Pretty good overall. Fun game play, smart scripting, Nice art style, plenty of combos BUT...
I take it the devs direction is to make this game challenging but i have an issue here.
As seen above with a mod to make the battles easier, this is an adult game with very punishing game play, especially in the first rounds. Folks who play these types of games are here for 50 - 70% adult content with <30% game play and the Dev created a game with a difficulty level that pushes the player away from the thing they are here for. (see Wildfrost)
Heck even the claw grab mini game is punishing. Ironically the robot James says when you (usually have no choice/accidentily) pot extra balls with the swing of the hook "If you want it to be fair, you shouldnt cheat". But the game ISNT fair hence, people cheat.
If you want people to stick around to actually play the game and support you instead of loading a mod, getting what they want and leaving i suggest the following:
1 - Lower the health values for the first area. The amount of enemies is fine but until the player gets some stats or spells, its a bit too thought process heavy.
2 - Have a vender in the lobby area (i thought this was what the dojo was for) so you can spend the blue orbs to increase the girls stats permanently. Increased stamina, recovery etc on further runs at a cost makes the runs less punishing and allows the players to get further each time by earning it.
3 - Add some abilities to charm enemies, allowing the girls to go on the offence. Maybe the sex action takes the fighter out of the fight for three rounds but the enemy is defeated.
Giving the player options is always a plus.
Good work, Room for improvement.