If it wasn't for the mods that were developed, I feel like this game would have been pretty dead around here.This game is absolutely frustating but I keep coming at it...
Still can't get how girls become more willing to do anything rather than get mad at anything...
Neither how to be able to send them to more profitable assignments than SOMA...
Edit : https://f95zone.to/threads/some-modeling-agency-v0-9-5a-t-valle.84955/post-10100899Is BE still compatible with latest 0.095 version ??
Sorry, but did you search with your eyes? Because in less than 2 minutes, I just found... Page 259, there are 2 MEGA and GOOGLE DRIVE links, and they still work. And Page 260, there's a Torrent link, which works just as well.GUYS CAN YOU PASS ME A LINK TO DOWNLOAD VERSION 5.9A SINCE THE LINKS ARE NOT WORKING, NONE OF THEM ARE ALL DOWN![]()
Myself and demagole were trying to get this going on Daz items. Happy to help if you want.... PM me if this is still needed. I guess you might have loads offering to help already and have what you need...After many months of frustration, I think we may have found a way to support custom clothing.
This breakthrough was done in collaboration with Qwerty who found a way to properly remap the weights and shape keys.
There is still A LOT of work to make this production ready and the game isn't really designed for this. So no ETA on when this will be available.
If you have a lot of experience with Blender/Daz and want to help adding content while testing a difficult and buggy asset pipeline, pm me.
-T-
P.s. The below Daz clothing asset will properly follow the model movement, and will deform/scale properly as you interact with it. I.e. genes scaler and shape keys like body fat/breast works too in deforming the clothing mesh.
Correct.Sorry, but did you search with your eyes? Because in less than 2 minutes, I just found... Page 259, there are 2 MEGA and GOOGLE DRIVE links, and they still work. And Page 260, there's a Torrent link, which works just as well.
Can you drop the CAPS or I will personally come over to the play area and remove your keyboard.GUYS CAN YOU PASS ME A LINK TO DOWNLOAD VERSION 5.9A SINCE THE LINKS ARE NOT WORKING, NONE OF THEM ARE ALL DOWN![]()
To be more specific, I'm looking for people with experience in blender, familiar with rigging and skinning and with time to contribute. The only working pipeline is from blender -> unity -> game.Myself and demagole were trying to get this going on Daz items. Happy to help if you want.... PM me if this is still needed. I guess you might have loads offering to help already and have what you need...
I use Daz a lot, but I am no master, but happy to test and provide suitable best clothing items as I have so many and know the ideal ones to maybe use.
All seems like a good challenge, but also a hassle. Just wondering, what would be an ideal game for you to mod, assuming source code is available?To be more specific, I'm looking for people with experience in blender, familiar with rigging and skinning and with time to contribute. The only working pipeline is from blender -> unity -> game.
The current process requires binding the asset properly, assigning all the weights, fixing all geometry issues and optimizing the mesh, sculpting assets to conform to the game skin, define/apply proper materials, than recreate the game shape keys. Many things will not work, so ability to troubleshoot and solve issues is important.
Daz is not used beside exporting to blender. The armature, skin and morph are incompatible. Knowledge of Daz is valuable, but more to document what needs to be changed to adapt their asset to the game.
If this matches your skillset and interest, pm me.
-T-
P.s. To manage expectations here, the game was not built for what we are doing here. Many things will not work properly including saving custom outfits, randomizing, mapping custom materials, collisions with non skintight clothing, etc. Still no ETA - unlikely to have something before the next game patch.
I contacted the dev to see how he wants to proceed. Most issues are core limitations and design decisions he made. I've suggested a solution which would make the game much stronger. While rewriting/patching his code is doable, this means the mods would break and require fixing each time. This is not a path I want to go into.
My ownAll seems like a good challenge, but also a hassle. Just wondering, what would be an ideal game for you to mod, assuming source code is available?
(Nobody should expect anything from me, I'm tinkering on my own non-3D stuff. I'm just curious)
Was thinking the same TBH.Time is probably better spent writing our own game tbh to spec. That's the route I've been taking on anyway.
Thanks ! Tried it on a 0.9.5 save, seems ok except that model isn't despawning after dispatching. Is it on purpose ?BE Update 3 now supports 0.9.5 as separate download
Any clues how to enable the autothrust? It used to be space bar but now that doesn't do anything. Also, when I press F6 or F7 nothing seems to come up. My install is a base 9.5 with Monkey 1.8.8.7BE Update 3 now supports 0.9.5 as separate download
Hand feature is disabled by default.
Auto-grip does not work as supposed to, and grab conflicts with builtin pick mode.