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On the Dangers of Timed Releases…
We fucked up. We could tell that it was because SR7 tried to outdo himself but didn’t have sufficient time to do so. We could explain the cascading dominos from the trouble with the last build coupled with unfortunate business timings due to schedules and legalese. But none of it would change the pure fact that
we have to delay the build until April 5th at the latest – and therefore, we fucked up.
We hope that years of being on time has given us the benefit of the doubt that this will not continue or be the new norm, but we also understand our patrons and fans being aggravated that delays have now happened on back-to-back cycles. And none of the reasons behind why this happened excuse that.
Frankly speaking, if we felt like we could or had a time machine, we’d do away with timed releases entirely – especially for a project that relies so heavily on one person. There’s just too much that can happen outside of our control.
There’s a reason a lot of our contemporaries have steered away from, or entirely clear of, timed releases. Game development is a fickle mistress that is nearly impossible to anticipate. Something that you expect to take 5 hours could take 5 mins and vice-versa – and that only becomes truer the deeper you get into a project’s life cycle.
But we understand the timed-release schedule is vitally important to many of you. And we understand we have a duty to uphold the practices and expectations upon which this project was built.
We can’t promise to never have to delay a build again. Frankly speaking, if the decision is between putting out a mess or cutting content vs delaying the build a few days, we’re going to delay the build every time. And that doesn’t mean the delayed build won’t still have issues – as was the case with the Raven build.
What we can promise is to own our mistakes, to learn from them, and to incrementally get better with each mistake we make. At the end of the day, we’re just a collection of humans. But we are trying to do our best and steadily improve.
Again, we apologize for the delay. As a token of recompense, we hope the above teaser/reveal is to many people’s liking (yep, the mystery character was Talia) and
tomorrow we will be releasing the next roadmap.
We appreciate everyone’s understanding in this matter,
Gunsmoke Games