- Aug 26, 2016
- 45
- 203
I want to chime in on the animation front as well. As they were a major point of contention with many of you a mere 4 months ago. When SR7 decided to dabble in animations and aftereffects it was purely out of professional curiosity and to keep his creative juices flowing. He decided to implement them into SU because "Hell I worked on them for a while so why not share them". The problem that was created was one of precedent. Now he was doing animations, and people expected them (so we thought). We had a ton of conversations regarding direction of animations, but we couldn't get around the idea of "people complain of no content, they need that cell content (animations)". We tried to free time up, we tried to do many things, this is why content was light on many updates mid this year. We bet the house on animations and it fell through. In Sept we realized the content you all were wanting for wasn't what we thought it was (animations), but rather completion. Suspending animations in favor of progression was the single most important move we have made in the last 2 years. There is a buzz on our team now, SR7 is doing god level quality work (bonus pack shows), Locke has dialed in our communication along with working on our OC project, our mods are much more active, we flipped our development around this update and you still had a ton of content. We are not nearly where we want to be just yet, but we are getting there.