Rzok

New Member
Sep 12, 2021
14
13
Why when me hold left click to touch boobs or ass girl show Anatomy body for me? I don't want anatomy to show me when I touch the body so what should I do to not show anatomy?
don't hold left click ... clicking is primarily for grabbing clothes. When you hold left click you will see small red orbs appear near areas on the clothes, if you get closer it turns green, then if you left click while it is green, it will turn blue indicating you are holding the clothing, when you move while the orb is blue and holding left click it will pull the clothes down exposing the body.

just use scroll wheel to increase pressure and rub :)
 

zxal22

Active Member
Aug 10, 2021
526
314
don't hold left click ... clicking is primarily for grabbing clothes. When you hold left click you will see small red orbs appear near areas on the clothes, if you get closer it turns green, then if you left click while it is green, it will turn blue indicating you are holding the clothing, when you move while the orb is blue and holding left click it will pull the clothes down exposing the body.

just use scroll wheel to increase pressure and rub :)
This bad in old version we are can after hold left click grab boobs and nipples this Was easier and better I wish there was a mod or something that was the same as before, and I would also like to use two hands at the same time i wish they are add use two hands in same time in next update
 
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IKagamiY

Newbie
Mar 25, 2024
34
28
Why when me hold left click to touch boobs or ass girl show Anatomy body for me? I don't want anatomy to show me when I touch the body so what should I do to not show anatomy?
This is because you're using a custom pose, you can move the girl in custom poses by holding left click. I agree there should be a way to toggle it on/off but at the same time, there isn't much any reason to actually close your hand unless to move her or strip clothes.
So either don't hold left click or select a normal pose rather than a custom one.
 

Hephannon

Member
Mar 1, 2020
193
124
I don't disagree that there are a lot of issues with the game, but it probably depends on what you are expecting from it. If you look at it as a sex simulator and just want to get to the action with a good looking model then the mods are the only way to go. If you look at it as a model agency simulator, dealing with money and having to rate "the good, the bad, and the ugly", this version is trying to deliver on that end. Granted, it is a frustrating grind, but you can always send any model you don't like to other agencies to make money until you get lucky or weed out the bad/ugly by taking some time to rate them properly, since it isn't totally random, just time consuming and annoying, lol. The reality is that most people are not going to be good enough and it takes patience, skill, and a lot of luck to find the gem in a pile of rocks, otherwise everyone would be rich and a star.
I'd love to have a game where you can seduce/soften up the gals, start low but get things when "training" them, but here it's a mess due to the random super negative reactions, the really slow progress if any, and worst of all you have very few gameplay tools and there's no sense in how they work, so you just randomly shoot/talk/touch and the girls flee, bwaaah
Money is also very bad, I can't manage getting income with girls paid $5 by agencies, then recruiting at $500+/week and the girl only able to do 4 shoots/week yielding like $25 each... That's not a business !!
 
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Laudatio

New Member
Mar 20, 2019
1
5
Is it sad that the only game I ever would say "git gud" is a porn game?
Anyway, if you feel like the 0.20 version is too hard, you might be doing something wrong, or you misunderstand the current available game mechanics.

1. Making money
The game tells you the ways to make money. Basically that's (for now) Referring and In-House Models. The Big Money is in Referring, as you can grow the cash multiplier by referring suitable models. The more of the left-side factors do match, the more money you get, and the more the multiplier will raise.
The In-House models are more like your favorites and projects, and you can basically hire an amateur girl for 90$ a week and train her, OR you hire a professional and pay 9000$. Obviously, the first option is for making money, while the second one lacks the suitable jobs to earn her wage for now.

2. Campaigning
So, for running the game, you need to run campaigns and refer to the other Agencies. In this, SMA is basically a rogue-lite puzzle game. First, you need to figure out the left side (positive) traits the agency of your choice wants. Then you set up a campaign profile that hopefully gets you into the right ballpark of phase 1 models. So, your first tries are likely relatively random, until you unlock one or two traits that fit an agency. (Or look them up.)
With that profile you get a selection of phase 1 models with a high variety, from which you now have to select the one model that fit your "buyer's" expectation best. It is essential to understand that as soon as you end a phase, one of the model with the best scores gets selected to spawn the next variety of models from (Or the ones with 10s). If you don't give models that fail your goal a 0, they might also get into that pool and end up the "mother" of all the new models. There is always only one model acting as "seed" for the next phase, so be aware as you rate them.

I can't overstate how this is NOT properly explained in the game. You can basically choose ONE model you like from the portraits, drag her score to 10 (which makes her certain to be chosen, and randomly among other 10s), end the day and get to the next phase over the Campaign Info menu. Some Phase 1s are so random, you might decide to change a different target agency on the fly, because you get that super fit girl with wide hips, that would be creating two more phases for the Fitness Agency.

3. Interviews
I read many people complain that the models are too squeamish and even professionals are overly sensitive. But it is important to understand, that the multipliers that affect the fear, anger and pain reactions are linked to the favorability (green), max favorability and arousal (+max in red). It is basically their trust, and how it influences them to stop the interview based on what you do. Imagine going into a room, and the first thing that shady guy does is a naughty comment or grabbing your boobs. In that regard, the simulation is merciless. As well as the random properties of the body areas.
Yet, the reaction changes depending on favorability, so taking pictures of all body parts, and slowly undressing them doing that does move the bar up enough to proceed into more. This is also true for making them walk around, move them in custom posing or pulling body parts in custom posing. Touching and Poking is not the only thing you can do to increase arousal. While stopping to touch or looking away can indeed slightly raise favorability. (As well as not forcing them to do stuff they ask you about).

You can even exceed the shielded fav value by making her orgasm. You might want to try that before talking about salary. ;) It is a puzzle game though, and mercilessly rogue-like in that. So if you mess up, use your second chance to send her so some other agency. Spending a moment to increase favorability also increases her chance of going to the other agency without problem when you create a campaign phase that gives you suitable models. Be too fast, and the number of models not showing up increases.

4. Training
Especially as we currently can't fire models without soft locking the game, it is important to choose wisely who to hire. My advice is to not hire abve 200$ per week, and it is possible to go really cheap, as long as the model is not totally disgusted by you. The rest is just a matter of patience and grinding (I will let that stay there like this...).

Even though I haven't found a way to increase the base favorability with a model, it is certainly possible to improve all kinds of reactions that push up fav and arousal quickly. You also get to know the model and should experiment how to get her into doing what you like or need for a shooting. Also keep in mind, that with the bigger money from the modeling contract or different build, the max fav of a model is a lot higher during a shooting. Thus, you might want to let the photographer change their values enough to create new traits or influence their Desires (making it easier to get Sex related actions). Some of the resulting effects will only relate to the person, but others carry over and help you in In-House Training.

But the more often you proceed to raise their favorability and arousal, finish the objectives as good as you can, and then end the session on your call, the more positive effects will add up. Things like how much fav they gain by being looked at or simply having you stand them near you with your shirt off or pants down. That's all the aura stuff you want above x1.00. But also traits like Submission that get + by them not talking back, you moving them etc.

The goal should be to increase arousal and favorability without raising anger or pain as full bars. Even though anger and pain can be lowered by pleasing (or pulling, yet I don't know if that is a glitch), they do add to the fatigue level together with sex and carry over to the next sessions of the week. So, by knowing how to avoid stress, and training the model to like what you do, you can increase the number of activities they can undergo in a week. It is also useful to not push low fav models too far, and instead slowly build them up, as they often only use up 5 to 10% of fatigue per In-House-Training.

Yet, those In-House models are not really able to be a cash cow compared to what is possible by campaigning, so you better treat them as your personal favorites. Thus, again, better choose wisely until we can fire them.
 

Rzok

New Member
Sep 12, 2021
14
13
The in game cheat is currently under construction and doesn't appear to work, so Monkey mod is the only option at this time.
Its not the "only" option. You can extract your save and edit the json yourself. I built a save editor I use to make it easier. You can also delete your hired NPC's this way - I haven't tested it yet but I assume it resolves the softlock issue if you delete them instead of firing them.
 

SusaSwarm

Newbie
Nov 3, 2019
60
94
I don't think developer did any tests on latest version gameplay. Features kinda work, but game is not "playable". How can you release version, and not know that firing model breaks game? It's most obvious example that indicate - dev absolutely did not go through "game" before publishing. There are many more.
 
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Not Included

Member
Oct 9, 2024
325
174
I don't think developer did any tests on latest version gameplay. Features kinda work, but game is not "playable". How can you release version, and not know that firing model breaks game? It's most obvious example that indicate - dev absolutely did not go through "game" before publishing. There are many more.
So why should he test it? He just uploaded this version of the game to some forum (or someone else did it for him) and then all he had to do was sit and choose the right comments about bugs and shortcomings from all this shitstorm (from 436 to 466 page of this topic).
Lately it has become common practice to save on testers (both with big games and small ones) and instead of testers, those who downloaded it act as testers. Is not a first time :D
 
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enkephalin07

Active Member
Dec 13, 2017
570
412
So why should he test it? He just uploaded this version of the game to some forum (or someone else did it for him) and then all he had to do was sit and choose the right comments about bugs and shortcomings from all this shitstorm (from 436 to 466 page of this topic).
Lately it has become common practice to save on testers (both with big games and small ones) and instead of testers, those who downloaded it act as testers. Is not a first time :D
Personally I find it impossible not to test my work as I go, so it's really hard for me to identify with programmers who lack that care and pride in their work. Sure, testing as you go reduces production, but how much productivity can you claim credit for when the product stinks?
 

AkiranGaming

Active Member
Jan 4, 2024
771
463
So why should he test it? He just uploaded this version of the game to some forum (or someone else did it for him) and then all he had to do was sit and choose the right comments about bugs and shortcomings from all this shitstorm (from 436 to 466 page of this topic).
Lately it has become common practice to save on testers (both with big games and small ones) and instead of testers, those who downloaded it act as testers. Is not a first time :D
Which wouldn't be that bad, if there was regular or even any response from the dev, but most updates have been dropped and then the mods patch it up as best they can until the next dump, lol.
 
Dec 20, 2017
85
121
So why should he test it? He just uploaded this version of the game to some forum (or someone else did it for him) and then all he had to do was sit and choose the right comments about bugs and shortcomings from all this shitstorm (from 436 to 466 page of this topic).
Lately it has become common practice to save on testers (both with big games and small ones) and instead of testers, those who downloaded it act as testers. Is not a first time :D
yeah like if we dont pay him money we can pay him with betatesting his work idk if this is fair but whats the point sharing his work with coomers in this forum if they dont pay a cent for his work?
 

Not Included

Member
Oct 9, 2024
325
174
yeah like if we dont pay him money we can pay him with betatesting his work idk if this is fair but whats the point sharing his work with coomers in this forum if they dont pay a cent for his work?
Well, he most likely didn't share it directly. If I saw it right, the links to the game were posted by forum users, not the author himself. Personally, in my opinion, this is a kind of inevitable evil, because if the developer makes the final product and without testing (testers usually cost money, there are few altruists these days) puts it on sale and it doesn't give any results... But this way he has the opportunity to read the comments of those who play it and make the appropriate conclusions and edits.
Regarding prepayments and other things.
Personally, I am not inclined to buy an unfinished product in any way. It's like buying a sweater that hasn't been knitted yet, because the sheep that will provide the wool for it just born.
 

F51Z0ne

New Member
Nov 19, 2018
2
0
It would be nice if there was a module created to bridge the gap between SMA and an LLM like KCCP. Oral interactions are quickly repetitive.
I saw that there was a plugin created between VAM and Voxta, it seems to me that the engines aren't the same but a professional in the field should be able to tweak that :D
 

Rzok

New Member
Sep 12, 2021
14
13
Okay so for those wanting to remove hired models and edit other stats like money etc without Monkey I made a save editor I have been using my self:

Link:

To remove a hired NPC:
- Click open to open your save (I'd recommend making a backup copy first)
- expand the bottom "m_children" node
- expand node [10]
- expand "m_children" node of node [10] (the m_id will say "Hired" this is the record of your hired NPCs)
- your models will be listed as the children of this node 10.
- right click to delete the node (models are listed in order of hiring but if you want to be sure you are deleting the right one you can find the names under the main m_children node [1] (NPCs) by searching through these child nodes you can find the names and match the IDs
- Save the file in your save folder as "Default.sav"
- load up the game and continue.

If things go wrong, open your backup save in the save editor and then without making any modifications click save and overwrite your Default.sav" to restore everything.

1748642193876.png

I know this isn't the most user friendly for most but it does the job
 

caralho24

Member
Sep 17, 2018
103
68
Okay so for those wanting to remove hired models and edit other stats like money etc without Monkey I made a save editor I have been using my self:

Link:

To remove a hired NPC:
- Click open to open your save (I'd recommend making a backup copy first)
- expand the bottom "m_children" node
- expand node [10]
- expand "m_children" node of node [10] (the m_id will say "Hired" this is the record of your hired NPCs)
- your models will be listed as the children of this node 10.
- right click to delete the node (models are listed in order of hiring but if you want to be sure you are deleting the right one you can find the names under the main m_children node [1] (NPCs) by searching through these child nodes you can find the names and match the IDs
- Save the file in your save folder as "Default.sav"
- load up the game and continue.

If things go wrong, open your backup save in the save editor and then without making any modifications click save and overwrite your Default.sav" to restore everything.

View attachment 4892445

I know this isn't the most user friendly for most but it does the job
Would it be possible to use this to edit the model level and if so how, if you dont mind kind sir :)
 

Rzok

New Member
Sep 12, 2021
14
13
Would it be possible to use this to edit the model level and if so how, if you dont mind kind sir :)
Do at least one shoot with the model then save the game, open the editor and find the following node:

m_children
[1] NPC
m_children
[#] find the node refering to the model you want to boost by checking the m_data values for the name
m_children
[2] Activity
m_children
[0] tvalle.jobs.photoshoot
m_data
values
[6] - for me it is 6 but it can be different for each model check the keys for "Exp" then edit the value. You can also try editing lvlAssig - for my max level model this is currently set to 2 so I wouldn't recommend going hire than that

1748646534150.png
 

caralho24

Member
Sep 17, 2018
103
68
Do at least one shoot with the model then save the game, open the editor and find the following node:

m_children
[1] NPC
m_children
[#] find the node refering to the model you want to boost by checking the m_data values for the name
m_children
[2] Activity
m_children
[0] tvalle.jobs.photoshoot
m_data
values
[6] - for me it is 6 but it can be different for each model check the keys for "Exp" then edit the value. You can also try editing lvlAssig - for my max level model this is currently set to 2 so I wouldn't recommend going hire than that

View attachment 4892625
Legend that worked, now I have to go back and fix all the other stuff I "accidentally" broke trying to edit the player stats :ROFLMAO:
 
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