qwertyuq123

Newbie
Dec 21, 2017
92
341
As for leveling
It goes like this:

At level 1 you have 1 pool of models. This pool have single anchor model. It has approximately average gene values.
1. 10 models are generated by randomizing anchor genes by obscure algorithm
2. You rate them. Game pairs models, and generates new values based on relative ratings and rolling dices.
3. If new models converge to single model, it becomes new anchor (and next iterations randomize this model)
4. If models do not converge, rating loop repeats

Convergence condition is euclidean distance over appearance genes.
Every time pool evolves to next anchor model, player's level goes up. And player gets big boobs more often.

And that's where things start to slow down. Because with each new level you get +1 group to rate.
Each week has 10 slots for rating. With autorating, it may take ~3 weeks to upgrade to lvl 2.

When you have 2 groups - it's 6 weeks, 3 = 9,...

If you rate by hand it even may not converge at all, because of inconsistent (from game's point of view) ratings.

What has to align for the model to accept your choice and go to the suggested agency? I've been forced to just send everyone to "some other modelling agency" that pays peanuts but accepts anyone.
That was dev's plan from start. He wants 'em all!

There is random chance of refusal. You can try to suggest same agency again. Usually they will agree.
 

Thora

Member
Jan 2, 2018
348
1,076
After many months of frustration, I think we may have found a way to support custom clothing.

This breakthrough was done in collaboration with Qwerty who found a way to properly remap the weights and shape keys.

There is still A LOT of work to make this production ready and the game isn't really designed for this. So no ETA on when this will be available.

If you have a lot of experience with Blender/Daz and want to help adding content while testing a difficult and buggy asset pipeline, pm me.

-T-

P.s. The below Daz clothing asset will properly follow the model movement, and will deform/scale properly as you interact with it. I.e. genes scaler and shape keys like body fat/breast works too in deforming the clothing mesh.


1676319910340.png
 

jimmyjoo

Active Member
Jun 28, 2019
709
371
After many months of frustration, I think we may have found a way to support custom clothing.

This breakthrough was done in collaboration with Qwerty who found a way to properly remap the weights and shape keys.

There is still A LOT of work to make this production ready and the game isn't really designed for this. So no ETA on when this will be available.

If you have a lot of experience with Blender/Daz and want to help adding content while testing a difficult and buggy asset pipeline, pm me.

-T-

P.s. The below Daz clothing asset will properly follow the model movement, and will deform/scale properly as you interact with it. I.e. genes scaler and shape keys like body fat/breast works too in deforming the clothing mesh.


View attachment 2388599
Great job, you guys! I'm excited to see what comes as a result of this.
 

mikusiek

Newbie
Sep 28, 2017
58
64
What an amazing news that dev is working on VR for this game! Please make sure, to make a possibility to play with one controller (97% porn VRs doesn't get the idea of masturbating while playing) and provide sitting experience - which can be done by rendering just hips and hands of MC model (so legs, head etc. positions won't bother a player) With a good implementation it's gonna be a blast and probably the best porn VR game available, with an actual gameplay (unlike VAM f.e.) GOD SPEED FOR THAT, and take my money!
 
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Reactions: WakamoSato
Jan 7, 2022
362
471
can someone please tell me what the controlls are ? like how do i take off my own clothes and get hand out etc ?
The controls and more information are available from the menu when you hit Escape in-game.

P for pants.

SHIFT+P for shirt.

1 for hand. Don't be standing up close looking straight at her when you hit 1 or you'll snap a Nazi salute to her throat.
 

Hephannon

Member
Mar 1, 2020
177
115
This game is absolutely frustating but I keep coming at it...
Still can't get how girls become more willing to do anything rather than get mad at anything...
Neither how to be able to send them to more profitable assignments than SOMA...
 

jimmyjoo

Active Member
Jun 28, 2019
709
371
This game is absolutely frustating but I keep coming at it...
Still can't get how girls become more willing to do anything rather than get mad at anything...
Neither how to be able to send them to more profitable assignments than SOMA...
If it wasn't for the mods that were developed, I feel like this game would have been pretty dead around here.
 

KIRAN12

New Member
Jun 9, 2022
7
2
GUYS CAN YOU PASS ME A LINK TO DOWNLOAD VERSION 5.9A SINCE THE LINKS ARE NOT WORKING, NONE OF THEM ARE ALL DOWN :(
 
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IXL

Well-Known Member
Jul 28, 2017
1,567
1,035
After many months of frustration, I think we may have found a way to support custom clothing.

This breakthrough was done in collaboration with Qwerty who found a way to properly remap the weights and shape keys.

There is still A LOT of work to make this production ready and the game isn't really designed for this. So no ETA on when this will be available.

If you have a lot of experience with Blender/Daz and want to help adding content while testing a difficult and buggy asset pipeline, pm me.

-T-

P.s. The below Daz clothing asset will properly follow the model movement, and will deform/scale properly as you interact with it. I.e. genes scaler and shape keys like body fat/breast works too in deforming the clothing mesh.
Myself and demagole were trying to get this going on Daz items. Happy to help if you want.... PM me if this is still needed. I guess you might have loads offering to help already and have what you need...

I use Daz a lot, but I am no master, but happy to test and provide suitable best clothing items as I have so many and know the ideal ones to maybe use.
 
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IXL

Well-Known Member
Jul 28, 2017
1,567
1,035
Sorry, but did you search with your eyes? Because in less than 2 minutes, I just found... Page 259, there are 2 MEGA and GOOGLE DRIVE links, and they still work. And Page 260, there's a Torrent link, which works just as well.
Correct.

I would point out though, that various people have the forums setup differently, so page 200 odd to you might be page 20 for others. This very post is on Page 132 for me :) But you are correct.

Its easy to search, people just dont always trust those not in the OP.
 
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Thora

Member
Jan 2, 2018
348
1,076
Myself and demagole were trying to get this going on Daz items. Happy to help if you want.... PM me if this is still needed. I guess you might have loads offering to help already and have what you need...

I use Daz a lot, but I am no master, but happy to test and provide suitable best clothing items as I have so many and know the ideal ones to maybe use.
To be more specific, I'm looking for people with experience in blender, familiar with rigging and skinning and with time to contribute. The only working pipeline is from blender -> unity -> game.

The current process requires binding the asset properly, assigning all the weights, fixing all geometry issues and optimizing the mesh, sculpting assets to conform to the game skin, define/apply proper materials, than recreate the game shape keys. Many things will not work, so ability to troubleshoot and solve issues is important.

Daz is not used beside exporting to blender. The armature, skin and morph are incompatible. Knowledge of Daz is valuable, but more to document what needs to be changed to adapt their asset to the game.

If this matches your skillset and interest, pm me.

-T-

P.s. To manage expectations here, the game was not built for what we are doing here. Many things will not work properly including saving custom outfits, randomizing, mapping custom materials, collisions with non skintight clothing, etc. Still no ETA - unlikely to have something before the next game patch.

I contacted the dev to see how he wants to proceed. Most issues are core limitations and design decisions he made. I've suggested a solution which would make the game much stronger. While rewriting/patching his code is doable, this means the mods would break and require fixing each time. This is not a path I want to go into.
 
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