I believe the profile worked as designed.
I don't agree with that design and still believe it's a fundamental game flaw. Most gamers will not understand why their big breasted bimbo gets rated low. While the math is correct, the fact that most genes are grouped together with hidden or unwanted attributes leads to at best a poor user experience.
As for leveling, it always felt weird because as a user I have no visibility on what to do to level, nor where I am on the path of leveling. If interested, I suggest you look at the code (search LevelUp for the event handler entry point) and go from there. From memory it performs an Euclidian distance check on weighted n-tuple for each rating (or sujeto, in code). When a certain threshold is met you level. I can be wrong on this - Qwerty worked on the genetics, so may have more correct info.
-T-
I don't agree with that design and still believe it's a fundamental game flaw. Most gamers will not understand why their big breasted bimbo gets rated low. While the math is correct, the fact that most genes are grouped together with hidden or unwanted attributes leads to at best a poor user experience.
As for leveling, it always felt weird because as a user I have no visibility on what to do to level, nor where I am on the path of leveling. If interested, I suggest you look at the code (search LevelUp for the event handler entry point) and go from there. From memory it performs an Euclidian distance check on weighted n-tuple for each rating (or sujeto, in code). When a certain threshold is met you level. I can be wrong on this - Qwerty worked on the genetics, so may have more correct info.
-T-