Unity Some Heroines Climb Up a Tower to Ask God Why the Game Has a Name That's So Long [v2.42] [Sinful Salad Games]

4.30 star(s) 51 Votes

failking00

New Member
Nov 19, 2017
14
10
Is the shop supposed to be non functional/Empty in this version or is this just a but i'm experiencing?
 

Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
273
722
Timing the S.L.A.V.E market correctly is definitely a bit finicky, especially since you're pretty much on a doom timer when not fighting at full strength, so it's not really comparable to your usual healing nodes in games like this. Maybe something like getting an item to summon the market when you need it when you visit the Caravan?
I have thought of that before, so
Is the shop supposed to be non functional/Empty in this version or is this just a but i'm experiencing?
no, which shop are you referring to?
 

Katzies

Newbie
Oct 19, 2017
54
51
Having played through a few times now I can say that thus far my progress is almost entirely dependent on rolling AoE skills early and often. The basic attacks are just too feeble. 25-80 HP worth of enemies appear each turn, but you do on average 35 per turn with basic attacks, assuming you play optimally.

Maybe if the push and pull attacks did damage to both enemies if you push/pull into another enemy? That would make them at least on par with the random crits on the long range attack.

At least some (but not all) push and pull attacks do some damage like that. Lasso(for the ninja) says that explicitly, but Tripwire(for the hunter) does that too. In fact, Tripwire might be the best skill in the game currently, it hosing the enemy positioning bigtime as well as inflicting damage on both the tripper and the obstacle. In best use, does 40 damage per turn at a modicum stamina investment, independent of zone AND fucks up the enemy's plans. Did I mention that tripwire works on both step, pull AND push?
 
Last edited:

MilesKiyaAnny

Well-Known Member
Jan 18, 2019
1,525
434
found more bug
magical defend shield whatever woodoo doll can softlock if it shielding nearby tite monster and were kill by multiple random hit anyone in that blue zone chain attack of ninja girl

I also suggest that chain attack should work on splitting slime too. they die and split but attack stop i assume cuz they cant find anymore target

I like this
no more of them annoying minion but just us and her
bandicam 2023-06-23 01-06-15-840.jpg bandicam 2023-06-23 01-09-53-161.jpg
Now, let see if slime got porn
other time I beat her too fast she never got time to split slime also she absore other minion but it seem nothing happen after that.
I hope we get to see this boss at the gate and exchange her info by F with them
anyway, I hope porn stuff here are good. I have no idea how porn for this game gonna play out yet. I need more time to think more of idea beside consent and consensual porn.
oh also her slime groping doing stamina damage. I never notice that soo dont know if it suppose to do sex resist or stamina
 
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RockRocks656

New Member
Jul 18, 2019
6
6
Cool game love the artstyle, my only gripe is that the blue mages are way too tanky for a support enemy compared to the other common enemies and it becomes more annoying when a group of them spawn, maybe they can have the same HP as the enemy archers (or lower the chances of a group of them spawning at the same time), also maybe add an armory where you can buy attack and defense buffs for one run (or permanent stat changes)
 
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kunpil9

New Member
Mar 1, 2023
3
0
short feedback:
battle is too long and events are too short.
its almost impossible to see slaved char in slave shop(bc if one died, it got so difficult)
battle is kinda boring
you could add more h scene
 
Jul 26, 2020
358
879
At least some (but not all) push and pull attacks do some damage like that. Lasso(for the ninja) says that explicitly, but Tripwire(for the hunter) does that too. In fact, Tripwire might be the best skill in the game currently, it hosing the enemy positioning bigtime as well as inflicting damage on both the tripper and the obstacle. In best use, does 40 damage per turn at a modicum stamina investment, independent of zone AND fucks up the enemy's plans. Did I mention that tripwire works on both step, pull AND push?
Yeah i tested that too, that shit MELTS mini bosses without even letting them to act.
So I’ve got an idea to make sex in the game both more frequent and mechanically satisfying in a way that can actually be helpful for the player. Hopefully I can implement it soon.
And please let us see the H for more than just 1 frame.
 
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tetrayrok

Member
Apr 2, 2021
118
118
Battles don't end when they are supposed to.
Your game loop isn't clearing the current battle.
For example, you run into a battle beat it, it kicks you to the map screen, you go to the next screen ( a treasure chest ) pick up some items and the previous battle is still ongoing.

2. The weirdo cameo girl just infinitely uses invisibility, causing not to be able to hurt her reliably at all. Only the archer hits at 3 damage from time to time.
 

Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
273
722
Battles don't end when they are supposed to.
Your game loop isn't clearing the current battle.
For example, you run into a battle beat it, it kicks you to the map screen, you go to the next screen ( a treasure chest ) pick up some items and the previous battle is still ongoing.

2. The weirdo cameo girl just infinitely uses invisibility, causing not to be able to hurt her reliably at all. Only the archer hits at 3 damage from time to time.
The entire level is supposed to be one long battle…
 

0nymous

Active Member
Nov 16, 2016
934
2,089
The entire level is supposed to be one long battle…
I get that in principle, but I do share the sentiment that it's still unintuitive right now how much progress you've made and how close you are to your next goal/destination.
 
4.30 star(s) 51 Votes