has family loving. I know it's been done to death, but I like it when it's done right, with the right build up. Have a fantastic day/night!
 

Deleted member 1952336

Ortus
Game Developer
Jan 18, 2020
667
1,360
Have a fantastic day! I'm crossing my fingers that whatever you make has family loving. I know it's been done to death, but I like it when it's done right, with the right build up. Have a fantastic day/night!
Thank you very much for all this! I feel more confident I'm on the right track now.

I'm making a fantasy Harem vn, that while none of the women are technically related to you (to stay 100% complaint with Patreon's rules), it is absolutely built around family like love, relationships, & tension; a mother like figure, a book smart but cute and naïve little elf, a bratty rough girl, etc. You'll go on adventures with them and meet plenty of other women as well (elves, gnomes, goblins, witches, etc.) but it's centered around just four close relationships, where you all live and eat together in a little cabin deep in the dark forest.

Since I finished Soft Serve I spent about a month full time playing AVNs and taking detailed notes on character arcs, archetypes, tension points, mechanics etc. that I loved and what I didn't like. And since then I've been world building and working on it full time. I should have the first release ready in the first half of next year. I may message you at that time, to see if you have time and would like to play it and let me know if you agree it's ready for release. I'm hoping to make a big splash.
 
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Larry2000

Dev/Head Writer of Unexpected Opportunity
Game Developer
May 9, 2017
1,440
3,438
Thank you very much for all this! I feel more confident I'm on the right track now.

I'm making a fantasy Harem vn, that while none of the women are technically related to you (to stay 100% complaint with Patreon's rules), it is absolutely built around family like love, relationships, & tension; a mother like figure, a book smart but cute and naïve little elf, a bratty rough girl, etc. You'll go on adventures with them and meet plenty of other women as well (elves, gnomes, goblins, witches, etc.) but it's centered around just four close relationships, where you all live and eat together in a little cabin deep in the dark forest.

Since I finished Soft Serve I spent about a month full time playing AVNs and taking detailed notes on character arcs, archetypes, tension points, mechanics etc. that I loved and what I didn't like. And since then I've been world building and working on it full time. I should have the first release ready in the first half of next year. I may message you at that time, to see if you have time and would like to play it and let me know if you agree it's ready for release. I'm hoping to make a big splash.
WOW! It seems you put more effort in researching just one aspect of a game than most creators do in their entire 2-4 years of actually updating their game! It's impressive because it seems obvious to look around at what is successful, but also weigh what is important to your own vision of storytelling.

First off, I'd LOVE to preview your game!

As far as the "close" relationships of the characters go, can you add a cheeky relationship option. You know the one ;) the ol' "What is she to you ______ (Default: Landlady/Elf Matriarch)" HEY! The MC could be half elf, you never know, don't judge me!

Honestly, that sounds good to me. Fun moments with a close knit family/group gives me a warm feeling. Even if it isn't family loving, i love the idea of people that have a connection that goes beyond loyalty put it on the line to possibly start a relationship with that person. There is a deep respect and love that must be trampled on before such a physical bond can exist.

More than anything, I like cute romances. If you've ever played Killer7's My New Family, it's probably one of the cutest games made on this site. I'm not saying the story is the best and the choices basically boil down to "would you be willing to be in a relationship with her?" say no, you'll never have sex with her, if you say yes, you will get an option to date them every now and then. ANYWAY, play the game and pay attention to what it does better than most VN's on this website: the incidental dialogue.

Killer7 does something on purpose that makes the game feel, at first, the same and boring. K7 "romances the ordinary" in the story. The meaning behind that phrase is that you take something simple like everyday life and enhance and zoom into that with respect and love. K7 focuses a lot of the same exact points in a formula (think Slice of Life). I'm not saying it doesn't get boring or repetitive, but it becomes endearing anyway.

Example of the formula: MC wakes up with his sister harem, he talks to one of them while the other 2/3 make breakfast; they have an endearing conversation at breakfast, the sister and mom give him a kiss goodbye depending on what is happening; the mc has a thought of what to do, you have a choice of whether you visit "character X"; you get back, sisters want to do something, you hang out with one or all of them; you hang out with another person maybe; you get back home and settle for bed with sisters, they do something cute for the MC, then sleep. Start over the next day.

That's the formula, yet all those moments are used to give each character purpose, dote on them by showing them being adorable, or making you laugh out loud at the funny/clever things they say. Each character has a distinct personality with background that define their characters. If you get anything from researching that game, I'd say pay special attention to the way the MC interacts and ultimately wins the love of the character Lucy. Their dialogues are some of the best written banter I've seen in any media. It's cute, irreverent, clever, inspired, dorky and realistic. It's the kind of thing that you can imagine teasing your little brother or sister.

ANYWAY^2, the point is, I think you'd get a lot from this game. You don't have to do this exactly, but when you described the characters in your story that love each other, my mind went straight to this game so I thought you'd appreciate it.

If you wanna see a section of the game that made me laugh out loud, I'll post it below. For context, it's the MC talking to his best friend (they often joke about her being a big sister to him) about something very serious with grave consequences. The MC is ready to hear some dark news and she basically says "I'm kidding" The MC gets annoyed and feels a bit betrayed, she apologizes and the following lines happen.

MUST BE Signature.png
MUST BE Signature 2.png

P.S. Keep in mind about what I said about NTR content and stuff of that ilk. I'd hate for your comment section to be bombarded with "Is there NTR in your game?" or "There is NTR? Fuck this game, I'm out!"
If it's not your intention, don't add anything that might misconstrue that it's NTR. Many devs, some big devs *looks at Royal Candy at the moment* add it without the intention of true NTR, but show other guys banging future and current love interest be it boyfriend/husband/family member, and everyone ends up with a bad taste in their mouth D:
The general rule is "If there is any sexual thing going on with one of the Love Interests/Possible Love Interest make sure it's with the main character, or if not the main character and they HAVE to be in a relationship, don't SHOW or TELL the audience about it" Example, "Mom character has a boyfriend/husband, don't show them having sex if the character is gonna be a love interest" *looks at Royal Candy again* D:
 

Deleted member 1952336

Ortus
Game Developer
Jan 18, 2020
667
1,360
WOW! It seems you put more effort in researching just one aspect of a game than most creators do in their entire 2-4 years of actually updating their game! It's impressive because it seems obvious to look around at what is successful, but also weigh what is important to your own vision of storytelling.

First off, I'd LOVE to preview your game!
Yay!! It'll be good! :D :D :D

As far as the "close" relationships of the characters go, can you add a cheeky relationship option. You know the one ;) the ol' "What is she to you ______ (Default: Landlady/Elf Matriarch)" HEY! The MC could be half elf, you never know, don't judge me!
I love those options, but from my research Patreon does ban those games that allow a custom relationship label when they get reported. Many times they don't get reported, but it's not a risk I would like to take. The reasons is, I plan to continue building this world full time for many years, so I will be needing to live off patreon after my savings has run out.

Also I have a lot of the game built already and the world history and characters histories, which would make custom relationships impossible. Most people grow up without family or parents in this world so they seek out those kind of relationships as adults to fill the void.

Honestly, that sounds good to me. Fun moments with a close knit family/group gives me a warm feeling. Even if it isn't family loving, i love the idea of people that have a connection that goes beyond loyalty put it on the line to possibly start a relationship with that person. There is a deep respect and love that must be trampled on before such a physical bond can exist.
Yes!


...ever played Killer7's My New Family... incidental dialogue.
Playing now, from your recommendation.

Killer7 does something on purpose that makes the game feel, at first, the same and boring. K7 "romances the ordinary" in the story. The meaning behind that phrase is that you take something simple like everyday life and enhance and zoom into that with respect and love. K7 focuses a lot of the same exact points in a formula (think Slice of Life). I'm not saying it doesn't get boring or repetitive, but it becomes endearing anyway.

Example of the formula: MC wakes up with his sister harem, he talks to one of them while the other 2/3 make breakfast; they have an endearing conversation at breakfast, the sister and mom give him a kiss goodbye depending on what is happening; the mc has a thought of what to do, you have a choice of whether you visit "character X"; you get back, sisters want to do something, you hang out with one or all of them; you hang out with another person maybe; you get back home and settle for bed with sisters, they do something cute for the MC, then sleep. Start over the next day.

That's the formula, yet all those moments are used to give each character purpose, dote on them by showing them being adorable, or making you laugh out loud at the funny/clever things they say. Each character has a distinct personality with background that define their characters. If you get anything from researching that game, I'd say pay special attention to the way the MC interacts and ultimately wins the love of the character Lucy. Their dialogues are some of the best written banter I've seen in any media. It's cute, irreverent, clever, inspired, dorky and realistic. It's the kind of thing that you can imagine teasing your little brother or sister.

ANYWAY^2, the point is, I think you'd get a lot from this game. You don't have to do this exactly, but when you described the characters in your story that love each other, my mind went straight to this game so I thought you'd appreciate it.
Thanks. I wanted to build around a kind of slice of life as the basis with some more epic things as spice and the meta plot.

I always wondered what Lord of the rings would be like if it wasn't some giant epic quest constantly but more relaxing day to day life, and more light hearted adventures. There will be some life and death serious moments, but sparingly.

Definitely going to get a feel for that relationship, to see if any of those dynamics work for my characters. Also romancing the ordinary. :)


If you wanna see a section of the game that made me laugh out loud, I'll post it below. For context, it's the MC talking to his best friend (they often joke about her being a big sister to him) about something very serious with grave consequences. The MC is ready to hear some dark news and she basically says "I'm kidding" The MC gets annoyed and feels a bit betrayed, she apologizes and the following lines happen.

View attachment 954723
View attachment 954726
Lmao. :D

I have one highly sarcastic girl, I'll see what I can whip up for her. Maybe I'll have her personality start to rub off on the MC after a while. The MC is from a darker, more brutal world than the "world" you get sent too but he develops empathy and some of the girls personalities rub off on him.

P.S. Keep in mind about what I said about NTR content and stuff of that ilk. I'd hate for your comment section to be bombarded with "Is there NTR in your game?" or "There is NTR? Fuck this game, I'm out!"
If it's not your intention, don't add anything that might misconstrue that it's NTR. Many devs, some big devs *looks at Royal Candy at the moment* add it without the intention of true NTR, but show other guys banging future and current love interest be it boyfriend/husband/family member, and everyone ends up with a bad taste in their mouth D:
The general rule is "If there is any sexual thing going on with one of the Love Interests/Possible Love Interest make sure it's with the main character, or if not the main character and they HAVE to be in a relationship, don't SHOW or TELL the audience about it" Example, "Mom character has a boyfriend/husband, don't show them having sex if the character is gonna be a love interest" *looks at Royal Candy again* D:
Way ahead of you on this! :D

In my game, after the intro there are no other guys in this universe, other than the MC. Not only this, but no woman that exists has ever even seen a guy before. It'll all make perfect sense when you play, how they procreate and why they need you now, but I don't want to spoil too much. But there's a prophesy about how you'll arrive to save the world and repopulate.

Because it's been thousands of years without any men, some of the women are in lesbian relationships and sometimes you walk in on them doing things with each other. This is the only thing that could bother some people, but I'm hoping it doesn't spark jealousy in players because these women are not fully satisfied/complete with only each other, and you'll gradually develop harem type relationships with all of them.

Or, whoever you choose to pursue. You can walk around the house and trigger story by where you go and who you talk too. Sometimes the stories will take you on longer adventures that go to other places.


There's more too the world I'm building than this, but here's a few preview images. The main harem: Gobby, Mia, Emily, and Olivia is on the dinner pic and main menu.

Dinner.png Fairy.png Gobby.png Knight.png Menu.png Olivia.png Sleeping.png
 

Larry2000

Dev/Head Writer of Unexpected Opportunity
Game Developer
May 9, 2017
1,440
3,438
I love those options, but from my research Patreon does ban those games that allow a custom relationship label when they get reported. Many times they don't get reported, but it's not a risk I would like to take. The reasons is, I plan to continue building this world full time for many years, so I will be needing to live off patreon after my savings has run out.
Honestly, as much as I would LOVE to have Incest in the story, as I've read more of your comment, it made zero sense as the only male seen in many eons, that he would be related to any of them. Maybe a generational connection, but that's not necessary. That said, however, if there is someone you wish to have some kind of familial connection for plot purposes they can be a long lost ancestor for maybe one character. I doubt that would be considered incest and it adds spice to the story. An origin with a mysterious but related background. Just a suggestion, since I think your narrative doesn't need it :)

Thanks. I wanted to build around a kind of slice of life as the basis with some more epic things as spice and the meta plot.

I always wondered what Lord of the rings would be like if it wasn't some giant epic quest constantly but more relaxing day to day life, and more light hearted adventures. There will be some life and death serious moments, but sparingly.

Definitely going to get a feel for that relationship, to see if any of those dynamics work for my characters. Also romancing the ordinary. :)
Haha, LotR! I recently talked to a friend about it and explained that J.R.R. Tolkein sometimes uses such detail and adds minutia that reading it was sometimes like "eating your vegetables" I was being a little facetious, but her reaction was golden. Besides that, that would be an interesting world to inhabit. Just Frodo and Sam chilling with Bilbo after a second breakfast XD

I'm glad you're focusing on the relationships/characters because too many times the MC is a horny kid or horny adult that thinks like a horny kid and wants to bang everything.

I have one highly sarcastic girl, I'll see what I can whip up for her. Maybe I'll have her personality start to rub off on the MC after a while. The MC is from a darker, more brutal world than the "world" you get sent too but he develops empathy and some of the girls personalities rub off on him.
I like it, the MC dark past I mean. Actually, the MC in My New Family has a similar arc. He had a rough upbringing with his alcoholic dad and non existing mother who he felt abandoned her. Obviously it seems that the fantasy world has darker potential then a modern tale. The darkness in the MC's heart could be an never thawing iceberg. The love of the women around him could begin to thaw him out. However, as he thaws the water starts to fill him with dread. Maybe a portent of his past takes the complacency and lowering of guard and triggers his heavily developed defense mechanism leaving his senses reeling. That arc could be interesting to see. Then finally he is able to begin the healing with love :D similar to My New Family now that I think about it. It's almost like all MC's that have a terrible past and end up living a happy life have to go through the same struggles :unsure:

In my game, after the intro there are no other guys in this universe, other than the MC. Not only this, but no woman that exists has ever even seen a guy before. It'll all make sense when you play, how they procreate and why they need you now, I don't want to spoil too much. But there's a prophesy about how you'll arrive to save the world and repopulate... some of the women are in lesbian relationships and sometimes you walk in on them doing things with each other. This is the only thing that could bother some people
Yeah, I'm pretty sure your fine. Just give them an option to not be involved with a character and even the less than a 0.001% of people will not have a problem with it. To be honest, I have full faith in you and what you are able to accomplished. If you want to update me on more things, I don't mind it be on this page, but it could also be through direct message, if some of it is stuff you don't want to share with everyone yet :)
 

Deleted member 1952336

Ortus
Game Developer
Jan 18, 2020
667
1,360
Honestly, as much as I would LOVE to have Incest in the story, as I've read more of your comment, it made zero sense as the only male seen in many eons, that he would be related to any of them. Maybe a generational connection, but that's not necessary. That said, however, if there is someone you wish to have some kind of familial connection for plot purposes they can be a long lost ancestor for maybe one character. I doubt that would be considered incest and it adds spice to the story. An origin with a mysterious but related background. Just a suggestion, since I think your narrative doesn't need it :)
Nice idea.

Haha, LotR! I recently talked to a friend about it and explained that J.R.R. Tolkein sometimes uses such detail and adds minutia that reading it was sometimes like "eating your vegetables" I was being a little facetious, but her reaction was golden. Besides that, that would be an interesting world to inhabit. Just Frodo and Sam chilling with Bilbo after a second breakfast XD

I'm glad you're focusing on the relationships/characters because too many times the MC is a horny kid or horny adult that thinks like a horny kid and wants to bang everything.
I agree. The whole point of AVNs is that the characters feel real, like real people.


The types of MC's I don't like:
* Overly Sensitive/Emotional/Dramatic MCs
* MC's that second guess themselves and are unsure of themselves, or worse MCs that have fake bravado
* 1 Dimensional MCs (MCs that are only horny for example)
* Overly Expository MCs (That keep adding their thoughts to everything unnecessarily and slow down story pacing)
* Underly Expository MCs (MCs that are like blank cardboard, that don't have deep thoughts or feelings)
* Dumb MCs (Their only purpose is to be dumb for "humor")
* MCs that don't like sex and aren't attracted to the women of the world. (Some people like this kind of MC because it's a reverse power dynamic)

The MC I'm building can be horny, but he's strong, caring, self-amusing, and empathetic most of the time; a grounded but full human.

I put some occasional horny dialogue options in for people who want to play that way, rude options as well. The other characters react as they really would. The story goes on no matter what you choose (no dead ends or 'wrong' choices) but the emotional weight of your decisions is in how they'll make the other characters feel in those moments.

They'll feel like real and deep characters that you won't want to hurt (hopefully).


I like it, the MC dark past I mean. Actually, the MC in My New Family has a similar arc. He had a rough upbringing with his alcoholic dad and non existing mother who he felt abandoned her. Obviously it seems that the fantasy world has darker potential then a modern tale. The darkness in the MC's heart could be an never thawing iceberg. The love of the women around him could begin to thaw him out. However, as he thaws the water starts to fill him with dread. Maybe a portent of his past takes the complacency and lowering of guard and triggers his heavily developed defense mechanism leaving his senses reeling. That arc could be interesting to see. Then finally he is able to begin the healing with love :D similar to My New Family now that I think about it. It's almost like all MC's that have a terrible past and end up living a happy life have to go through the same struggles :unsure:
I love your description of that. That's essentially what I'm going for.

I think many people in real life had a dark empty past. In creating this world, I'm hopefully creating the kind of feeling of a happy family life, of connections, love, and of a safe world (The real world is not safe). There's light hearted danger but pretty much every character has plot armor. The MC going on the journey to accept that world and grow empathy and connections to it's inhabitants, leaving behind the dark violent and uncaring world is an abstraction of the player going on the phycological journey of leaving behind his real dark past and growing connection and empathy towards the characters of this digital one. It's a kind of guided journey, as the MCs changes, so does the player.

That's why I think this arc works in AVNs. People realize there's something missing in "normal" porn. They might not know they're really craving a deeper connection but they know they want something more than watching hollow empty people pretend to enjoy having sex with each other while learning nothing else about them and having no other connection to them.

I don't know, just a theory lol.

Yeah, I'm pretty sure your fine. Just give them an option to not be involved with a character and even the less than a 0.001% of people will not have a problem with it. To be honest, I have full faith in you and what you are able to accomplished. If you want to update me on more things, I don't mind it be on this page, but it could also be through direct message, if some of it is stuff you don't want to share with everyone yet :)
Awesome. Sounds good. I'm really happy you're willing to play this when it's ready (and when you have time of course). I really like you're thoughts on everything.
 
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Larry2000

Dev/Head Writer of Unexpected Opportunity
Game Developer
May 9, 2017
1,440
3,438
Nice idea.



I agree. The whole point of AVNs is that the characters feel real, like real people.


The types of MC's I don't like:
* Overly Sensitive/Emotional/Dramatic MCs
* MC's that second guess themselves and are unsure of themselves, or worse MCs that have fake bravado
* 1 Dimensional MCs (MCs that are only horny for example)
* Overly Expository MCs (That keep adding their thoughts to everything unnecessarily and slow down story pacing)
* Underly Expository MCs (MCs that are like blank cardboard, that don't have deep thoughts or feelings)
* Dumb MCs (Their only purpose is to be dumb for "humor")
* MCs that don't like sex and aren't attracted to the women of the world. (Some people like this kind of MC because it's a reverse power dynamic)

The MC I'm building can be horny, but he's strong, caring, self-amusing, and empathetic most of the time; a grounded but full human.

I put some occasional horny dialogue options in for people who want to play that way, rude options as well. The other characters react as they really would. The story goes on no matter what you choose (no dead ends or 'wrong' choices) but the emotional weight of your decisions is in how they'll make the other characters feel in those moments.

They'll feel like real and deep characters that you won't want to hurt (hopefully).




I love your description of that. That's essentially what I'm going for.

I think many people in real life had a dark empty past. In creating this world, I'm hopefully creating the kind of feeling of a happy family life, of connections, love, and of a safe world (The real world is not safe). There's light hearted danger but pretty much every character has plot armor. The MC going on the journey to accept that world and grow empathy and connections to it's inhabitants, leaving behind the dark violent and uncaring world is an abstraction of the player going on the phycological journey of leaving behind his real dark past and growing connection and empathy towards the characters of this digital one. It's a kind of guided journey, as the MCs changes, so does the player.

That's why I think this arc works in AVNs. People realize there's something missing in "normal" porn. They might not know they're really craving a deeper connection but they know they want something more than watching hollow empty people pretend to enjoy having sex with each other while learning nothing else about them and having no other connection to them.

I don't know, just a theory lol.



Awesome. Sounds good. I'm really happy you're willing to play this when it's ready (and when you have time of course). I really like you're thoughts on everything.
I like your thoughts as well. You seem prepared to develop something that can satisfy a few good audiences. The horny people, the emotional people, the harem people, and possibly the good story people. That last one is always a moving target though. Sometimes people go in wanting something, then come out having got it and expect more. But that's the price of putting your work out there, it's gonna get thrashed sometimes.

On a side note, I doubt you'll have sex scenes with important characters willy nilly right? Don't get me wrong, i play games to get some "action" but as you said, you're looking for something besides "watching hollow empty people", but what I really want is a slow build with the most important or emotionally distant characters. In MNF, that character is Lucy. The best character in the game in my humble opinion (and many others) and yet it takes A LONG time to get in an intimate relationship with the MC. She's a genius IQ wise, and her sister Sandra is more simple, yet Lucy is unable to understand, let alone traverse the world of love. Sandra is the main heroine that introduces the MC to true love (thawing), but it's Lucy that introduces him to empathy (the water begins to evaporate). The MC treats her like a real woman with problems and respects her unfamiliarity in the ways of love. Often times, the MC even with good intentions tries to move things along, but it ends up backfiring a bit and progress is lost. This happens many times throughout the narrative until you are finally rewarded with a heartfelt scene of romantic love making. If I'm honest, my heart felt more full in that moment than in ACTUAL relationships I've had in life.

Anyway, enough of MNF, keep me updated and talk to me if something strikes you! (not literally i hope)
 

Computaholica

Member
Aug 10, 2019
129
34
All the DL links are bad now... would someone please post a DL link for this game? Thanks for your time. Cheers!