Been keeping my eye on this for a while now. I really enjoy the way it's set up, with a lot of just "do this thing and see what happens" kind of deal.
Couple of suggestions:
The intro with Emily seems a bit abrupt and throws me for a loop every time I see it. IMO what Emily is doing is like an abuse of power, so even though Emily seems genuinely like a good person, there is some backlash to my ability to trust her.
Re-watching the "Boom-my-cherry" scene would be more immersive if the scene for Alisa's part was written slightly different on the second watch-through, kind of like a hint that you are progressing towards something (That something being Alisa submitting her own proposal). It's a little weird to get the "first watch" scene even though Alisa should be familiar with it.
Of course, I have plenty of other suggestions regarding interface and quest tracking, but I'm going to assume you're just working on them as you go. I'm already seeing improvement.
E: I do have one more suggestion: avoid using in-line context clicks to progress through dialogue and scenes. It turns rewatching scenes into a minigame of "now I have to move my mouse a billion ways" and becomes tedious extremely quickly. I would strongly suggest either a single spot to click or a keyboard shortcut, or both.
Thank you for your feedback it's good to see something more then ( there is no content )
About emily scene i plan to fix some of her animations in the kissing animation( loops are suppose to stop at certain point)
but i'm fixing a lot of things for this 0.8b version;
Fully map remake
The script ( I got a german fan translation still wip so i need to make a patch)
bugfixes
Fast menu access
Those things are ready for the next 0.8 still need to apply some proofreading and the new texts fixing ( removing the gaps between the words ) ( you can see on attach ) this will consume a lot of time
regard boom my cherry; it's good idea for sure but my dev road are bursting of content maybe i can do something more simple, if don't take to much to time just to complement the scene when i resume the remakes drawing/animating
about the interface ( at some point i'll remake the inventory,quests and relationship those 3 menus really need a re-work)
in-line a lot of people love this mechanic it's a thing that make somatra unique i don't plan to remove it or change it, still i can put on
vote a skip button or hotkey.
please join the discord to participate the poll and to talk more about your ideas for the interface and the game.
Thank you