Jan 7, 2022
362
474
can someone please tell me what the controlls are ? like how do i take off my own clothes and get hand out etc ?
The controls and more information are available from the menu when you hit Escape in-game.

P for pants.

SHIFT+P for shirt.

1 for hand. Don't be standing up close looking straight at her when you hit 1 or you'll snap a Nazi salute to her throat.
 

Hephannon

Member
Mar 1, 2020
186
121
This game is absolutely frustating but I keep coming at it...
Still can't get how girls become more willing to do anything rather than get mad at anything...
Neither how to be able to send them to more profitable assignments than SOMA...
 

jimmyjoo

Active Member
Jun 28, 2019
718
378
This game is absolutely frustating but I keep coming at it...
Still can't get how girls become more willing to do anything rather than get mad at anything...
Neither how to be able to send them to more profitable assignments than SOMA...
If it wasn't for the mods that were developed, I feel like this game would have been pretty dead around here.
 

KIRAN12

New Member
Jun 9, 2022
7
2
GUYS CAN YOU PASS ME A LINK TO DOWNLOAD VERSION 5.9A SINCE THE LINKS ARE NOT WORKING, NONE OF THEM ARE ALL DOWN :(
 
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IXL

Well-Known Member
Jul 28, 2017
1,626
1,076
After many months of frustration, I think we may have found a way to support custom clothing.

This breakthrough was done in collaboration with Qwerty who found a way to properly remap the weights and shape keys.

There is still A LOT of work to make this production ready and the game isn't really designed for this. So no ETA on when this will be available.

If you have a lot of experience with Blender/Daz and want to help adding content while testing a difficult and buggy asset pipeline, pm me.

-T-

P.s. The below Daz clothing asset will properly follow the model movement, and will deform/scale properly as you interact with it. I.e. genes scaler and shape keys like body fat/breast works too in deforming the clothing mesh.
Myself and demagole were trying to get this going on Daz items. Happy to help if you want.... PM me if this is still needed. I guess you might have loads offering to help already and have what you need...

I use Daz a lot, but I am no master, but happy to test and provide suitable best clothing items as I have so many and know the ideal ones to maybe use.
 
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IXL

Well-Known Member
Jul 28, 2017
1,626
1,076
Sorry, but did you search with your eyes? Because in less than 2 minutes, I just found... Page 259, there are 2 MEGA and GOOGLE DRIVE links, and they still work. And Page 260, there's a Torrent link, which works just as well.
Correct.

I would point out though, that various people have the forums setup differently, so page 200 odd to you might be page 20 for others. This very post is on Page 132 for me :) But you are correct.

Its easy to search, people just dont always trust those not in the OP.
 
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Thora

Member
Jan 2, 2018
349
1,082
Myself and demagole were trying to get this going on Daz items. Happy to help if you want.... PM me if this is still needed. I guess you might have loads offering to help already and have what you need...

I use Daz a lot, but I am no master, but happy to test and provide suitable best clothing items as I have so many and know the ideal ones to maybe use.
To be more specific, I'm looking for people with experience in blender, familiar with rigging and skinning and with time to contribute. The only working pipeline is from blender -> unity -> game.

The current process requires binding the asset properly, assigning all the weights, fixing all geometry issues and optimizing the mesh, sculpting assets to conform to the game skin, define/apply proper materials, than recreate the game shape keys. Many things will not work, so ability to troubleshoot and solve issues is important.

Daz is not used beside exporting to blender. The armature, skin and morph are incompatible. Knowledge of Daz is valuable, but more to document what needs to be changed to adapt their asset to the game.

If this matches your skillset and interest, pm me.

-T-

P.s. To manage expectations here, the game was not built for what we are doing here. Many things will not work properly including saving custom outfits, randomizing, mapping custom materials, collisions with non skintight clothing, etc. Still no ETA - unlikely to have something before the next game patch.

I contacted the dev to see how he wants to proceed. Most issues are core limitations and design decisions he made. I've suggested a solution which would make the game much stronger. While rewriting/patching his code is doable, this means the mods would break and require fixing each time. This is not a path I want to go into.
 
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ririmudev

Member
Dec 15, 2018
304
312
To be more specific, I'm looking for people with experience in blender, familiar with rigging and skinning and with time to contribute. The only working pipeline is from blender -> unity -> game.

The current process requires binding the asset properly, assigning all the weights, fixing all geometry issues and optimizing the mesh, sculpting assets to conform to the game skin, define/apply proper materials, than recreate the game shape keys. Many things will not work, so ability to troubleshoot and solve issues is important.

Daz is not used beside exporting to blender. The armature, skin and morph are incompatible. Knowledge of Daz is valuable, but more to document what needs to be changed to adapt their asset to the game.

If this matches your skillset and interest, pm me.

-T-

P.s. To manage expectations here, the game was not built for what we are doing here. Many things will not work properly including saving custom outfits, randomizing, mapping custom materials, collisions with non skintight clothing, etc. Still no ETA - unlikely to have something before the next game patch.

I contacted the dev to see how he wants to proceed. Most issues are core limitations and design decisions he made. I've suggested a solution which would make the game much stronger. While rewriting/patching his code is doable, this means the mods would break and require fixing each time. This is not a path I want to go into.
All seems like a good challenge, but also a hassle. Just wondering, what would be an ideal game for you to mod, assuming source code is available?
(Nobody should expect anything from me, I'm tinkering on my own non-3D stuff. I'm just curious)
 

Thora

Member
Jan 2, 2018
349
1,082
All seems like a good challenge, but also a hassle. Just wondering, what would be an ideal game for you to mod, assuming source code is available?
(Nobody should expect anything from me, I'm tinkering on my own non-3D stuff. I'm just curious)
My own :)

More generally, an ideal game is one that I would be passionate about, that has lots of potential, breaks new grounds, offer learning opportunity, has a great community and supportive and engaged developers.

For all it's warts, SMA still offers a unique gaming experience. The lack of engagement from the dev has been an increasing problem, and Monkey will likely be moved to support only mode after clothing is done.
 
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DevSteve

Newbie
Sep 18, 2021
78
186
Time is probably better spent writing our own game tbh to spec. That's the route I've been taking on anyway.
Was thinking the same TBH.

The amount of time spent so far by various people with this, that and the other which isn't 100% and never will be, isnt really ideal, but it can be fun to mess about with. Putting time into something spec'd as you say is a good shout. This way you won't be sort of insulting the original devs work, that who knows could end up being quite good eventually, but we are all too impatient.

It's easy to also criticise a devs work but to me, this devs done an amazing job with the concept and probably his/her first ever real attempt.

VAM as much as I hate it, probably has some of the right lines to work in line with.

Hey ho. Better get back to my ERP development...
 
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Nathanxm

New Member
Feb 11, 2021
14
7
I have some issues too with 0.9.5 and BE31.
In Interviews Mission control (F6) and Gene tool (F7) does not show up. Natural text (Enter) also does not show. Auto thrust, enabler and poser does not work. Tried with other hotkeys - same result.
But in single interviews some of it work: Mission control and gene tool show up. Auto thrust works, poser work.
Don't know why...

Also there seems a bug in 0.9.5 in the autorater profile editor. Eye and hair color don't get saved in the simple profile. The complete is still broken/starts at very low in all slots (pain in the arse)
 
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