Finally another actual game on this website ! And a good one at that, actually is enjoyable to play.
I like the overall gameplay loop and combat is quite fun. But what caught my attention in the first place before i tried the game itself: is the good quality of art, art style that both fits well with porn and also doesn't look like generic anime, and interesting character designs. I don't think i saw a female character in this game that i would say i didn't liked how she looks.(Archer is the best girl)
I especially like how all of them are quite thicc and have ass/boobs on bigger side. Very rarely see it like that in h-games.
There aren't that many animations in a game, but what is animated, done very well. Character portraits move very smooth and pleasant to look at. Animated stun attack from plant enemy and archergirl's animated sprite after buying her out of slaver guy is my favorite. I understand that animation is a very time-consuming process and animating all the content there already is would take forever, but it still would be very nice to see more animated content, like special attacks/sex from rare enemies and bosses. Attacks of puppet enemies especially, their attack arts are exceptionally very good !
And now to the less pleasant aspects of the game.
First thing is the game balance. Enemies for me were fine with exception of a mage, who i saw here a lot of people found Overpowered too. He's a common enemy, the tankiest of them, and also can buff other enemies. Game also just loves to spam them.
Some people complained about RNG with the skills you get, but i believe that it's the actual skills are the problem. Some of them are just so much worse than the other. And simply AoE skills are mostly just better than many of the gimmick ones, i think they should have at least more damage to them. And support skills being the worst if you pick them at the begging of a run. Sometimes i just chose to reload the game instead of trying to start the run with what i had, since i knew i probably would just lose anyways.
My first completed run was with the all AoE except for ninja, 3 arrows skill on archergirl, power sweep on swordgirl and lasso on ninja. And it was easy. Also swordgirl have many skills she can only use in her zone, and those skills don't offer much in return.
She just can't simply deal damage most of the time, in my runs if a lot of enemies got to the red zone that probably means that i'm losing. It would make more sense if skills like that were on archergirl since her zone is on the frontline. Ninja don't have the same problem too, because her zone-tied skills can either affect the squares of adjacent zones or just too good ("Chain blade combo" is probably best skill in game, can be both AoE and single target guaranteed 50 damage ) and her zone being where most enemies would be located helps alot too. And in general gimmick skills should have more synergies with each other and game should have more viable builds.
As many people also pointed out, you can hardly see the the groping and attack sprites since they are like on a screen for couple of frames and you can barely see what is happening there before it's gone, they definatly should stay for much longer then that.
Stamina mechanic in a bit flawed too, You absolutely have to use skills to kill the mobs when they are many or they will completely overwhelm you and that's game over, but when they are many they probably also attacking you, depleting your stamina. Which means alot of the times where things start to get out of control, it just snowballs from there to even worse, with slim chances to make a comeback. Sex bar in this regard is better since if it is depleted to zero, your character at least is not potentially permanently out of the game.
Clothing mechanic on the other hand seems useless gameplay-wise, i really haven't noticed what is the difference between having them on character or finally ripped. Which is also incredibly hard to achieve, i finished runs with all characters that still had more than 50 clothes HP on them. The only way i know is to fight the slaver guy, and even then i had to purposely let him live on low-hp and attack, sometimes it takes even long enough to get to the next destination point. I think clothes need to break faster than they currently are by a lot a lot.
Also fighting him is the only safe way to see bondage on your characters since you can also leave him low hp until the girl is captured and finish him so he returns her her back, full stamina recovered even if i'm not mistaken.(For real the best guy in the game, actually wants you to see the booba and the only one who can give you your characters back when they are defeated and with a cool new "outfit" too)
Actually capture mechanic could be improved too, if character is captured and there is no slaver guy on path or he was on the first destination point its a guarantied game over. I believe it would be nice if characters could escape when you reached the next stop, and bondage debuff to sex bar would stack each time the character would come back, instead of constant -50%, it would be like -25% for each instance character is defeated. And slaver guy could instead fully remove the debuff and bondage for money or bring back the cap to 75% if it's lower if you fight him. Would be also cool if something was happening while characters have been captured, like each turn there is 50% chance a random monster on the field would perform sex on
captured character adding additional -1% to sex bar cap.
There also could be more destination points in a path than 3 imo, and maybe more initial paths to choose from that could also intersect with eachother, i think it would make it more interesting. Overall all that said i believe since it's a rogue-lite game which you complete in runs, it should have much less moments where you know you will certainly lose. Defeat in these game shouldn't be easily foreseeable, or there is not that many motivation to try completing the run in early game. I have found myself restarting the run much more times than i would like.
And finally the bugs or things i probably didn't understand.
There are couple of game breaking bugs that can softlock you that i encoutered. The most common is the fight with the bomb guy. For some reason destroying the bomb he dropped youself just softlocks the game. Can't choose a character and do anything after that while game is not frozen.
There was also a big miniboss guy, one that i saw only once, looks like those triangle head demons but bigger and grey i think. don't remember quite well. But he just softlocked my game for no reason, The moment the stepped into battlefield.
Sometimes mobs stack on eachother in the same square, and one time there was a stacked dog that the next step moved outside the battle area directly on top of character portrait, game softlocked after that too.
In my first playthrough the shop owner in the hub area(where the dojo also is) Sold absolutely nothing, just empty shelves.
When i started a new game from the main menu i haven't encountered same bug, shop had items this time.
And there also a bug where settings don't open in the hub area. Game music is quite loud and settings do not save after you close the game, it would be also beneficial to have settings in main menu with also an option to make the game windowed.
The dojo for some reason tries to sell me the same skills i already had bought, maybe it's supposed to be like that, but i believe i still saw those skills in the starting choices even tho i haven't bought them the second time.
Also is "Chain blade combo" a skill avalible from the start ? Since i believe i saw it in the dojo too, but when i started a new game it was available to me in my new first run.
And that is my experience with this game as of now. Despite much of this post is about what i found negative, i really liked the game and for a first public release this game is better than 90% of other demos and countless 0.X versions of games on this site, even better than some "finished" games. This one is actually has the "Wow, so much potential" and it was more than worth my time.
Best of luck to the devs, hope the game would receive enough of the public attention and support.