Sir T Valle, while I claim no specialized expertise and offer these insights merely as a lay observer, my investment in your success remains steadfast.
The foundational elements of your product: the 3D spatial physics, intercourse, and character generation are already exemplary. Though perhaps not yet reaching a state of mastery, they are certainly proficient. It was the caliber of these specific systems, even in their inaugural state, that secured this project’s placement within my personal pantheon of premier titles.
To witness a development log focused on refining mechanics that are already of a five-star standard is heartening, yet I suspect you are approaching a point of diminishing returns.
If your ambition is to elevate this work into a genre-defining magnum opus, the focus must shift toward substantive gameplay depth. To transition from a technical showcase to a comprehensive ludic experience, the architecture requires:
- Fetish Identity: The introduction of variable NPC fetishes which the player has to discover through communication with models (similar to The Sims and discovering other Sims traits).
- Further progression: Sophisticated, multi-layered player and model progression. Models gaining celebrity status for example.
- Role Playing: A relationship framework with your models with several outcomes such as pregnancy or marriage as a game over. Another game over could be a model calling the cops if you anger her too much.
- Scat, pee and diseases: Unique mechanics that may lead to immersive Malaria or E. Coli infections, character-specific diseases such as sexually transmitted diseases or HIV.
I commend your decision to prioritize the Adult content. Do not listen to the user above me for he is less intelligent than yours truly who literally resorted to Voodoo to resurrect you.
Of course, these are merely the musings of a bystander; please proceed according to your own vision. I wish you nothing but continued success.