- Aug 26, 2016
- 45
- 203
We would have hired someone long ago if it would be feasible. SU keeps the lights on in our business, if we were to source out the programming at this point (with scheduled releases) all it would take for us to lose faith with the fan base is not come through on a build due to a hire. We have all seen this scenario play out in countless Patreon small teams already (future fragments, viper v, breeding season, simbros). If this was a few years back then I could see it working, but now it just isn't an option. Another issue is that SR7 has built this game with Fungus (visual scripting editor), meaning that a programmer would have to come in and work through 2.5 years of work to find out how he did things. We need to eliminate any potential set backs we can with this project due to its importance to our Patreon. In this game it isn't who is first it is who lasts the longest. So right now the idea is continue and improve the workflow as much as possible while we develop internal pipelines with our other hires (Newman and Locke). Once SR7 is done with SU (the game is designed to continue forever at this point) he will move on to another project with one or both of those other members.It sounds to me that if the ultimate goal is to put out as much quality content as possible, the "next hire" (if someone else ever gets hired) should be a dedicated, professional Unity developer. Let SS7 do what he does best, write and draw, but let someone else worry about making the game work.
I understand he's said multiple times that this will forever remain a one man project, but damn it sounds like this is the one area where having another person working on it would dramatically increase the output while allowing him to maintain complete creative control.