I dont mind myself some grindy games but this is just another level.
The pacing is so poor that i found myself not caring bout any progression down the line .
Button's transisions make UI and User Experience unbeareable. It's like 0,5 sec before UI reappears after every click.
Random.Range while earning money make's the whole process tenacios to say it kindly. Hiring merceneries over and over and over.... same thing over and over and after bearing through random fail's ...
After grinding myself with sooo many heists and gathering "this" item i found out that i have to gather another item to make any progression whatsoever. Frustration at it's peak.
Art style is nice but the payoffs seem very dissapointing. I don't really feel any danger , any taboo from corrupting heroines. They are just..... meat. Obedient, broken.
Potential is definitly there... So much work went into this.. but man... design wise, the design decisions are just ..... yeah... you get the idea.
The pacing is so poor that i found myself not caring bout any progression down the line .
Button's transisions make UI and User Experience unbeareable. It's like 0,5 sec before UI reappears after every click.
Random.Range while earning money make's the whole process tenacios to say it kindly. Hiring merceneries over and over and over.... same thing over and over and after bearing through random fail's ...
After grinding myself with sooo many heists and gathering "this" item i found out that i have to gather another item to make any progression whatsoever. Frustration at it's peak.
Art style is nice but the payoffs seem very dissapointing. I don't really feel any danger , any taboo from corrupting heroines. They are just..... meat. Obedient, broken.
Potential is definitly there... So much work went into this.. but man... design wise, the design decisions are just ..... yeah... you get the idea.