- Nov 19, 2017
- 14
- 10
Is the shop supposed to be non functional/Empty in this version or is this just a but i'm experiencing?
I have thought of that before, soTiming the S.L.A.V.E market correctly is definitely a bit finicky, especially since you're pretty much on a doom timer when not fighting at full strength, so it's not really comparable to your usual healing nodes in games like this. Maybe something like getting an item to summon the market when you need it when you visit the Caravan?
no, which shop are you referring to?Is the shop supposed to be non functional/Empty in this version or is this just a but i'm experiencing?
Having played through a few times now I can say that thus far my progress is almost entirely dependent on rolling AoE skills early and often. The basic attacks are just too feeble. 25-80 HP worth of enemies appear each turn, but you do on average 35 per turn with basic attacks, assuming you play optimally.
Maybe if the push and pull attacks did damage to both enemies if you push/pull into another enemy? That would make them at least on par with the random crits on the long range attack.
Yeah i tested that too, that shit MELTS mini bosses without even letting them to act.At least some (but not all) push and pull attacks do some damage like that. Lasso(for the ninja) says that explicitly, but Tripwire(for the hunter) does that too. In fact, Tripwire might be the best skill in the game currently, it hosing the enemy positioning bigtime as well as inflicting damage on both the tripper and the obstacle. In best use, does 40 damage per turn at a modicum stamina investment, independent of zone AND fucks up the enemy's plans. Did I mention that tripwire works on both step, pull AND push?
And please let us see the H for more than just 1 frame.So I’ve got an idea to make sex in the game both more frequent and mechanically satisfying in a way that can actually be helpful for the player. Hopefully I can implement it soon.
The entire level is supposed to be one long battle…Battles don't end when they are supposed to.
Your game loop isn't clearing the current battle.
For example, you run into a battle beat it, it kicks you to the map screen, you go to the next screen ( a treasure chest ) pick up some items and the previous battle is still ongoing.
2. The weirdo cameo girl just infinitely uses invisibility, causing not to be able to hurt her reliably at all. Only the archer hits at 3 damage from time to time.
I get that in principle, but I do share the sentiment that it's still unintuitive right now how much progress you've made and how close you are to your next goal/destination.The entire level is supposed to be one long battle…
And the camo girl that keeps spamming invisibility?The entire level is supposed to be one long battle…