CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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4.30 star(s) 53 Votes

Ramonapeta

New Member
Aug 24, 2023
2
2
Have given quite a lot of hours to this. Took a bit to understand what I should be prioritising, but after having done a successful run all the way through zone 2 I don't have anything majorly negative when it comes to combat. There is some feedback I'd like to give in other regards:

- The mushroom stacks on heroines could use a comment regarding the 10+ stack conversion (which speaking if, is there any undoing that once it happens?), or the fact it can't take SR below 1 (which has oddly been more problematic to me than the mushroom enemies).

- I noticed there's not a single mean of moving enemies vertically. I understand its rather niche in usage, but wondered if there was a specific reason for the choice

- It would be really neat to be able to rename heroines after the tutorial (specially with how some NPC's reset the names back to default)

- And lastly, the gallery resets all of its contents whenever I open the game or enter a savefile.

Fun game, keep it at it.
 

Dupson

Member
Dec 15, 2018
131
245
Also I don't necessarily want the game harder to mod, I... You know...
:( I just want people to actually play the game and not just scalp it for art. I get it though.
sorry dev but that's how it is... that's why vn are so popular you can just hold ctrl and skip into scenes but there's also great number of people like me who wants to have his game to have you know... gameplay xD and don't want to everything being handed on a silver plater
 

jerone-x

Newbie
Aug 21, 2023
57
84
sorry dev but that's how it is... that's why vn are so popular you can just hold ctrl and skip into scenes but there's also great number of people like me who wants to have his game to have you know... gameplay xD and don't want to everything being handed on a silver plater
Same. I get why people want an easy way to get to scenes/gallery, but i like a bit of challenge with my h-games.
 
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Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
301
799
Hey, we're planning on adding some new map events in the next update. (I have a few ideas but i want more)
If you have any good ideas for one, feel free to DM it to me or respond to this comment.
Thanks!
 

dero21

Member
Apr 23, 2022
115
84
Hey, we're planning on adding some new map events in the next update. (I have a few ideas but i want more)
If you have any good ideas for one, feel free to DM it to me or respond to this comment.
Thanks!
oh no... creative crisis...:(
 

dero21

Member
Apr 23, 2022
115
84
Here's an idea, create an enemy who fucks the girl lays an egg in two turns, if not stopped, the eggs accumulate, after release, the heroine pushes the egg out per turn. The egg hatches an enemy with a 90% chance of hatching, and with a 10% chance of dropping an item.... . Slave women have an 80 / 20 chance
 

dragonsix6969

Active Member
Apr 26, 2019
776
509
Hey, we're planning on adding some new map events in the next update. (I have a few ideas but i want more)
If you have any good ideas for one, feel free to DM it to me or respond to this comment.
Thanks!
can you create more sex scene with Voodoo dolls ? I think it would be nice if it were possible to choose enemies yourself or customize them like in one game. Сould add kobolds, minotaurs.
 
Feb 14, 2019
165
123
Hey, we're planning on adding some new map events in the next update. (I have a few ideas but i want more)
If you have any good ideas for one, feel free to DM it to me or respond to this comment.
Thanks!
Something I'd like to see is more ways to boost stats. Seeing as you said your oppossed to meta progression to boost stats, and the very rare chance it seems to find a stat up in a chest(not to mention it feels bad you only get to choose 1 person to give 2 stat ups to and not everyone gets better) maybe there could be something like a random campfire with some food, eating it fills you with power(stat up) but had a chance of the owner coming back(maybe a mini-boss type enemy spawning in the next wave?) Could be other events like a drinking contest that gives you a random stat up, but has a chance of making you hung over for the next few turns which essentially stuns you or something?

Also, any chance we could get something akin to different outfits which could maybe enable different strats? Maybe you could start with the BDSM/Slave outfit and it lets you use sexual resistance instead of stamina if your out of stamina, and maybe give the ability to seduce enemies to maybe tangle them up and could let you set up the 2xdmg buff with some planning? Maybe the mushroom infection form, but idk what that might do, maybe give abilities to coat your weapons in poison, so skills and attacks provide DoT cause sometimes the board gets crowded lmao. Or we could just get the hot outfits, the other stuff was just a justification to put it in as a gameplay thing lol.

Finally, any chance we get Futa stuff? Some of the NPCs in the camp area are pretty hot, the Gladiator lady and the dragon dojo lady are really hot they should get some scenes.

Love the game, even though I suck at it, keep up the great work!
 
Apr 10, 2019
78
53
Yeah level 2 seems borderline impossible so far. Sorry, I just can't see any way to deal or cope with the mushrooms. As you can see, the debuff stacks up to 25+ easily and there's no counter, because you can't even move the missiles, much less get rid of them.
Predictably in ~3 turns after the situation below they all started getting fucked one by one and I CAN'T CONTROL THEM so I can't even use the tools given to me (items, skills) to counter or in any way bail myself out of this shituation. It's praying to RNG at this point for the mushroom sluts to hit the enemies they need (and 4 of the targets on the map are fuckin invincible).

And this was one of my luckier/better runs because I got Chain-Blade Combo on Ninja and I got her attack to 20 for insane nukes (the best cheese I was able to come up with in the game). So it was relatively smooth sailing despite all the block bugs bullshit UNTIL the mushroom debuff started stacking up.

View attachment 3792748


I don't know, maybe introduce some kind of item that purges the mushroom debuff stacks, while making it so that one girl can use it on another? Or make it decay at a rate of 2 per turn instead of 1.
If a missile is hit with another missile it gets removed. A lot of the times this isn't possible to do tho since you have only one turn and sometimes you just can't get it in the right spot sometimes there's an enemy in the way. I can say for certain that this game is not for me because of the difficulty. And my favourite games are souls-likes which is known for their difficulty. When your game is more frustrating than worst souls-likes you know you're doing something wrong. Honestly I thought the balancing would get better with the second level but it doesn't seem like a well balanced experience is what the game is going for. And the game really isn't that complicated so it's easy to play "perfectly" and still have you winning or losing based on luck of the draw, which really sucks.

Still the game is phenomenal (with some cheats I made) without them I couldn't really recommend.
 
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SappyTime

New Member
Feb 16, 2019
4
2
Hey, we're planning on adding some new map events in the next update. (I have a few ideas but i want more)
If you have any good ideas for one, feel free to DM it to me or respond to this comment.
Thanks!
I think map choices like the type in darkest dungeon could work but with a H scene twist, few ideas below

- Heroine falls into a trap set by slaver, pay to get her out instantly for no bonus or the trapped heroine has to pay with her body and it locks her out for 2 or 3 turns and you get a damage buff at the end.

- The demons set a barricade in the way, barricade has suspicious hole. Either choose to destroy it for no bonus or choose a heroine to test out her glory hole skills and it locks her out for 2 or 3 turns and you get a damage buff at the end.

- Horny bombs, spawns in a zone and when it explodes makes that heroine horny and enables heroine H attacks, H attack will clear an enemy but lock out the heroine for 2 or 3 turns and gives a buff to damage at the end. Bomb can be destroyed/moved so you can either clear it or move it to choose the effected heroine.

I think things like that fit with the risk/reward game play you are going for.
 
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MrCharismo

Newbie
Feb 28, 2023
46
145
Well, came back to play level 2, to see if there was any improvements, and there was none. Art was still a banger, but the gameplay is still a slog. Level 2 added a bunch of mechanics which made the game even more rng reliant, as stated by others. Not sure why the devs are leaning into this type of game style. Rng doesn't equal "skill" or difficulty.

It's simply just a way to waste the player's time. Oh well, probably won't check this project out anymore, but good luck to the devs regardless.
 

Bulbanych

Member
Oct 13, 2020
357
941
Well, came back to play level 2, to see if there was any improvements, and there was none. Art was still a banger, but the gameplay is still a slog. Level 2 added a bunch of mechanics which made the game even more rng reliant, as stated by others. Not sure why the devs are leaning into this type of game style. Rng doesn't equal "skill" or difficulty.

It's simply just a way to waste the player's time. Oh well, probably won't check this project out anymore, but good luck to the devs regardless.
While I wouldn't call this game completely reliant on rng (though it's definitely an issue), this game has an absurdly high skill floor and doesn't really have anything that helps lower it, besides adding more rng stuff.
There's been extensive talks about this problem a few pages back (honestly, these talks first appeared along with the first version's release, but they were mostly shut down as a "skill issue", and only with the release of the second level did more people finally said that it's too much), but, considering that the devs are adamantly against any kind of permanent upgrades, which would actually make me fully on board with the difficulty, if I had an ability to slowly and permanently upgrade my characters, (yeah, yeah, "iT's a rOgUe-LiKe, nOt a rOgUe-LiTe") so I don't have much hope for this game becoming noticeably easier.
I enjoy the art way too much to forget this game, but I do find it too hard to enjoy, "get good, scrub" me all you want, so I'll be waiting for gallery saves and those dreaded "1hp" mods when next versions release.
 
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Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
301
799
What are you two talking about? We’ve been adding balances that make the game easier and reduce RNG every almost every update and fix.
These are all changes from how it used to be in the first demo:
You can buy S.L.A.V.E tickets to revive heroines on the go.
After having sex, the heroines get double damage.
Swordswoman pushing 2 spaces.
Player can pick which stats to boost instead of random booster.
Player can equip spells (one of which stops the enemies from spawning)
Less enemies will spawn in when there are bosses on the field.
Punching glove, magic whip and magic arrow all do 20 damage instead of 10-15.
You can crash enemies into each other to deal bonus damage.
Wide slash has been buffed so the player has more range.

The game is getting easier.

The point of this new update was to prioritize getting most of the level two enemies into the game, so of course that’s going to throw the balance off a bit. If you look at our roadmap the next two updates are going to focus a lot more on adding new tools and stuff for the player to fight back with.
There’s only been like 2 content updates so far and each one has added and changed a whole lot, complain about the difficulty all you want, but don’t pretend we’re not making improvements to it.
This should go without saying, but balance is going to teeter around until development is completed. Mechanics still have yet to be introduced both on what enemies can do and what the player can do, and with roguelikes everything feeds back into each other, so yeah when new stuff drops, it’s gonna be a bumpy ride, but we’ll smooth out the bumps as we move forward (like we’ve been doing the whole time).
 

jbk

Newbie
Apr 4, 2017
25
208
What are you two talking about? We’ve been adding balances that make the game easier and reduce RNG every almost every update and fix.
These are all changes from how it used to be in the first demo:
You can buy S.L.A.V.E tickets to revive heroines on the go.
After having sex, the heroines get double damage.
Swordswoman pushing 2 spaces.
Player can pick which stats to boost instead of random booster.
Player can equip spells (one of which stops the enemies from spawning)
Less enemies will spawn in when there are bosses on the field.
Punching glove, magic whip and magic arrow all do 20 damage instead of 10-15.
You can crash enemies into each other to deal bonus damage.
Wide slash has been buffed so the player has more range.

The game is getting easier.

The point of this new update was to prioritize getting most of the level two enemies into the game, so of course that’s going to throw the balance off a bit. If you look at our roadmap the next two updates are going to focus a lot more on adding new tools and stuff for the player to fight back with.
There’s only been like 2 content updates so far and each one has added and changed a whole lot, complain about the difficulty all you want, but don’t pretend we’re not making improvements to it.
This should go without saying, but balance is going to teeter around until development is completed. Mechanics still have yet to be introduced both on what enemies can do and what the player can do, and with roguelikes everything feeds back into each other, so yeah when new stuff drops, it’s gonna be a bumpy ride, but we’ll smooth out the bumps as we move forward (like we’ve been doing the whole time).
Well I still think you guys have the wrong aproach to balancing the difficulty. I get that if you just added the second stage, it's not polished and properly balanced yet, but if anything you should make it too easy and then push up the difficulty in an adequate way. Since you cant keep any progress between runs no one will benefit from easily making it through the new content anyways.
The way it is currently is just extremely frustrating and will turn people away from your game. While the first stage is doable if you figure out the most broken skill combinations, the second stage just feels completely impossible with how many enemies are just thrown at you. If you havent properly balanced the new enemies just reduce their numbers. That shouldn't take much time.
People want to have fun playing a lewd game and not feel completely powerless while already using the strongest possible builds. This isn't Elden Ring.
 

MrCharismo

Newbie
Feb 28, 2023
46
145
What are you two talking about? We’ve been adding balances that make the game easier and reduce RNG every almost every update and fix.
These are all changes from how it used to be in the first demo:
You can buy S.L.A.V.E tickets to revive heroines on the go.
After having sex, the heroines get double damage.
Swordswoman pushing 2 spaces.
Player can pick which stats to boost instead of random booster.
Player can equip spells (one of which stops the enemies from spawning)
Less enemies will spawn in when there are bosses on the field.
Punching glove, magic whip and magic arrow all do 20 damage instead of 10-15.
You can crash enemies into each other to deal bonus damage.
Wide slash has been buffed so the player has more range.

The game is getting easier.

The point of this new update was to prioritize getting most of the level two enemies into the game, so of course that’s going to throw the balance off a bit. If you look at our roadmap the next two updates are going to focus a lot more on adding new tools and stuff for the player to fight back with.
There’s only been like 2 content updates so far and each one has added and changed a whole lot, complain about the difficulty all you want, but don’t pretend we’re not making improvements to it.
This should go without saying, but balance is going to teeter around until development is completed. Mechanics still have yet to be introduced both on what enemies can do and what the player can do, and with roguelikes everything feeds back into each other, so yeah when new stuff drops, it’s gonna be a bumpy ride, but we’ll smooth out the bumps as we move forward (like we’ve been doing the whole time).

You apparently can't read. I never mentioned anything about the difficulty. I found the actual difficulty of the game fine. But I was really talking about it being rng based. The points you made just sounds like cope, because I literally played this the other day. There are some runs where you don't get the right heroine skills from the start, and a lot of times you DO have to restart to reroll your skills, that's if you plan on actually wanting to beat that run. And mentioning items don't even count, because you can only get those from shops during the gameplay.

Because sometimes you don't get good crowd control skills. Like, you cant tell me Ninja's bullshit saitama move where she dodges attacks is just as good as her chain pull. Because during each run, you'll need cc just do keep everything under control. There will be like 6 of those blue fuckers coming in, and using just the heroines' default attacks won't cut it. Again, i understand that you just use each hero to chip away at them, but that makes it unfun, and a slog. You're just spamming clicks at that point, with no kinds of sexy action happening or nothing at all.

This game isn't even halfway done yet, and people have already made mods so they can get to the good parts. Now, idk if that's over the "difficulty" or they just don't like the gameplay, but that should tell you something.

Any who, I'm not gonna keep piecing back in, I was just throwing my two cents one last time. Hope it all works out for you in the long run, peace ✌
 
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4.30 star(s) 53 Votes