qwertyuq123
View attachment 2567080
You have Decay and Sensitivity reversed; Sensitivity is rate of increase with stimulation, Decay is how much the increase rate falls off as arousal rises. These settings make it impossible for a girl to climax.
I'd like to know how I can reconfigure genetics so that I don't have to manually adjust these for each character it's applied to.
While your interpretation of those UI sliders meaning is correct, I should stress here that this is a 'guess' on how T system works.
When you move the 'Generation' slider, it changes the value of 20 separate genes (ones that ends with EstimulatcionGenerada and SpotBonuses). In general the higher the slider value, the more 'stimulation' will be generated each time it triggers.
There are no 'decay' or 'sensitivity' gene in code. There is something called 'intervaloDeGeneracion'. It is a vector <min, max> that is used everywhere in code to control the frequency of generation of all emotions. Each slider control the min and max of 10 genes. (Note: min is sensitivity and internally reversed, so sensitivity 1, sets min to 0).
Those labels were created based on observed effects. Internally the game performs A LOT of operations on intervals as you interact with the model. The min/max values change overtime, which explains why some repeated actions like petting will not generate anything after a while.
So it is possible here that Q found some sets of values that 'works', even though they look odd in Monkey.
-T-