4.10 star(s) 153 Votes

Thora

Member
Jan 2, 2018
340
1,045
I believe the profile worked as designed.

I don't agree with that design and still believe it's a fundamental game flaw. Most gamers will not understand why their big breasted bimbo gets rated low. While the math is correct, the fact that most genes are grouped together with hidden or unwanted attributes leads to at best a poor user experience.

As for leveling, it always felt weird because as a user I have no visibility on what to do to level, nor where I am on the path of leveling. If interested, I suggest you look at the code (search LevelUp for the event handler entry point) and go from there. From memory it performs an Euclidian distance check on weighted n-tuple for each rating (or sujeto, in code). When a certain threshold is met you level. I can be wrong on this - Qwerty worked on the genetics, so may have more correct info.

-T-
 
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ji280896

Newbie
Mar 5, 2019
18
27
I've been having trouble getting models to go to agencies that should, on the surface, be a good fit for them based on their physical attributes (like swedish models or tall models) but they seem to disagree that the chosen agency is right for them and refuse to go.

What has to align for the model to accept your choice and go to the suggested agency? I've been forced to just send everyone to "some other modelling agency" that pays peanuts but accepts anyone.
 

qwertyuq123

Newbie
Dec 21, 2017
90
333
As for leveling
It goes like this:

At level 1 you have 1 pool of models. This pool have single anchor model. It has approximately average gene values.
1. 10 models are generated by randomizing anchor genes by obscure algorithm
2. You rate them. Game pairs models, and generates new values based on relative ratings and rolling dices.
3. If new models converge to single model, it becomes new anchor (and next iterations randomize this model)
4. If models do not converge, rating loop repeats

Convergence condition is euclidean distance over appearance genes.
Every time pool evolves to next anchor model, player's level goes up. And player gets big boobs more often.

And that's where things start to slow down. Because with each new level you get +1 group to rate.
Each week has 10 slots for rating. With autorating, it may take ~3 weeks to upgrade to lvl 2.

When you have 2 groups - it's 6 weeks, 3 = 9,...

If you rate by hand it even may not converge at all, because of inconsistent (from game's point of view) ratings.

What has to align for the model to accept your choice and go to the suggested agency? I've been forced to just send everyone to "some other modelling agency" that pays peanuts but accepts anyone.
That was dev's plan from start. He wants 'em all!

There is random chance of refusal. You can try to suggest same agency again. Usually they will agree.
 

Thora

Member
Jan 2, 2018
340
1,045
After many months of frustration, I think we may have found a way to support custom clothing.

This breakthrough was done in collaboration with Qwerty who found a way to properly remap the weights and shape keys.

There is still A LOT of work to make this production ready and the game isn't really designed for this. So no ETA on when this will be available.

If you have a lot of experience with Blender/Daz and want to help adding content while testing a difficult and buggy asset pipeline, pm me.

-T-

P.s. The below Daz clothing asset will properly follow the model movement, and will deform/scale properly as you interact with it. I.e. genes scaler and shape keys like body fat/breast works too in deforming the clothing mesh.


1676319910340.png
 

jimmyjoo

Active Member
Jun 28, 2019
648
327
After many months of frustration, I think we may have found a way to support custom clothing.

This breakthrough was done in collaboration with Qwerty who found a way to properly remap the weights and shape keys.

There is still A LOT of work to make this production ready and the game isn't really designed for this. So no ETA on when this will be available.

If you have a lot of experience with Blender/Daz and want to help adding content while testing a difficult and buggy asset pipeline, pm me.

-T-

P.s. The below Daz clothing asset will properly follow the model movement, and will deform/scale properly as you interact with it. I.e. genes scaler and shape keys like body fat/breast works too in deforming the clothing mesh.


View attachment 2388599
Great job, you guys! I'm excited to see what comes as a result of this.
 

mikusiek

Newbie
Sep 28, 2017
58
64
What an amazing news that dev is working on VR for this game! Please make sure, to make a possibility to play with one controller (97% porn VRs doesn't get the idea of masturbating while playing) and provide sitting experience - which can be done by rendering just hips and hands of MC model (so legs, head etc. positions won't bother a player) With a good implementation it's gonna be a blast and probably the best porn VR game available, with an actual gameplay (unlike VAM f.e.) GOD SPEED FOR THAT, and take my money!
 
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Jan 7, 2022
362
469
can someone please tell me what the controlls are ? like how do i take off my own clothes and get hand out etc ?
The controls and more information are available from the menu when you hit Escape in-game.

P for pants.

SHIFT+P for shirt.

1 for hand. Don't be standing up close looking straight at her when you hit 1 or you'll snap a Nazi salute to her throat.
 

Hephannon

Member
Mar 1, 2020
147
75
This game is absolutely frustating but I keep coming at it...
Still can't get how girls become more willing to do anything rather than get mad at anything...
Neither how to be able to send them to more profitable assignments than SOMA...
 

jimmyjoo

Active Member
Jun 28, 2019
648
327
This game is absolutely frustating but I keep coming at it...
Still can't get how girls become more willing to do anything rather than get mad at anything...
Neither how to be able to send them to more profitable assignments than SOMA...
If it wasn't for the mods that were developed, I feel like this game would have been pretty dead around here.
 

IXL

Well-Known Member
Jul 28, 2017
1,421
931
After many months of frustration, I think we may have found a way to support custom clothing.

This breakthrough was done in collaboration with Qwerty who found a way to properly remap the weights and shape keys.

There is still A LOT of work to make this production ready and the game isn't really designed for this. So no ETA on when this will be available.

If you have a lot of experience with Blender/Daz and want to help adding content while testing a difficult and buggy asset pipeline, pm me.

-T-

P.s. The below Daz clothing asset will properly follow the model movement, and will deform/scale properly as you interact with it. I.e. genes scaler and shape keys like body fat/breast works too in deforming the clothing mesh.
Myself and demagole were trying to get this going on Daz items. Happy to help if you want.... PM me if this is still needed. I guess you might have loads offering to help already and have what you need...

I use Daz a lot, but I am no master, but happy to test and provide suitable best clothing items as I have so many and know the ideal ones to maybe use.
 
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IXL

Well-Known Member
Jul 28, 2017
1,421
931
Sorry, but did you search with your eyes? Because in less than 2 minutes, I just found... Page 259, there are 2 MEGA and GOOGLE DRIVE links, and they still work. And Page 260, there's a Torrent link, which works just as well.
Correct.

I would point out though, that various people have the forums setup differently, so page 200 odd to you might be page 20 for others. This very post is on Page 132 for me :) But you are correct.

Its easy to search, people just dont always trust those not in the OP.
 
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4.10 star(s) 153 Votes