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4.30 star(s) 53 Votes

Electritian

Formerly 'Yourmomu'
Mar 15, 2021
69
59
This game is either obnoxiously difficult or I have a big skill issue. I cant seem to be getting the ninja girl to do enough damage to enemies, which is unfortuante because that's where the mages live and block all the enemies from the back from moving into their dedicated kill zones, and there's not a lot of skills or items that i've found that really do it. So my best strategy is to max out the archer and hope she crits everything while using swordsman for clean up.
 

Electritian

Formerly 'Yourmomu'
Mar 15, 2021
69
59
Also, does the gallery come completed each save, or does it reset to a certain level? For example I havent ever recovered a girl from the slaver but the slave outfits are in the gallery. However I only have one instance of a girl being transformed by the doll, and then one girl being transformed into a mushroom. Are there scenes for every girl to be potentially transformed this way?
 

Golem98

Member
Feb 23, 2018
465
1,400
Hey, we're planning on adding some new map events in the next update. (I have a few ideas but i want more)
If you have any good ideas for one, feel free to DM it to me or respond to this comment.
Thanks!
  • Maybe something like getting a fourth companion, I'm not so sure how strict you guys are on having only 3 party members at a time, but I think being able to open the party up to more individuals, up to 5 total members wouldn't be so bad (you could balance it by having every extra member past the third add to the difficulty of the game, such as by adding another row and more enemies for each one).
    • Could be something like you hire a mercenary to follow and help your group (they leave after X amount of time/distance, possibly depending on how much they're payed). (This could be a way to get characters from other series in as a reference/easter egg)
    • A animal companion, such as a dog that can provide some type of perk, other species of animals could provide other perks?
    • Female boss/notable enemies can be made into actual full fledged members of the group, Goku converts his enemies all the time, why can't Swordswoman?
  • Running into the shop lady that stays at the entrance.
  • Falling into a hole and getting into a cave biome (or abandoned mine or underground crypt and possibly others), you'd fall in walk however far the biome is and then pop out at the equivalent distance on the surface. Could have custom enemies and possibly custom NPCs such as a miner and so on, after falling into the first hole the party can get the option to just jump in whenever they see one or just continue on the surface.
 

dragonsix6969

Active Member
Apr 26, 2019
776
509
  • Maybe something like getting a fourth companion, I'm not so sure how strict you guys are on having only 3 party members at a time, but I think being able to open the party up to more individuals, up to 5 total members wouldn't be so bad (you could balance it by having every extra member past the third add to the difficulty of the game, such as by adding another row and more enemies for each one).
hm, that lizard girl samurai from dojo? would be nice.
 
Apr 10, 2019
78
53
You apparently can't read. I never mentioned anything about the difficulty. I found the actual difficulty of the game fine. But I was really talking about it being rng based. The points you made just sounds like cope, because I literally played this the other day. There are some runs where you don't get the right heroine skills from the start, and a lot of times you DO have to restart to reroll your skills, that's if you plan on actually wanting to beat that run. And mentioning items don't even count, because you can only get those from shops during the gameplay.

Because sometimes you don't get good crowd control skills. Like, you cant tell me Ninja's bullshit saitama move where she dodges attacks is just as good as her chain pull. Because during each run, you'll need cc just do keep everything under control. There will be like 6 of those blue fuckers coming in, and using just the heroines' default attacks won't cut it. Again, i understand that you just use each hero to chip away at them, but that makes it unfun, and a slog. You're just spamming clicks at that point, with no kinds of sexy action happening or nothing at all.

This game isn't even halfway done yet, and people have already made mods so they can get to the good parts. Now, idk if that's over the "difficulty" or they just don't like the gameplay, but that should tell you something.

Any who, I'm not gonna keep piecing back in, I was just throwing my two cents one last time. Hope it all works out for you in the long run, peace ✌
In fairness part of the reason people have made mods so early in development is because of how good the art is (definitely not the only reason but it is one of them).
 
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TheGiantRat

Newbie
Sep 8, 2021
34
52
  • Maybe something like getting a fourth companion, I'm not so sure how strict you guys are on having only 3 party members at a time, but I think being able to open the party up to more individuals, up to 5 total members wouldn't be so bad (you could balance it by having every extra member past the third add to the difficulty of the game, such as by adding another row and more enemies for each one).
I would absolutely love that. I think the game is pretty balanced around the whole 3 person party red-blue-green concept though, but a way stick with that while still adding new characters could be to just be limited to 3 party members each run that you can swap in and out at base before starting a run.

Like, what you said about adding the female boss characters as recruitable party members is kinda genius. There's already art and established personalities and stuff for them, so there'd be some work cut out there. Plus they adhere to the color zone thing already. Like recruiting the Scarecrow girl would give you a blue party member you could swap the Ninja out for, with different kinds of abilities and spells and stuff to learn and use (and of course different H art to see when getting fucked). If the devs don't wanna make it too easy, I'd even be okay with having to like beat the boss girl a certain amount of times before she could be recruited or something, or maybe buying a specific item with the crane game tickets and then beating her again to "give" it to her to recruit her or something.

I'm sure anything like that would probably take a lot of time and effort, so even if the devs were to consider it I doubt we'd get any new party members for a long while. Seems like a helluva challenge to balance the 3 girls we got already. But it could offer a lot of flexibility and interesting mechanics, while also keeping the porn part of the game fresh. After all, it seems like sort of a crime to put these hot gals in a porn game but then never show them getting fucked!
 

Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
301
798
I'm sure anything like that would probably take a lot of time and effort, so even if the devs were to consider it I doubt we'd get any new party members for a long while. Seems like a helluva challenge to balance the 3 girls we got already. But it could offer a lot of flexibility and interesting mechanics, while also keeping the porn part of the game fresh. After all, it seems like sort of a crime to put these hot gals in a porn game but then never show them getting fucked!
One thing to probably note about the difficulty of adding new party members is that first and foremost, I've made unique art for every girl having sex with each monster, being groped by each monster and then even more unique art when the girls are in bondage gear. (there's already over 100 of these and we aren't even done with the second level)
It would be hella awesome, but we're a team of 2 people and I want to be able to finish the game.
We'll see more of the bosses in the future though, just not quite like this.
 

HikkiG

Active Member
Dec 12, 2020
657
806
Would bosses as skills/items with limited uses work then, same way as items currently work, maybe?
 

Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
301
798
Would bosses as skills/items with limited uses work then, same way as items currently work, maybe?
I mean, we already have boss skills the player unlocks in the dojo after defeating them anyways. Are you saying as like a summon?
 

HikkiG

Active Member
Dec 12, 2020
657
806
I mean, we already have boss skills the player unlocks in the dojo after defeating them anyways. Are you saying as like a summon?
Yes, be it semi-permanent on-field for X turns or simply an attack with a visual of a boss making the attack
 

basedman2411

Newbie
Nov 6, 2020
22
21
The game is great, but one of the devs here doesn't seem open to even the lightest of criticism or questions. The quality of the product doesn't matter much when it's a sweat to talk to you, even less ask you for guidelines. Kindly, please stop acting like a twat, or get some other guy to communicate with us if that isn't your forte. Assume people here asking you questions do so regardless of hints made in the game, and that most coomers don't have the same interest in challenging experiences when rubbing one off. I'm coming off from a pretty frustrating run here.
 

basedman2411

Newbie
Nov 6, 2020
22
21
Oh yeah, if you dislike casuals ruining your magnum opus, just create an "easy mode" version. Just for ease of accessibility for most of the people here. Most comments here are exclusively relevant to something like that, so you won't have to endlessly debate with us and you keep your main game scrub free.
 

Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
301
798
Oh yeah, if you dislike casuals ruining your magnum opus, just create an "easy mode" version. Just for ease of accessibility for most of the people here. Most comments here are exclusively relevant to something like that, so you won't have to endlessly debate with us and you keep your main game scrub free.
Maybe later, but it's not a priority for me right now.

In response to your previous comment.
I'm glad you like the game. I'm the designer, artist and writer. There are only two of us on this dev team and of the two of us, i'm the one who makes the final decisions when it comes to the game's design. If you have criticisms, I'm the person to tell and I'm here and I read and respond to these comments because I care to, or else nobody would.
Sorry for acting like a dick sometimes, and thanks for letting me know how you feel about it.
 
4.30 star(s) 53 Votes