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4.30 star(s) 53 Votes

Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
298
796
Oh I got that, but as someone stated, I thought it would have been cool to get a special card for capturing the bosses. I hope to see something like that in the official release for completionists. Still oodles of fun!
that is a fun idea, I hadn't thought of that!
 
Jan 25, 2018
38
119
Something about the Archer's pose in that image reminds me every time of raygun gothic comics back in the comic golden days. Which given her predilection for eating enemies and wearing of skulls for a bra, is quite frankly hilarious. I approve, a lot.
 
Feb 17, 2018
210
120
For me, all 3 of them are equal. All 3 of them are about fantasy kinks things. Swordsman- classic strong fantasy woman from platformers, ren'py, unity games etc. Ninja- classic Kunoichi from hentai games. Archer- a bit similar to swordsman kink, but more exotic[and not furry, really glad about that]. At start I felt more into Ninja and Archer, but then I stretched myself for Swordsman too.
 
Feb 17, 2018
210
120
Oh man, I tried to achieve two bondage suits in first stage intentionally, to go with them on second stage [before that I got lucky only once]. It's ass, lot's of lucky rng must happen for this. Good thing that next update is gonna have outfit shop. Also what is a boss skill? [saw it in roadmap in green section].
 

Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
298
796
Oh man, I tried to achieve two bondage suits in first stage intentionally, to go with them on second stage [before that I got lucky only once]. It's ass, lot's of lucky rng must happen for this. Good thing that next update is gonna have outfit shop. Also what is a boss skill? [saw it in roadmap in green section].
Boss skills are unlocked in the dojo after killing a boss for the first time. They’re just new combat skills based on the bosses you’ve killed. (There’s already a bunch in the game)
 
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Feb 17, 2018
210
120
(If he ever read this one, the guy/girl from last review) Yes Mazoq, yes you doing smth wrong + skill issue.
First of all, the harassment time of heroines is changeable in menu [better change the slider every new run when fighting, not in the hub or main menu].
Second: The game mostly rng so u better restart every time to get for each heroine a good skill(most or half of the skills suck, I know), for example: AOE skill, poison attack skill, and one that drains sex resist but can deal dmg(burn skill for Swordsman for instance). Every time when u beating mini boss or boss, or both[don't remeber about mini boss], u getting special money to buy skills, so they would be able to appear in next attempts/runs.
Third: Check that hole in hub, at the end u gonna get net/fishnet spells, catch monsters to see their lore, pattern and sex scenes cards(scenes cards, if u had sex with them and progress was saved). Catching gonna gave u new spells, I have spell that provides no enemy spawn for 2 turns. I catched 15 monsters (include some bosses) and I have all 4 spells, 3 of them is very important.
Fourth: If u succeed on checkpoint, DO NOT USE QUICKSAVE THINGIE THERE. Atleast for me and some other ppl it's bugged. I mean, in current version I can beat game in 2 hours at most.
Fifth: This game have a quite amount of "What if?".
Sixth: level up girls dmg and stamina regen only(u can try to upgrade walking too, since it provides 2 good features/mechanics)
At first, I was also annoyed. But thanks to my interest in art in this game, I still decided to play a little longer and I didn't regret that.
 

EIEIO

New Member
May 11, 2024
14
8
I'll keep playing the game but so far it feels like it'd be a good idea to have some kind of early-game crutch like the flame from Darkest Dungeon 2. If something like modifiers in that way exist already I humbly suggest it get introduced really early on. Also it feels like one of the three characters needs a slight buff (or it would be good for that to be an equipable run modifier) as the field gets really cluttered easily/quickly with enemies able to exchange places even on diagonals.
 
Last edited:

Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
298
796
I'll keep playing the game but so far it feels like it'd be a good idea to have some kind of early-game crutch like the flame from Darkest Dungeon 2. If something like modifiers in that way exist already I humbly suggest it get introduced really early on. Also it feels like one of the three characters needs a slight buff (or it would be good for that to be an equipable run modifier) as the field gets really cluttered easily/quickly with enemies able to exchange places even on diagonals.
2/3 characters were already given slight buffs.
Swordswoman pushes two spaces, archer can do double damage and (in the next update) ninja will apply status ailments to her weapon.
you can get spells super early in the game, you just have to interact with the game world a bit more.
How long did you play the game for?
 
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4.30 star(s) 53 Votes