AlekKino

Newbie
Dec 24, 2017
42
34
244
You can list some features or fixes here and I will see what can be done
The game needs a pause button. And don't run the simulation in the background while menus and such are open.

UI is kind of a mess right now, early stages are understandable but it's inconsistent at the best of times.

Monster initiated sex scenes are... clunky at the best of times. The delay also seems inconsistent or the popup is just difficult to see. Be playing a boss rush and farming meat to suddenly get thrown into a scene by a monster that wasn't close to you. Sometimes you can just run past monsters, other times the game decides nope, you're getting plapped.

Speaking of plaps, doesn't seem to be working in latest version?

Navigating menus to climax or view womb status is not ideal. Should be a gadget on the screen akin to the health bar.
Climax should either be bound to a key press, auto-climax option or the monster should be in control of when they cum. The hugger creatures are a step in the right direction with being able to trigger their orgasms in the action but still need to menu hop to trigger that.
And why do climaxes take so long to charge up? Is there plans to give player ability or interactions to speed or lower this?

Speaking of climax, why is that a full screen interrupt when the ovulation and insemination pop ups are just corner of the screen?

Why can't we lock the camera at a certain angle when in drone/free form mode? Combine with the above needing to click buttons to climax and view pregnancy status, it's really annoying that even when pressing C to lock the cursor, the game still tracks mouse movement.

Please don't take this as me ragging on the game. I do like it, and hope to see a lot more combat and it's clearly an indie/passion project so I understand updates and fixes take time.
 
2.70 star(s) 20 Votes