I'm glad the last few updates have refreshed older content, as well as added new content. This game has always seemed overly ambitious but slowly it's delivering what was promised.
If I had one nit pick it would be that I wish the gameplay was more engaging. It's a slow grind if you don't use cheats and if you do you might as well just find a CG rip to save yourself the time. The story isn't bad per se but it's kind of thin and the lack of engaging gameplay doesn't help even with the occasionally fun dialog. Oddly enough, Good mechanics exist in principle,(because this game was absurdly ambitious) but things like the suspision meter feel massively underused/irrelevant. I think this game could be more than a 'grind to unlock art' simulator but at least for now, that's what it is.
Personally, I think it would be nice if we could manage the city's crime by sending out villains/mind controlled heroines/robots to keep business lucrative with both ends of the spectrum having pros and cons. (e.g. High crime: Villains cost less to hire (-danger pay), Girls in Cell are often busy. Low crime: Villains cost more to hire (+danger pay), Girls in Cell always available/can visit twice. Balanced crime: Glamour Slam and Meta-Bordello profits higher and posting villains reduces profit decline over time) This strikes me as an easy management element that fits with a Lex Luthor game, it incentivizes different gameplay choices and min/max strategies depending on how many heroines you've captured to maximize profits for upgrading facilities.
That's just me spit-balling ideas. I love the art but damn I wish the game was less of a grind. Thoughts?
If I had one nit pick it would be that I wish the gameplay was more engaging. It's a slow grind if you don't use cheats and if you do you might as well just find a CG rip to save yourself the time. The story isn't bad per se but it's kind of thin and the lack of engaging gameplay doesn't help even with the occasionally fun dialog. Oddly enough, Good mechanics exist in principle,(because this game was absurdly ambitious) but things like the suspision meter feel massively underused/irrelevant. I think this game could be more than a 'grind to unlock art' simulator but at least for now, that's what it is.
Personally, I think it would be nice if we could manage the city's crime by sending out villains/mind controlled heroines/robots to keep business lucrative with both ends of the spectrum having pros and cons. (e.g. High crime: Villains cost less to hire (-danger pay), Girls in Cell are often busy. Low crime: Villains cost more to hire (+danger pay), Girls in Cell always available/can visit twice. Balanced crime: Glamour Slam and Meta-Bordello profits higher and posting villains reduces profit decline over time) This strikes me as an easy management element that fits with a Lex Luthor game, it incentivizes different gameplay choices and min/max strategies depending on how many heroines you've captured to maximize profits for upgrading facilities.
That's just me spit-balling ideas. I love the art but damn I wish the game was less of a grind. Thoughts?