Really cool game so far.
Here are some things that don't fit in a review and that I think the devs should know.
Bugs:
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In this screen I can't choose to go to the next destination, because the button appears to be blocked by a tooltip from the encounter I'm currently in. There was a buffed enemy in the exact same location on the battle screen "under" the map. Even if I hover the cursor slightly over to the side so that the tooltip disappears, I still can't click on that destination. I had to abandon that run.
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This one should be self-explanatory. It happens in "who are you" and "holy lands" topics.
Besides the bugs above, I've also frequently observed that AOE attacks sometimes don't do damage to some of the enemies they hit. And I don't mean that the damage gets blocked by the pentagram thing from the scarecrows or by the shields from the blockroaches. The hits simply appear to not register.
Also, I can't put minus speed on clothes (if that's intentional, then the icon shouldn't be there).
A few suggestions:
Please extend the gallery so that every sexy graphic is included. So not just heroines and enemies, but also characters that are encountered outside of combat for instance.
Somebody already mentioned a setting to increase game speed. That would greatly mitigate the grindy nature of this game, especially while there are game-breaking bugs in place that can erase your progress.
Please
especially make the claw in the claw game move faster. I always skip that minigame because it's just so torturously slow (and also because I don't think the rewards are worth the coint cost, even if you play perfectly).
Please give us a greater selection skills to choose from at that start of the run. If you don't get a good selection, then you are already shafted. I always restart the game until I get a decent loadout of skills. I'm sure many others do that too. Might as well spare us that hassle and just give us more skills to choose from.
Not all skills are equally good. I'm not sure if that's by design or not, but I'm sure that it would be a fool's errand to try to balance them to the point where they are all equally strong. Items are also obviously not all equally good and that IS intentional.
Now here is my problem: Some of the skills and items that can be unlocked before a run are traps of sorts. They are obviously not as good as the others, but if you purchase them you can't unpurchase them, and they reduce the chance of more desirable skills and items to be dropped. There needs to be a feature that allows players to "un-unlock" items and skills, so that they don't show up in a run.
Also, the game could be a tad easier for my taste, but maybe I just need to git gud. I haven't been able to beat the second floor yet.